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Poor Light Mechs With Incursion

Gameplay Metagame

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#1 Xetelian

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Posted 18 April 2017 - 05:44 PM

Lights and maybe fast mediums now have an objective, however their match scores are really really low for playing to the objective.


Had a pirates bane shuttling power to everything and their match score is super low.


They would be better off suited to just doing damage and fighting instead of trying to give us Radar and Air support.



Haven't had a match where destroying the base was ever and option but I did have a match that took 5 minutes longer to finish because a solo assault went to the enemy base and destroyed two flags and did half the base in damage so the winning team had to come to our base and destroy that amount to finish the match after everyone on my team was dead.



Can't say I'm enthusiastic about this new mode. I don't hate it but it needs some love.

#2 Cy Mitchell

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Posted 18 April 2017 - 06:08 PM

I have to agree. The rewards are still not adequate and that means that, as usual, the best way to play it is as Skirmish and then go deal a point more damage to the base than what they managed to do to yours. I have watched a couple Incursion matches end with base destruction and the rewards were awful for the players that won the game that way. If killing the base does not reward you or give you a meaningful strategic advantage then there is no point in going after it.

If you killed the base and then got salvage credit for every enemy Mech not destroyed then it might be worth playing something other than Skirmish.

#3 Khobai

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Posted 18 April 2017 - 06:13 PM

Like I said in another thread, there should be a reinforcement tower instead of the useless jamming tower, and when you bring a power pellet to that tower, it should respawn the player thats been dead the longest on your team. limit of one respawn every 2 minutes.

That would actually make the power pellets worth the risk because each power pellet would be an extra life for your team.

#4 Druarc

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Posted 18 April 2017 - 06:26 PM

So once again game economics means better off playing it like skirmish. I was hoping this time round they make the rewards worth playing as intended.

#5 Moonlight Grimoire

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Posted 18 April 2017 - 06:28 PM

View PostDruarc, on 18 April 2017 - 06:26 PM, said:

So once again game economics means better off playing it like skirmish. I was hoping this time round they make the rewards worth playing as intended.


PGI is too scared of giving players Cbills so they will never actually make a proper economy in MWO where there are rewards for anything beyond stompy robots shooting each other. Even the new match score rewards revolve around shooting stompy robots.

#6 El Bandito

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Posted 18 April 2017 - 07:40 PM

How do SRM brawlers fare in Incursion?

#7 Pixel Hunter

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Posted 18 April 2017 - 07:51 PM

I agree, objective in ALL game modes need to give better scores

#8 GreyNovember

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Posted 18 April 2017 - 07:52 PM

I'm reminded of how Supports/Healers get screwed over in Overwatch Competitive.

Literally the same situation of getting paid less for doing their job.

Which leads to less people wanting to support, and instead play the DPS class who gets paid more.

Which leads to funny compositions.

Sounds familiar.

#9 SeaLabCaptn

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Posted 18 April 2017 - 07:59 PM

Poor light mechs, period. Incursion has nothing to do with it.

I just made 174k cbills with zero damage. I shuttled one energy for air support to kill their defenders, then lead the spear as I killed three truck flag bases and two towers. This game mode is terrible, it's essentially an assault base rush strategy. Reminds me of original base turrets on assault but worse.

Until it is decided to heavily reward players for playing to objective, lights are going to have it rough. Pay the player who caused the most damage to a base, who moved the capture ticker the farthest, who damaged the VIP the most and maybe we'll have something to do. When everything is based on skirmish/damage output lights get the shaft, no matter the game mode. If XP, Cbills, and PSR were reversed so that killing and causing damage in conquest payed as low as a mech that caps 5 points and deals <100 damage does now, I'm betting play style would change.

Edit: match score was a =, so it is what it is. I don't care about worthless PSR, I just want mah spacebucks!

P.S. 174k was in a hero with premium time active.

Edited by SeaLabCaptn, 18 April 2017 - 10:27 PM.


#10 Trev Firestorm

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Posted 18 April 2017 - 08:02 PM

View PostEl Bandito, on 18 April 2017 - 07:40 PM, said:

How do SRM brawlers fare in Incursion?

