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Necessary Roughness Event


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#681 Liquid Leopard

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Posted 26 April 2017 - 06:12 PM

View PostLiquid Leopard, on 24 April 2017 - 06:53 PM, said:

...I'm going to try one more time, and if I get an Incursion match I hope the kill goes to the needy, and not the greedy.

EDIT: I can't help if I get killed by an SPL locust before I even pick up a cell. It's too late at night to keep trying.
It's not the kind of thing I can explain to my boss, in the morning.


In fact, my boss specifically said if it was War Thunder (airplanes) he'd understand, and he can't relate to this robot game I keep talking about. Posted Image

#682 Jeeeeeef

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Posted 26 April 2017 - 08:11 PM

Heh, nice fix.

*eyebrow raised* 'all done' isnt' the lowest percentage on the chart ???

#683 DaisuSaikoro Nagasawa

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Posted 26 April 2017 - 09:35 PM

Thanks PGI.

I, for one, like the new game mode and appreciate anything new.

The sad thing with the new modes (escort/incursion) is that they ask for increased levels of team play and there are some mechwarriors who are just apathetic to that. Not sure why they don't just play solitaire.

#684 The Unstoppable Puggernaut

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Posted 26 April 2017 - 10:36 PM

Many thanks to PGI for the "UNNECESSARY ROUGHNESS EVENT" update and the free goodies.

The fact you wrote an apology, gave something to the people who did try and also shared the stats and also learnt from the mistake is awesome (makes sense to be able to change the weighting for game modes).

Very happy with the way you folks dealt with this, just wished you made a separate forum thread about it.

But always remember, prevention is better than cure ;)

#685 AgentANB

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Posted 27 April 2017 - 01:05 AM

It is very unfortunate that, because of the whining of the weakling, the rules of the event were changed. Personally, I did all the tasks. Yes it is difficult, but possible.

#686 D V Devnull

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Posted 27 April 2017 - 02:26 AM

View PostThe Unstoppable Puggernaut, on 26 April 2017 - 10:36 PM, said:

But always remember, prevention is better than cure Posted Image

Quoted for Truth. :D



View PostMatt Newman, on 26 April 2017 - 08:20 AM, said:

Adding a few items to the lesson learned category.

I have some more for you to please add to that list...
  • Listen to people who are giving voice to valid concerns before the Event starts.
  • Be willing to delay an Event start to handle the issues that need fixing or adjustment.
  • Always give time for input before Events begin.

    (Yes, like was done for this one, but in the category of at least 3 days advance notice at a minimum.)
...because otherwise we run the risk of more Events with issues that got too far. There are those of us who are willing to help prevent problems from happening, so please look for information that could help. :)




~Mr. D. V. "Just dropping by with useful feedback..." Devnull





[Edit by Post Author for some Redundant Wording.]

Edited by D V Devnull, 27 April 2017 - 02:29 AM.


#687 CL4M

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Posted 27 April 2017 - 02:52 AM

Now I know that I wasn't sleeping between the 15 hours of working time for nothing. You are the man, Matt. Thank you.

Edited by Difficult D, 27 April 2017 - 03:21 AM.


#688 Tier5ForLife

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Posted 27 April 2017 - 04:23 AM

**** the event, **** the fix and really **** the PTS.

#689 Wildstreak

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Posted 27 April 2017 - 05:28 AM

I honestly want to know how I got Delivery Failed as I recall never killing a cell carrier.

NVM, I see I didn't get it, they changed the goalposts again.

Edited by Wildstreak, 27 April 2017 - 05:29 AM.


#690 Mycroft000

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Posted 27 April 2017 - 10:03 AM

View PostMatt Newman, on 26 April 2017 - 08:20 AM, said:

Thanks Everyone for the great feedback!

Adding a few items to the lesson learned category.

