Hopefully we can ensure that there is a good balance between the objective and fighting against the enemy. To do this; we make winning though objectives a much faster process then it is now. The end result should be that players need to fight over their objectives.
That is all for now. I will continue to update as I receive informative feedback.
Conquest:
- Greatly increase the rate that a team can accumulate resources so that an enemy team can win a game in an estimated 1 to 1.5 minutes if all points are held.
- Players are unable to own any points until 3 minutes have passed. This is to ensure that the game doesn't end too quickly.
- Reduce the amount of capture points from 5 to 3.
- Place the capture points distantly from player drop locations.
Domination:
- Set the amount of time it takes to capture the HPG to an estimated 35 seconds.
- Players are unable to contest for the HPG until 3.5 minutes have passed. This is to ensure that the game doesn't end too quickly.
- Position the HPG distantly from both teams.
Incursion:
- The travel distance between both bases should be closer together. (the exact distance should be varied for each map and is up for discussion.)
- Fuel cells that are retrieved shouldn't have to be taken back to base by the player. They have to cover a lot of distance and get separated from the group.
*Instead I think it's much more interesting for players defend small convoys at certain time intervals (Such as every increment of 3.5 minutes).* The type of tower benefits that a team recieves will depend on how much of the convoy survives.*
Edited by Livaria, 19 April 2017 - 08:56 AM.