Uac Are Broken.
#1
Posted 19 April 2017 - 05:34 PM
If you try to do single shots, they jam...
What
the..
hell..
#2
Posted 19 April 2017 - 05:36 PM
#3
Posted 19 April 2017 - 05:48 PM
And they will jam.
Go try it yourself.
#4
Posted 19 April 2017 - 05:53 PM
El Bandito, on 19 April 2017 - 05:36 PM, said:
I've certainly never experienced it, despite claims.
That said, I haven't played in the last couple weeks - particularly not since the last patch - so... ?
However, two weeks ago I was monkeying around with macros and a 6xUAC2 build, and was able to macro-fire them without any jamming, as well as just group firing them all.
#5
Posted 19 April 2017 - 05:56 PM
#6
Posted 19 April 2017 - 06:22 PM
#7
Posted 19 April 2017 - 06:23 PM
Mister D, on 19 April 2017 - 05:48 PM, said:
And they will jam.
Go try it yourself.
Just now I put 5xCUAC2s and 600 ammo for the NGyr-D and shot them empty in testing grounds. No jam.
So yeah, not buying it.
Edited by El Bandito, 19 April 2017 - 06:25 PM.
#8
Posted 19 April 2017 - 06:35 PM
This claim has been flaunted plenty of times but NEVER has ANYONE come up with video proof of it.
Don't want to jam but need constant fire? Stop clicking the button and just hold it down. You can't accurately pace your clicks with all the other **** you manage within the period of a match.
#9
Posted 19 April 2017 - 06:44 PM
#10
Posted 19 April 2017 - 07:48 PM
Yeonne Greene, on 19 April 2017 - 06:44 PM, said:
Please go try it in the testing area...
Snazzy Dragon, on 19 April 2017 - 06:35 PM, said:
This claim has been flaunted plenty of times but NEVER has ANYONE come up with video proof of it.
Don't want to jam but need constant fire? Stop clicking the button and just hold it down. You can't accurately pace your clicks with all the other **** you manage within the period of a match.
NOT TRUE.
As a almost professional UAC user, I can confirm first volley jam... ALOT!
#12
Posted 19 April 2017 - 08:06 PM
Yeonne Greene, on 19 April 2017 - 07:50 PM, said:
I have. Extensively. Probably more than anybody in this thread. No jams on first trigger pull, only on premature follow-ups.
Ok... I think you are right there... Jamming happens only when you pull the second time without any pause...
#14
Posted 19 April 2017 - 09:49 PM
It's a long 3 seconds to get back into cover I assure you.
And no, UACs will not jam if you are properly firing them on cooldown. I use a UAC2 Gyr, I can go a whole game without jams if I want, but, I like to live dangerously so I double tap once a game, maybe.
#15
Posted 19 April 2017 - 09:51 PM
El Bandito, on 19 April 2017 - 06:23 PM, said:
Just now I put 5xCUAC2s and 600 ammo for the NGyr-D and shot them empty in testing grounds. No jam.
So yeah, not buying it.
Try lobby or QP.
Not sure about current situation but testing grounds haven't always been working like the real game.
#18
Posted 19 April 2017 - 11:04 PM
Shifty McSwift, on 19 April 2017 - 10:12 PM, said:
Let's make another analogy then. It is kinda like when people say hit-reg fails them, except people actually have video proof where the hit-reg indeed had failed. Compared to that we have no such proof of UACs jamming on the first shot.
#19
Posted 20 April 2017 - 12:16 AM
And yeah, testing grounds are never up-to-date with the rest of the game.
#20
Posted 20 April 2017 - 12:17 AM
Lets nerf them again to make the KDK3 the only one taking them.
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