- Post in the event threads if there is an issue. (even if I can't fix it until Monday).
- When making challenges try to remove the "Luck" Factor, or if I want to include a "luck" factor challenge, make them bonus prizes and not required for "completion"
- When changes happen Update the News post images with the Event adjustments so players are aware of the changes.
- Aussies have Friday on Thursday my Friday is their Saturday because reasons
- Flat Earth Society has members all around the Globe
- Climate change is real and we must work together to transition away from a Carbon Energy
- Skill tree is on the PTS


Finally
- how is the all done challenge at 25% when the Failed Delivery is at 22%??? Scratching my head on that one. Will see if I can investigate further


Thanks for the transparency, that is such a welcome refreshment. I'd sent a small portion of this through another avenue, but I'll post it here to comply with your first bullet point.

Please try to avoid challenge goals that rely on the choices other players make, three examples that immediately come to mind:

First example - The Failed Delivery challenge. It limited accessibility to the goal by requiring that someone on the opposing team does something they may choose not to do, or may not be given the opportunity to do. If no player on the opposing team retrieves a fuel cell, then that match is completely eliminated from providing anyone on the team a chance for the goal. If players on your team have already collected the fuel cells then it removes them from the field for an extended period of time which for each passing moment gives players on both teams time to secure kills reducing the pool of available players to collect a fuel cell, and reducing the need to defend your own base.

Second example - The latest Lucky Charms event is another example of Game Mode limitations reducing the opportunities of players to get chances at the prizes. I don't particularly care about the Grand Prize for this event, but I would have liked the opportunity to have enough matches to at least attempt meet the goals to score a loot bag(regardless of the prize). Over the course of the 15days(360 Hours) I was only able to get into 11 Siege mode matches, and scored high enough in 9 of those to win a loot bag. I had unlocked all available loot bags in all other game modes with close to(if not more than) a week left during the event. For the remaining period of time during the event, I played almost exclusively Invasion matches to try to swing the pendulum to one end of the status bar or the other with hopes of getting into the last 16 invasion matches I'd need to unlock those loot bags.

Third example - Operation Frontline 2 from September. This was the Faction Play event that three separate sets of goals that were required to win the Grand Prize(available for both IS and Clan if you could get contracts on both sides during the event). During this event one of the required goals was to get 10 KMDD on mechs of each weight class. This is an example of being limited entirely by the choices other players make and not by available of game modes. In Faction Play at the time there was little to no reason or benefit to bringing any kind of light mech into either Scouting or Invasion modes. I obviously don't have the statistics on this, but among the people I was grouped with, meeting in lobbies, and coming up against in game, very few people had secured their 10 KMDDs on lights as the event was coming to a close. This resulted in an organic decision by most of the people in the Scouting queues to only scout in Light Mechs until the event ended.

Hopefully this isn't too much of a wall of text.

Thanks again for everything!

#691 Zigmund Freud

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Posted 27 April 2017 - 10:43 AM

How can there be 22% of Delivery Failed, if there's 25% of "all done"? I mean how could those 3% get "all done" without failed delivery?

#692 CL4M

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Posted 27 April 2017 - 12:04 PM

View PostZigmund Freud, on 27 April 2017 - 10:43 AM, said:

How can there be 22% of Delivery Failed, if there's 25% of "all done"? I mean how could those 3% get "all done" without failed delivery?


For same reason as Highlander with no ballistic hardpoints had a gauss rifle cooldown shortening quirks.

#693 James Argent

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Posted 27 April 2017 - 03:48 PM

Seriously with the 'whiny whiners whined and got their way' junk? No, the event wasn't impossible. I did it, and I'm not even close to being some meta-humping T1 tryhard hotshot. But between 75 and 80 percent of those who attempted it couldn't get it done, and most of them weren't just giving up after too few tries. The event was designed from insufficient data due to the newness of the game mode, which resulted in inflated expectations of what could be achieved by the target percentage of the player base. As such, PGI eventually changed the end prize to not require the two tasks that were holding most of the players back. They didn't give anybody the prizes for tasks which they didn't complete, they just acknowledged the difficulty in execution was way beyond their intentions and loosened the requirements for the mechbay.

As for 'how about giving those of us who completed it something extra,' we already got something extra: the rewards for the difficult tasks.

I'm still not happy with how I spent the last week, between dropping absolutely everything to play non-stop and then being too burned out to play anymore. But PGI made a good faith effort to atone for the mistakes made in designing the event. Complaining about PGI doing the right thing for their customers is just petty.

