Who cares about the size of the mech? The hitboxes need SERIOUS adjusting.
I was just in a match, and I wish I were joking, where I put 3 salvos of 3 lpls each directly into an ACH that WAS NOT MOVING. I was 100m away. It may have been shut down. I was, near as I could figure, hitting CT.
All 3 lpls are in the same location. I also was not moving. I did get hits, per my red cross hair.
Did it die? No. Did I get a component destroyed message? No.
Tell me one light mech that can survive 99 damage to one location without losing that location. By the numbers, that should have been enough to annihilate the ACH, per LSML, an ACH has total (armor +structure) of 60hp CT, 42 LT/RT (ACH-A/B gets 7 more structure per side torso, but still)
Edit: In another example of ACH's needing to be fixed, and again I wish I were joking, picture me in an urbie facing an ACH about 30m away, neither of us moving (he had just run into a wall, as had I).
I unload 2 salvos of spl into him with my cross hairs centered on his torso. Nothing. No hits, no damage. Meanwhile, he is ripping me apart. Yeah, this is working. (admittedly, on the 2nd salvo, we had both started to slowly back up, but still, centered xhair). Based on my firing at other mechs moments before, I did not appear to be lagging at all.
Edited by Insanity09, 17 May 2017 - 06:19 PM.