Yeonne Greene, on 20 April 2017 - 03:40 PM, said:
'Mech geo plays a lot into it, too. Two 'Mechs can have the same weapons in the same places and at the same level, but if one is humanoid and the other is oblong, they won't play at all the same. Like, I'm having a rough time in Roughnecks and Warhammers because my most-played 'Mechs have difficult-to-isolate frontal sections, which means you can face stare and do the wiggle to spread damage. 'Mechs like the Warhammer and Roughneck don't spread damage, they shield damage. Shielding isn't my most practiced mode, so I wind up trying to play those 'Mechs like I would a Marauder or Catapult and I crash and burn because of it.
My whole point is, when we, the pilots that drop thousands and thousands of times, come up against each other, the margin of error is so small sometimes. The edge, in my opinion, DOES come down to experience with a specific chassis and the experience with the loadout on that specific chassis.
There is no argument that a good pilot can pilot anything well, because they understand all the ideas that Razen pointed out, and the essential Battlefield Awareness mentioned just above.
But, I play my Com 3A much better than I do my Com 1D because of my experience with its hardpoint layout due to me having 899 drops in the 3A, and only 53 drops in my 1D.
I know what to protect instinctively based on the nanosecond glance at the WireFrame damage indicator. I need that LEFT ARM in my 3A, it houses my Medium Laser. Well..I know that I have protected my WEAPONLESS Left Arm many time accidentally in my 1D because Im used to doing so in my 3A
It's these very small things that Targato isn't taking into account it seems. There is no replacement for experience. Period.
I will disagree the point of it not being 'massively important' until my last breath. It matters at the highest level of play, which I believe is what Razen made this post about.
Enjoi