#694 Warning incoming Humble Dexterer

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Posted 27 April 2017 - 09:25 PM

MERRY CHRISTMAS !

I mean how dare you mess an event... please do it again Posted Image

PS : I completed the "Failed Delivery" mission by ambushing a Fuel Cell Generator from the enemy side, to catch the enemy on their way "back" to their base, which worked out for me because one of the other events was "Deliver 5 Fuel Cells to your base".

Edited by Humble Dexter, 27 April 2017 - 10:04 PM.


#695 Ertur

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Posted 27 April 2017 - 10:11 PM

View PostJames Argent, on 27 April 2017 - 03:48 PM, said:

Seriously with the 'whiny whiners whined and got their way' junk? No, the event wasn't impossible. I did it, and I'm not even close to being some meta-humping T1 tryhard hotshot. But between 75 and 80 percent of those who attempted it couldn't get it done, and most of them weren't just giving up after too few tries. The event was designed from insufficient data due to the newness of the game mode, which resulted in inflated expectations of what could be achieved by the target percentage of the player base. As such, PGI eventually changed the end prize to not require the two tasks that were holding most of the players back. They didn't give anybody the prizes for tasks which they didn't complete, they just acknowledged the difficulty in execution was way beyond their intentions and loosened the requirements for the mechbay.

As for 'how about giving those of us who completed it something extra,' we already got something extra: the rewards for the difficult tasks.

I'm still not happy with how I spent the last week, between dropping absolutely everything to play non-stop and then being too burned out to play anymore. But PGI made a good faith effort to atone for the mistakes made in designing the event. Complaining about PGI doing the right thing for their customers is just petty.

Those who completed everything got the cockpit items and cbills for the two more limiting tasks. And we will forever get to see an uninterrupted sea of green checks where others will see 7 or 8, with one or two red X's of shame. So there's that.

tl;dr: I agree with you, after re-reading your post. At first I thought the complaints you were addressing were your own complaints. Then I remembered how to read.

#696 CL4M

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Posted 28 April 2017 - 01:10 AM

The rewards are nothing. I was doing it because I am not a scrooge to buy streaks and spy a chicken. Now, Matt says that I AM a scrooge. Okay.

Edited by Difficult D, 28 April 2017 - 01:43 AM.


#697 Aramuside

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Posted 28 April 2017 - 03:32 AM

View PostDifficult D, on 28 April 2017 - 01:10 AM, said:

The rewards are nothing. I was doing it because I am not a scrooge to buy streaks and spy a chicken. Now, Matt says that I AM a scrooge. Okay.


What?

#698 CL4M

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Posted 28 April 2017 - 04:15 AM

View PostAramuside, on 28 April 2017 - 03:32 AM, said:


What?


Streak cat.

#699 invernomuto

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Posted 28 April 2017 - 05:46 AM

View PostInnerSphereNews, on 20 April 2017 - 03:28 PM, said:



Our next event will target Faction play....
Rally your Units and Lock in your contracts...



Any news on the FP event?

#700 Kell Aset

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Posted 28 April 2017 - 06:25 AM

I must say, "Delivery Failed" part was the only frustrating/irritating part of this event, well and random chance of getting incursion match, nice that devs made some changes and even gave us some bonus.

As for new incursion game mode, I can't say that I like it, I wonder why would anyone bother with picking up fuel cells instad of fighting?
Also I don't like that Air Control Tower is sending a dropship(immortal?) to hover over enemy base. Not only it is just soo not cool that we can't hurt it(if I'm not mistaken) but unless enemies from time to time are coming back to their base with fuel or simply staying at their base then powering Air Control Tower is pointless.

I would like to see some kind of air vehicles instead of drophips here, ones that we can actually destroy, ones that base turrets would fire upon too.
One more thing, placing fuel cells outside of each base and in the middle of the map + having two bases on same map feels just so em forced? from lack of better word I guess, maybe fake, artificial, unnatural? don't know how to put it but anyway, I think that maybe it would be better if in incursion only one team had a base but then I don't know what could we do with fuel cells and towers.

Btw. I don't really care that much about new game modes, I really need and want new maps! wish we could get at least 1 new map each two well max three months.

Edited by Kell Aset, 03 May 2017 - 09:36 AM.






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