Edited by eyeballs, 21 April 2017 - 01:40 AM.


3 Hours Playing, Did Not Win A Single Game....
#41
Posted 21 April 2017 - 01:39 AM
#42
Posted 21 April 2017 - 02:08 AM
eyeballs, on 21 April 2017 - 01:39 AM, said:
Lack of poulation would be my guess.
To keep the wait short they throw in whoever is qued and off they go.
That could result in somewhat balanced teams if the matchmaking would use the right stats for building the teams but nope.
https://mwomercs.com...aker-is-unfair/
#43
Posted 21 April 2017 - 02:19 AM
Kick back, stop playing whatever mech you were playing and just look at your mech bays and try something else.
Maybe that old atlas of yours was gathering dust for too long, or that KDK1,2,4 didnt see as much action and you want to toy around with what their hardpoints offer?
Strip your mech and slap on something 3 mg's 3 srms4 and one ppc/lpl and call it captain america

Go wild with it. Have fun. Mech lab is one of the greatest thing about this game.
Toy around in mechlab, try something new or different. If you have no ideas (in need for inspiration) watch some of the youtube recordings of MoltenMetal/baradul, b33f, Snuggies, oldbob, larsh, ngng or whoever you enjoy watching kicking it in MWO.
That's how I do it. I see something interesting. Explore it, adjust to my needs or just do something entirely different... and bam I'm playing my Shadowhawk for a week now and I'm having a blast. Before that was Stormcrow. I wonder what's gonna be next. I figure it's still gonna be a medium or a fast heavy because I got used to being able to redeploy rapidly on the battlefield and/or flank around reds.
Edited by lazytopaz, 21 April 2017 - 02:39 AM.
#45
Posted 21 April 2017 - 04:08 AM
TWIAFU, on 21 April 2017 - 03:01 AM, said:
Then you need 11 better friends to drop with.
Truth. I normally do way better in solo QP than I do in group queue, but I am more than willing to lose, and even lose consistently in group queue, because the people that I drop with and even against are very fun, engaged and dare I say even: pleasant the vast majority of the time. Yes, sometimes the humor can be a bit rough and occasionally an enemy team's smack talk goes over a line. But frankly if I don't have the engagement with that community and the folks I drop with specifically, I'd just as soon not play at all. That may be an indictment of the game, but I think it is also complement to the people who play it together.
#46
Posted 21 April 2017 - 04:13 AM
@OP: the best way to shake out of the endless PUG stomps seems to be change to a different server.
(Of course there is no way whether to prove that such a change makes a difference or not. Maybe you would have won your next match, anyway.)
#47
Posted 21 April 2017 - 04:18 AM
#48
Posted 21 April 2017 - 04:19 AM
Were you topping the scores every game? Before you can blame the others, make sure you are on top of the scoreboard on your side. Bad games and losses happen to everyone, but if you didn't top the scores even during a loss, it cannot be just your team's fault.
I have mostly good success whenever I play a strong meta mech or just straight broken stuff like the Stalker 3FB which is a real puglandia king. But if I try to derp the results are very mixed, mostly losses. I may get a few wins with my KDK-1 laser vom build but not as much as I can with the KDK-3 as just that mech alone can have so much more impact on the match.
If you're on a loss, just switch to the best meta thing you can think of, and you can surely, carry some of your team with it, 3 hours without a win just can't be possible if you're playing a good build.
Edited by NeoCodex, 21 April 2017 - 04:20 AM.
#49
Posted 21 April 2017 - 04:20 AM
#50
Posted 21 April 2017 - 04:30 AM
#51
Posted 21 April 2017 - 04:48 AM
Redjack d3, on 20 April 2017 - 08:39 AM, said:
Says who? The guy who is absent in both QP and FP leaderboards.
ingramli, on 20 April 2017 - 07:36 AM, said:
It's strange that there are not so many experts in this thread, who usually say that it is your fault and you have to carry harder or to coordinate your team behaviour using VOIP.
#52
Posted 21 April 2017 - 04:52 AM
There's nothing strange about it and it doesn't mean the matchmaker is bad, extreme loss streaks would happen with a perfect matchmaker too.
The only way to avoid extreme results is to have a non random system that actually rigs the matches, therefore things like these are evidence that the system is actually random and fair rather than the opposite.
#53
Posted 21 April 2017 - 05:08 AM
Sjorpha, on 21 April 2017 - 04:52 AM, said:
There's nothing strange about it and it doesn't mean the matchmaker is bad, extreme loss streaks would happen with a perfect matchmaker too.
