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Making Incursion Not Skirmish


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#1 Cato Zilks

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Posted 18 April 2017 - 01:40 PM

Cross posted from Gen Discussion on the advice of Chris (from PGI).

I proposed this in the PTS and it was well received:
I think one core problem is the war over the center that the game forces on us. Lights will have to snag these batteries in the middle of the battle. Essentially, we end up with skirmish in the middle again. To avoid this, I think the bases should be off to the side. This means the main forces have a more direct path of attack while the lights have to fight over on the far side over the batteries.

For my example maps, Blue and Green are the two opposing bases while gold stars are the batteries. On Alpine I added pink lines to show how this changes how we fight over the map, and teal for the two key positions to protect the base.

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#2 Livaria

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Posted 18 April 2017 - 09:49 PM

Not bad, I like this idea honesty. I * really enjoy the map layout on on Alpine Peaks. I believe that a lot of game modes could benefit from how mechs, and bases are positioned. Please give this topic the support it needs.

Edited by Livaria, 18 April 2017 - 10:03 PM.






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