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Uber Player And You


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#21 justcallme A S H

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Posted 19 April 2017 - 09:24 PM

View PostYeonne Greene, on 19 April 2017 - 09:16 PM, said:


Knowing it is one part, it takes longer to get it embedded into muscle memory.

I guarantee that you are taking velocity quirks for granted.


From my point of view, I agree, to a point. Some mechs pallets are flying slower than others - because quirks.

When you're firing at 600m-1300m I at times get caught up with leading a faster target poorly due to slightly different velocity. Less of a problem up close. Doesn't take too long to adjust though, maybe the first few volleys and a bit of a "ok yeah, I need to adjust this much".

#22 Y E O N N E

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Posted 19 April 2017 - 09:27 PM

I mean, when the pressure is on, having that velocity in your fingers is the difference between clutching it and getting your teeth kicked in. When you have time to sit there and line up your shots and when a miss isn't a big deal, then it's not as much of an issue.

#23 justcallme A S H

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Posted 19 April 2017 - 09:29 PM

mmm I find once I've "worked it out", it's near enough?

Like going from a AC2 Mauler firing @ 600m to using AC10s, there is a big adjustment there, but after you've mentally "lined it up", usually not too bad even in the heat of the moment.

No doubt the quirks help either way for projectiles. I will always play to the quirks, you kinda have to. It is what makes some builds shine over others.

#24 SQW

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Posted 19 April 2017 - 09:31 PM

I'd like to see someone who is an uber commander rather than uber hotshot, especially in solo QP where you have to work with what you've got.

Able to direct your team to function beyond their individual potato parts is, to me, the real god tier in this 'thinking man's game'.

#25 justcallme A S H

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Posted 19 April 2017 - 09:34 PM

If someone calls a QP drop it almost always ends in a steamroll... Hell just call out the target one after another is usually enough.

#26 Deathlike

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Posted 19 April 2017 - 09:34 PM

View PostSQW, on 19 April 2017 - 09:31 PM, said:

I'd like to see someone who is an uber commander rather than uber hotshot, especially in solo QP where you have to work with what you've got.

Able to direct your team to function beyond their individual potato parts is, to me, the real god tier in this 'thinking man's game'.


The problem is that the guy being commander still has to carry their own weight. Can't give effective commands if you die first.

#27 Shifty McSwift

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Posted 19 April 2017 - 09:48 PM

View Postjustcallme A S H, on 19 April 2017 - 09:29 PM, said:

I will always play to the quirks, you kinda have to. It is what makes some builds shine over others.


Hi, I am a Kodiak and I am not sure to what you are referring.

It is a shame to me that quirking is so relied upon by IS mechs to even be viable, people complained about the idea of reducing quirks or removing them entirely, but if the clan/IS balance can be achieved through other methods, then quirking could just be a way to give all mechs a little extra character, rather than it being the be all and end all of a whole slew of mechs and basically nothing to a whole slew of others.

#28 justcallme A S H

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Posted 19 April 2017 - 09:57 PM

lol, the KDK3 is always the exception to every rule.

It's mostly IS mechs that have quirks, so mainly talking IS. I mean there are some great Clan exceptions like a WHK-P which demands quad ERPPC and a big fat TC to send those aqua balls across a map markedly faster than Gauss rounds (there are a few other mechs of course).

But ye I agree it is a shame IS has to rely on them. Part of that is due to no IS TCs remember, but if IS TCs are not identical in crit/weight when they come in, they'll be DOA. Same as IS vs Clan DHS and the 3/2 slot issue, IS mechs need heat quirks to make up for lack of available tonnage.

Edited by justcallme A S H, 19 April 2017 - 09:57 PM.


#29 Shifty McSwift

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Posted 19 April 2017 - 10:32 PM

View Postjustcallme A S H, on 19 April 2017 - 09:57 PM, said:

lol, the KDK3 is always the exception to every rule.

It's mostly IS mechs that have quirks, so mainly talking IS. I mean there are some great Clan exceptions like a WHK-P which demands quad ERPPC and a big fat TC to send those aqua balls across a map markedly faster than Gauss rounds (there are a few other mechs of course).

But ye I agree it is a shame IS has to rely on them. Part of that is due to no IS TCs remember, but if IS TCs are not identical in crit/weight when they come in, they'll be DOA. Same as IS vs Clan DHS and the 3/2 slot issue, IS mechs need heat quirks to make up for lack of available tonnage.


I hadn't really thought of TCs too much TBH since the recent 'nerf', the need to run 5-7 tons and so many slots made them a lot more of a specialised component to me (CERPPC booster like you say for example), but that is a good point, I doubt IS is going to get any benefits there, but hopefully they won't get negatives there too as they certainly need it more in more cases.

I agree about the heat too, I think in general clan guns run hotter but it can be compensated for too easily, maybe there needs to be a slight, buff to IS/nerf to clan, heat rate overview of weapons overall to make that distinction?

#30 justcallme A S H

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Posted 19 April 2017 - 10:43 PM

I use them quite a bit, not for crit chance, most of the time it's based around projectile speed for me :)

WHK - 5cERL TC7 / WHK - 4x ERPPC TC5 / KDK3 - UAC - TC3 / GYR - Gauss/Peep up to TC3 / HBKIIC - ERPPC - upto TC4.

Makes up for my poor aim if the things are moving faster lol. But ye, I'm not sure how viable IS TCs are going to actually be on a tonnage/crit ratio. Wait and see. It's the 2 vs 3 crit slot slow on DHS in that regard. IS weapons already run cool, it's just some builds dont dissipate the heat well enough.

Like you try run a BLR Quad ERPPC and then WHK cERPPC tonnage for tonnage. I tried and near ended up breaking a keyboard it was that slow to dissipate heat.

