#1
Posted 18 April 2017 - 05:44 PM
Had a pirates bane shuttling power to everything and their match score is super low.
They would be better off suited to just doing damage and fighting instead of trying to give us Radar and Air support.
Haven't had a match where destroying the base was ever and option but I did have a match that took 5 minutes longer to finish because a solo assault went to the enemy base and destroyed two flags and did half the base in damage so the winning team had to come to our base and destroy that amount to finish the match after everyone on my team was dead.
Can't say I'm enthusiastic about this new mode. I don't hate it but it needs some love.
#2
Posted 18 April 2017 - 06:08 PM
If you killed the base and then got salvage credit for every enemy Mech not destroyed then it might be worth playing something other than Skirmish.
#3
Posted 18 April 2017 - 06:13 PM
That would actually make the power pellets worth the risk because each power pellet would be an extra life for your team.
#4
Posted 18 April 2017 - 06:26 PM
#5
Posted 18 April 2017 - 06:28 PM
Druarc, on 18 April 2017 - 06:26 PM, said:
PGI is too scared of giving players Cbills so they will never actually make a proper economy in MWO where there are rewards for anything beyond stompy robots shooting each other. Even the new match score rewards revolve around shooting stompy robots.
#6
Posted 18 April 2017 - 07:40 PM
#7
Posted 18 April 2017 - 07:51 PM
#8
Posted 18 April 2017 - 07:52 PM
Literally the same situation of getting paid less for doing their job.
Which leads to less people wanting to support, and instead play the DPS class who gets paid more.
Which leads to funny compositions.
Sounds familiar.
#9
Posted 18 April 2017 - 07:59 PM
I just made 174k cbills with zero damage. I shuttled one energy for air support to kill their defenders, then lead the spear as I killed three truck flag bases and two towers. This game mode is terrible, it's essentially an assault base rush strategy. Reminds me of original base turrets on assault but worse.
Until it is decided to heavily reward players for playing to objective, lights are going to have it rough. Pay the player who caused the most damage to a base, who moved the capture ticker the farthest, who damaged the VIP the most and maybe we'll have something to do. When everything is based on skirmish/damage output lights get the shaft, no matter the game mode. If XP, Cbills, and PSR were reversed so that killing and causing damage in conquest payed as low as a mech that caps 5 points and deals <100 damage does now, I'm betting play style would change.
Edit: match score was a =, so it is what it is. I don't care about worthless PSR, I just want mah spacebucks!
P.S. 174k was in a hero with premium time active.
Edited by SeaLabCaptn, 18 April 2017 - 10:27 PM.
#12
Posted 18 April 2017 - 08:24 PM
#13
Posted 18 April 2017 - 09:16 PM
Chrome Magnus, on 18 April 2017 - 08:24 PM, said:
All I needed was the one round. Did you miss the part where I completed 5/7 objectives, did zero damage, shuttled a fuel cell, and got paid jack?
Edit: My last round tonight I had the most damage (700), kills (3 kills 3 assists), and match score (500) in the same mech (but no premium time) and made 400k. Please go on about how my lack of experience in the new game mode caused the difference in rewards? I'd say it didn't because the new mode, like all others, rewards primarily based on damage and kills instead of objective completion.
To summarize: completing over 70% of incursion objectives solo pays less than half of the rewards you earn from other modes when damaging half of the enemy mechs. GG PGI, you've lost another light pilot.
Edited by SeaLabCaptn, 18 April 2017 - 10:53 PM.
#14
Posted 18 April 2017 - 09:27 PM
Chrome Magnus, on 18 April 2017 - 08:24 PM, said:
When you get paid for doing the objective like you were the first person to press "R" while looking at a hostile mech then there is a problem with the "objective" rewards. And that is being generous to the reward from what I recall. So long as objective rewards are less than that of fighting and killing a mech, they will be detrimental for pilots to do in the long run. Cbills, XP, Match Score all take a hit from doing the "objectives" in all modes but skirmish, PGI needs to deal with this, not just an issue with Incursion or Light Mechs, but Light Mechs were meant to have an objective in Incursion and boy it failed hard since it rewards little and has zero or near zero match score impact for being a signature part of the game mode.
#15
Posted 19 April 2017 - 02:58 AM
#16
Posted 19 April 2017 - 04:32 AM
Moonlight Grimoire, on 18 April 2017 - 09:27 PM, said:
Besides this, its plain out boring to play for the objective - racing back and forth to some tower and possibly getting ambushed by a streakcrow while the rest of the team is having fun destroying each other...
As a light player i would rather go out and hunt some big game... no objectives for me.
Edited by B3R3ND, 19 April 2017 - 04:33 AM.
#17
Posted 19 April 2017 - 05:40 AM
#18
Posted 19 April 2017 - 05:42 AM
Or just ditch it completely and make the game skirmish only?
Either way I'd be happier than now.
#19
Posted 19 April 2017 - 05:58 AM
If you earned primo bucks and xp for destroying the base then that would encourage attacking the base.
I played a game where me and another light mech destroyed the base and I got 80k and 325 xp - that's a frickin terrible reward for winning the match according to the victory conditions
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