Greatly depends on the team as usual, but the walls at the bases and the energy points do add a little extra cover and concealment to ambush from.

#11 El Bandito

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Posted 18 April 2017 - 08:05 PM

View PostTrev Firestorm, on 18 April 2017 - 08:02 PM, said:

Greatly depends on the team as usual, but the walls at the bases and the energy points do add a little extra cover and concealment to ambush from.


So no worse than regular modes?

#12 Chrome Magnus

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Posted 18 April 2017 - 08:24 PM

Going to bet this thread and most complaints came after just one or two rounds of incursion...

#13 SeaLabCaptn

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Posted 18 April 2017 - 09:16 PM

View PostChrome Magnus, on 18 April 2017 - 08:24 PM, said:

Going to bet this thread and most complaints came after just one or two rounds of incursion...

All I needed was the one round. Did you miss the part where I completed 5/7 objectives, did zero damage, shuttled a fuel cell, and got paid jack?

Edit: My last round tonight I had the most damage (700), kills (3 kills 3 assists), and match score (500) in the same mech (but no premium time) and made 400k. Please go on about how my lack of experience in the new game mode caused the difference in rewards? I'd say it didn't because the new mode, like all others, rewards primarily based on damage and kills instead of objective completion.

To summarize: completing over 70% of incursion objectives solo pays less than half of the rewards you earn from other modes when damaging half of the enemy mechs. GG PGI, you've lost another light pilot.

Edited by SeaLabCaptn, 18 April 2017 - 10:53 PM.


#14 Moonlight Grimoire

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Posted 18 April 2017 - 09:27 PM

View PostChrome Magnus, on 18 April 2017 - 08:24 PM, said:

Going to bet this thread and most complaints came after just one or two rounds of incursion...


When you get paid for doing the objective like you were the first person to press "R" while looking at a hostile mech then there is a problem with the "objective" rewards. And that is being generous to the reward from what I recall. So long as objective rewards are less than that of fighting and killing a mech, they will be detrimental for pilots to do in the long run. Cbills, XP, Match Score all take a hit from doing the "objectives" in all modes but skirmish, PGI needs to deal with this, not just an issue with Incursion or Light Mechs, but Light Mechs were meant to have an objective in Incursion and boy it failed hard since it rewards little and has zero or near zero match score impact for being a signature part of the game mode.

#15 Xetelian

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Posted 19 April 2017 - 02:58 AM

Could destruction of turrets and installations count as damage? I don't think it does but I believe it should.

#16 Old-dirty B

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Posted 19 April 2017 - 04:32 AM

View PostMoonlight Grimoire, on 18 April 2017 - 09:27 PM, said:

but Light Mechs were meant to have an objective in Incursion and boy it failed hard since it rewards little and has zero or near zero match score impact for being a signature part of the game mode.

Besides this, its plain out boring to play for the objective - racing back and forth to some tower and possibly getting ambushed by a streakcrow while the rest of the team is having fun destroying each other...

As a light player i would rather go out and hunt some big game... no objectives for me.

Edited by B3R3ND, 19 April 2017 - 04:33 AM.


#17 qS Sachiel

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Posted 19 April 2017 - 05:40 AM

streaks won't fire on objectives.

#18 Bluttrunken

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Posted 19 April 2017 - 05:42 AM

How about finally allowing respawns so that sensible objective play is possible?

Or just ditch it completely and make the game skirmish only?

Either way I'd be happier than now.

#19 Dogstar

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Posted 19 April 2017 - 05:58 AM

What needs to be done is make the rewards for doing things other than damaging worth about five times as much.

If you earned primo bucks and xp for destroying the base then that would encourage attacking the base.

I played a game where me and another light mech destroyed the base and I got 80k and 325 xp - that's a frickin terrible reward for winning the match according to the victory conditions

#20 Amsro

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Posted 19 April 2017 - 06:05 AM

View PostXetelian, on 18 April 2017 - 05:44 PM, said:

Can't say I'm enthusiastic about this new mode. I don't hate it but it needs some love.


This is how I feel about pretty well all the game modes. Something is missing.





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