The only way to avoid extreme results is to have a non random system that actually rigs the matches, therefore things like these are evidence that the system is actually random and fair rather than the opposite.
So you basically saying that if coins 15 times flips tail, or 15 times flips eagle it means that's the coin is not rigged and I should continue visit this casino?
#54
Posted 21 April 2017 - 05:14 AM
You'll be like damn! I actually have mobility! And there starts the winning again.
Driving a slow a$$ assault will jog your brain into reminding yourself to position yourself well, mostly bc you can't freaking move anywhere with any sort of ease(even in a kd3). You may be inadvertently positioning yourself poorly or playing overly aggressive. I truly believe a single player has a significant effect on the end game. As the games I win usually come out with me bringing home top 3 kills/damage....wish i paid more attention to match score, I never really even look at that, only kills and damage my brain seems to like.
Though when a stomp occurs...i'll get like 93 no kills lolol Well no, usually I'll get some sort of kill "steal" with 93 damage. hate those, they fudge up your stats real bad. Thats like getting a 0 for missing a test back in high school...welp there goes my grade for the semester.
#55
Posted 21 April 2017 - 05:16 AM
#56
Posted 21 April 2017 - 05:28 AM
Humpday, on 21 April 2017 - 05:14 AM, said:
You'll be like damn! I actually have mobility! And there starts the winning again.
Driving a slow a$$ assault will jog your brain into reminding yourself to position yourself well, mostly bc you can't freaking move anywhere with any sort of ease(even in a kd3). You may be inadvertently positioning yourself poorly or playing overly aggressive. I truly believe a single player has a significant effect on the end game. As the games I win usually come out with me bringing home top 3 kills/damage....wish i paid more attention to match score, I never really even look at that, only kills and damage my brain seems to like.
Though when a stomp occurs...i'll get like 93 no kills lolol Well no, usually I'll get some sort of kill "steal" with 93 damage. hate those, they fudge up your stats real bad. Thats like getting a 0 for missing a test back in high school...welp there goes my grade for the semester.
I have a full stable of HBK IIC and a single Nanuq just to change things up abit whenever I hit a losing streak and coming back to the HBKs after a few rounds in the Nanuq really helps.
#57
Posted 21 April 2017 - 05:30 AM
drunkblackstar, on 21 April 2017 - 05:08 AM, said:
Yes, a coin flip is a good example in the sense that it is like the perfect matchmaker scenario. Each repetition has a 50/50 chance of either result.
If you have enough players flipping a coin enough times, then someone is bound to get 15 eagles in a row at some point.
There is more than enough players and repetitions in MWO to expect strings of 15 wins or losses in a row and even more extreme results.
You have to understand that each specific string of results have the exact same chance of happening as the other, it's just that a mix of wins and losses are represented by more strings of results.
So for example over 4 matches a 100% win ratio is only represented by the result win-win-win-win, while a 50/50 result is represented by win-win-lose-lose, win-lose-win-lose, lose-win-lose-win, lose-lose-win-win, win-lose-lose-win and lose-win-win-lose so you are 6 times more likely to win half you matches than you are winning all 4 matches, and this difference increases exponetially as you increase the number of matches.
But the chance of win-win-win-win and the specific 50/50 string of win-lose-win-lose have the same likelyhood.
This creates an illusion when we feel that a string of similar results are more unlikely than a specific string of mixed results, because there are more examples of mixed results and we can't tell them apart. It's not until a string of similar results happen that we notice it and consider the odds.
In the casino example, in order for an extreme result to actually indicate fould play it's not enough to notice in hindsight that you've had an extreme result, as that can just happen.
You need to make the experiment to confirm it, you predict that the next string of 15 tosses will be eagles, and they are, and you can predictably produce that result more than once, then you have good reason to beleive there is foul play. Predicted extreme results and repeated predicted extreme results read very differently than extreme results that are simply observed in hindsight.
Edited by Sjorpha, 21 April 2017 - 05:42 AM.
#58
Posted 21 April 2017 - 05:35 AM
Pr8Dator2, on 21 April 2017 - 04:30 AM, said:
This happens to me when I play too long. I go from hitting moving targets at 1100 meters with both gauss rifles and the PPC to leading targets that are standing still. When you get to that point it's time for a break.
#60
Posted 21 April 2017 - 05:44 AM
I guess my point is that in QP sometimes the luck of the draw gives you a bunch of horribad for team-mates. I think my worst loss streak was 21 almost a couple of years ago.
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