

Lag Shield Working As Intended...
#1
Posted 14 April 2017 - 07:41 PM
#2
Posted 14 April 2017 - 07:52 PM
#3
Posted 14 April 2017 - 07:59 PM
Trev Firestorm, on 14 April 2017 - 07:52 PM, said:
Saw a locust like that on a stream I was watching a couple nights ago. I do not know what his ping was but there were 5 Tier 1 guys trying to kill him for about a minute and a half or more with him running around them. He was the last on his team up and they finally managed to leg him by just spraying shots everywhere. I think they did more team damage to each other than they did to him before they finally killed him.
#4
Posted 14 April 2017 - 08:05 PM
#5
Posted 14 April 2017 - 08:30 PM

Somewhere in there explains the lag shield and how it works.
#6
Posted 14 April 2017 - 08:53 PM
N0ni, on 14 April 2017 - 08:30 PM, said:

Somewhere in there explains the lag shield and how it works.
Erm, Locust pilot here. Thats only part of the lagshield equation. You would probably need about two hundred whiteboards plus this guy to fully encompass the true magnitude of Lagshield. Although, I have heard that PGI has made great strides in lessening Lagshield's occurrence over the past few years.
#8
Posted 15 April 2017 - 07:34 AM
Requiemking, on 14 April 2017 - 08:53 PM, said:
Ah, Warframe. I should get back into that...
#9
Posted 15 April 2017 - 10:12 AM
#10
Posted 17 April 2017 - 02:01 AM
#11
Posted 17 April 2017 - 03:08 AM
#13
Posted 17 April 2017 - 03:16 AM
Pr8Dator2, on 17 April 2017 - 03:11 AM, said:
And you are barely going to hit with anything else, and besides when is a light ever standing still? In the 2 seconds it is forced to at spawn in?

165kph, the frame of a twig and actual non paper armor/structure values in a game with international servers and varying ping rates that come with it, might not have been the best idea, but it is apparently what a good section of the game is all about.
#14
Posted 17 April 2017 - 03:26 AM
Rampage, on 14 April 2017 - 07:59 PM, said:
Saw a locust like that on a stream I was watching a couple nights ago. I do not know what his ping was but there were 5 Tier 1 guys trying to kill him for about a minute and a half or more with him running around them. He was the last on his team up and they finally managed to leg him by just spraying shots everywhere. I think they did more team damage to each other than they did to him before they finally killed him.
When did they start show tiers in game and during a game?
Where is the setting for that?
#15
Posted 17 April 2017 - 03:33 AM
#16
Posted 17 April 2017 - 03:36 AM
Shifty McSwift, on 17 April 2017 - 03:16 AM, said:
And you are barely going to hit with anything else, and besides when is a light ever standing still? In the 2 seconds it is forced to at spawn in?

165kph, the frame of a twig and actual non paper armor/structure values in a game with international servers and varying ping rates that come with it, might not have been the best idea, but it is apparently what a good section of the game is all about.
Some potato lights actually stand still behind a friendly assault mech on their team when they are pushing, shooting at people thinking it is safe because everyone's gonna shoot the assault mech... so wrong... I always watch out for these lights and kill them in one good volley.
Shifty McSwift, on 17 April 2017 - 03:16 AM, said:
And you are barely going to hit with anything else, and besides when is a light ever standing still? In the 2 seconds it is forced to at spawn in?

165kph, the frame of a twig and actual non paper armor/structure values in a game with international servers and varying ping rates that come with it, might not have been the best idea, but it is apparently what a good section of the game is all about.
Actually, just to be fair, I tried a light and got owned... its not easy to play a light well...
Edited by Pr8Dator2, 17 April 2017 - 03:35 AM.
#17
Posted 17 April 2017 - 03:46 AM
Shifty McSwift, on 17 April 2017 - 03:16 AM, said:
Pr8Dator2, on 17 April 2017 - 03:36 AM, said:
When they are a potato lol
When they are right up your back and outnumbering you it makes sense to at least slow down, rock back and forth, or possibly if the situation calls, stand still and target a back point, but yes, those lights and even some mediums that make the mistake of stopping right in front of you because you currently aren't slapping them make for great alpha targets, and it is always so satisfying to watch them pop

Pr8Dator2, on 17 April 2017 - 03:36 AM, said:
Yeah not only do I not trust my skills as of yet to play a light, my less than potato PC just makes anything over 100kph a real nightmare, barring sniping.
#19
Posted 17 April 2017 - 04:22 AM
My only suggestion would be the same solution I use:
For slower Mediums and Heavies in general: Aim one armor section ahead of the one you want to hit, respective to the direction they are moving relative to your own.
For fast Mediums and Lights in general: Aim two armor sections ahead of the one you want to hit, respective to the direction they are moving relative to your own.
If they are torso twisting or spamming jump jets, save your shots/heat for the eventual breaks in movement while leading slightly in the direction they would be moving (Where the section you want to hit would be in 1-2 seconds) following the short pause in their movements.
#20
Posted 17 April 2017 - 04:43 AM
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