#31 Shifty McSwift

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Posted 19 April 2017 - 10:49 PM

Oh I had one in every clan mech when they were really strong at those lower numbers (I ran minimum TC2 just for the sake of it), and I rate TCs in concept (though I am not a big fan of most 'critical hit' systems in general). It's just that recent balancing "nerf" did a good job in making the choice of taking one, a substantial one. Which was a good move IMO.

#32 JigglyMoobs

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Posted 19 April 2017 - 11:18 PM

View PostSQW, on 19 April 2017 - 09:31 PM, said:

I'd like to see someone who is an uber commander rather than uber hotshot, especially in solo QP where you have to work with what you've got.

Able to direct your team to function beyond their individual potato parts is, to me, the real god tier in this 'thinking man's game'.


In QP the issue is not the calling but the listening. :)

#33 Shifty McSwift

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Posted 19 April 2017 - 11:24 PM

View PostJigglyMoobs, on 19 April 2017 - 11:18 PM, said:


In QP the issue is not the calling but the listening. Posted Image


You are both right, :)

But honestly I think the issue in QP is that the rewards are set up to pay off selfish playstyles in a game where good teamwork is the most effective way to win games.

Stuff like rewarding for AMS cover of teammates is a step in the right direction (same with reducing damage to score rates a bit, and the lance formation bonuses), but there needs to be more of a focus on rewarding teamwork in QP specifically, as if that is the main platform people use to develop habits and playstyles, it shouldn't reward behaviour that goes against the very team ideals of he game.

#34 Soultraxx

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Posted 19 April 2017 - 11:50 PM

Well, at least I can see where Im going wrong now.

My typical game involves me dealing with the following distractions

1. by my wife asking me "why I cant pause the game" because she needs me to help her with some mundane task that even a trained monkey to do
2. my daughter asking for money so she can go out to lunch with her friends
3. my son asking me for a new iPhone and proceeding to tell in in great detail why it is essential to his life that he has one
4. answering the phone because everyone else is too busy nagging me to answer it themselves
5. shouting at the dog because he barks constantly whilst trying eat my socks, even though Im still wearing them

All the while Im surfing the MWO forum trying to learn how to be a better player.

I thought this was normal gaming for everyone?

#35 Old-dirty B

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Posted 20 April 2017 - 12:07 AM

View PostSoultraxx, on 19 April 2017 - 11:50 PM, said:

5. shouting at the dog because he barks constantly whilst trying eat my socks, even though Im still wearing them


Change socks frequently Posted Image that will improve your gameplay!

Edited by B3R3ND, 20 April 2017 - 12:08 AM.


#36 PyckenZot

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Posted 20 April 2017 - 12:17 AM

View PostSoultraxx, on 19 April 2017 - 11:50 PM, said:

Well, at least I can see where Im going wrong now.

My typical game involves me dealing with the following distractions

1. by my wife asking me "why I cant pause the game" because she needs me to help her with some mundane task that even a trained monkey to do
2. my daughter asking for money so she can go out to lunch with her friends
3. my son asking me for a new iPhone and proceeding to tell in in great detail why it is essential to his life that he has one
4. answering the phone because everyone else is too busy nagging me to answer it themselves
5. shouting at the dog because he barks constantly whilst trying eat my socks, even though Im still wearing them

All the while Im surfing the MWO forum trying to learn how to be a better player.

I thought this was normal gaming for everyone?


Here are some Tier 1 pro tips for ya:

Before playing,
  • Shorten the chain;
  • Explain your daughter all the dangers of the outside world, then lock the door;
  • A son wanting an Apple product does not warrant attention;
  • Disconnect phone line;
  • Feed dog prior to gaming;
  • Read forums at work.
You'll see a marked improvement in game score.

Edited by PyckenZot, 20 April 2017 - 12:19 AM.


#37 PyckenZot

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Posted 20 April 2017 - 12:30 AM

View PostrazenWing, on 19 April 2017 - 01:57 PM, said:

So, share your insight on what separates uber players from regular elite/good players. Or if you are an uber player (and we will judge you), share your experience.


Nice thread. I'll probably come up with a number of topics throughout the day, but the major one I feel is missing is "Battlefield awareness". I find it almost difficult to believe how few people seem to be aware of what happens around them. Knowing where the enemy is, predicting where he will be, "feeling" that elite flanker has started or the push is coming. Such knowledge is often game deciding. Yet, sometimes a team doesn't even see the flanker when I preemptively put a UAV above the location I expected him to arrive. Tunnel vision in the extreme.

Edited by PyckenZot, 20 April 2017 - 01:14 AM.


#38 Old-dirty B

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Posted 20 April 2017 - 12:48 AM

View PostPyckenZot, on 20 April 2017 - 12:30 AM, said:

"Battlefield awareness" I find it almost difficult to believe how few people seem to be aware of what happens around them. ... Tunnel vision in the extreme.


This

Edited by B3R3ND, 20 April 2017 - 12:48 AM.


#39 Dahrsis

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Posted 20 April 2017 - 04:47 AM

View PostPyckenZot, on 20 April 2017 - 12:30 AM, said:

Battlefield awareness and Tunnel vision .


This. And what many people seem to forget which is a major part of battlefield awareness too, is to plan your own moves in accordance to the terrain, that you before you break cover allready have the next cover in mind, even though you may not need it.

Oh, and patience. Just some patience.

#40 PyckenZot

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Posted 20 April 2017 - 06:16 AM

View PostDahrsis, on 20 April 2017 - 04:47 AM, said:

Oh, and patience. Just some patience.


Oooooh, bold statement Posted Image.

Too much patience can get you killed.

Its all a matter of balance Posted Image





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