D V Devnull, on 13 April 2017 - 06:32 PM, said:
- Disabling Streak SRM from killing stationary targets (MFB/Generator/Turret)
There should have been a way to work around, such as requiring TAG/NARC/UAV to help acquire a lock. At least then with Direct Sight now not working, the Streak SRM Weapon System would not be facing serious deprecation through inability to hit due to its' active requirement of having a Target Lock before it can be fired. Perhaps we can get this cured in a future Patch or HotFix?
Agree... at least, tag or narc, though somtimes I think that UAV should just be about location information rather than target locks to prevent the rain. If you have line of sight you still should be able to get target lock or at least be able to use tag to get your own. Might make tag a must for streak/lrm...
AnHell86, on 13 April 2017 - 07:35 PM, said:
I welcome the Match Score adjustments. In QP and in my experience, people like to farm damage. For example, in my Oxide, I prefer disabling mechs with precise blows, getting more destroyed components, backstabs, destroying locusts trying to backstab our assaults, using UAVs, spotting assists with Adv. Sensor Range and, at the end, I get less match score than damage farmers. I get satisfaction by helping my team but I don't feel rewarded by the current system.
Side Note: LRMs are great weapons to farm damage with an awesome spread. However, it fails at disabling the enemy mech effectively. Positively, LRMs are great at making an enemy mech retreat for cover.
Thanks for the changes, PGI!
o7
I like balancing the match score as well... some builds/mechs/play styles just don't put out the damage, though will be very useful to the team. But you don't end up with the cbills or match score at the end of the match.