

Pgi Any Chance That You'll Make The Warlord?
#1
Posted 20 April 2017 - 06:42 PM
What's different from the Atlas and the Warlord?
-10 tons more armor than the Direwolf
-An extra ballistic HP on the right torso
-2 Energy HP on both arms, 2 on the CT, and one on the head
-6 Missile HP(3 for each torso)
On top of that it has a top speed of 70KPH. Now I know what you're thinking.. "That sounds stupidly OP!" Oh but that's where you're wrong. The Warlord has a weakness and that it can't have any electronics at all so no ECM nor AMS or LMS. Also, with all the hardpoints and engine choices there are endless amount of builds you can make with the Warlord.
Thoughts?
#2
Posted 20 April 2017 - 06:53 PM
yes, the lack of ecm is totally the weakness to counterbalance all the other game and rule breaking nonsense.
As is your own admission that it obsoletes the atlas... the mech pgi has taken to using as a logo for mwo.
Why not ask for an invincible, reusable, walking nuclear bomb?
#3
Posted 20 April 2017 - 06:53 PM
I know, OT, but whatever, I'm lost in my own little fantasy story land atm and in-between writing scenes, I stumbled upon your little post.
#4
Posted 20 April 2017 - 06:57 PM
Getting the MekTek version of it is basically never gonna happen.
Edited by FupDup, 20 April 2017 - 07:00 PM.
#5
Posted 20 April 2017 - 07:07 PM
like the QWOPS version of mechwarrior
#8
Posted 20 April 2017 - 08:39 PM

#9
Posted 20 April 2017 - 09:15 PM
Edited by Zergling, 20 April 2017 - 09:18 PM.
#10
Posted 20 April 2017 - 11:40 PM
stillnight, on 20 April 2017 - 06:42 PM, said:
What's different from the Atlas and the Warlord?
-10 tons more armor than the Direwolf
-An extra ballistic HP on the right torso
-2 Energy HP on both arms, 2 on the CT, and one on the head
-6 Missile HP(3 for each torso)
On top of that it has a top speed of 70KPH. Now I know what you're thinking.. "That sounds stupidly OP!" Oh but that's where you're wrong. The Warlord has a weakness and that it can't have any electronics at all so no ECM nor AMS or LMS. Also, with all the hardpoints and engine choices there are endless amount of builds you can make with the Warlord.
Thoughts?
Just...
NO.
#11
Posted 21 April 2017 - 12:03 AM
The armor types and points per ton are drastically different than the usual construction rules where all 100 ton Mechs can get up to 750 points of total armor with a max of 25 tons ferro fibrous at 30 points per ton, to 37.5 tons standard/reactive/reflective/stealth at 20 points per ton, to 75 tons hardened at 10 points per ton. Not to mention the game doesn't follow the usual critical slot construction rules to begin with and the different armor types don't take up any internal space, there is only one engine and heat sink type, internal structure is fixed and the weapons use a hardpoint slot system with weapons sized accordingly and with notably different stats. Also it supports having up to two additional special armor locations with fixed values beyond the usual hit locations to account for things like the Timberwolf's missile ears, or other Mechs that have protruding parts or weapons that aren't defined by the normal hit locations.
#12
Posted 21 April 2017 - 12:47 AM
Jingseng, on 20 April 2017 - 06:53 PM, said:
yes, the lack of ecm is totally the weakness to counterbalance all the other game and rule breaking nonsense.
As is your own admission that it obsoletes the atlas... the mech pgi has taken to using as a logo for mwo.
Why not ask for an invincible, reusable, walking nuclear bomb?
PGI please add
#13
Posted 21 April 2017 - 01:26 AM
It's just an idea and a suggestion so chill out. XD
What mechs would you all like to see then? Share your suggestions.
Edited by stillnight, 21 April 2017 - 01:27 AM.
#14
Posted 21 April 2017 - 01:33 AM
I'd welcome the Warlord and more, how bad can it get? We're advancing the timeline all the time and at some point we'll run out of iconic mechs to sell.
#15
Posted 21 April 2017 - 01:37 AM
stillnight, on 21 April 2017 - 01:26 AM, said:
It's just an idea and a suggestion so chill out. XD
What mechs would you all like to see then? Share your suggestions.
So, if i say "here's an idea: you should be castrated" you should take that good naturedly and smile, since it is "just a suggestion"?
This is "just a suggestion" that makes power creep look like merely leveling up. OP nonsense is unbalancing and destroys games; of course it will not be well received by rational individuals who enjoy the game, who see that the game has enough problems already without adding something like this.
If you want a 'fun' suggestion, consider: An urbanmech with 4 AMS slots - 2 on either side of it's Side torsos. So i can have an urbanmech that looks like it is sprouting 4 tinier urbanmechs that hate lrms.
#16
Posted 21 April 2017 - 01:47 AM
Jingseng, on 21 April 2017 - 01:37 AM, said:
So, if i say "here's an idea: you should be castrated" you should take that good naturedly and smile, since it is "just a suggestion"?
This is "just a suggestion" that makes power creep look like merely leveling up. OP nonsense is unbalancing and destroys games; of course it will not be well received by rational individuals who enjoy the game, who see that the game has enough problems already without adding something like this.
If you want a 'fun' suggestion, consider: An urbanmech with 4 AMS slots - 2 on either side of it's Side torsos. So i can have an urbanmech that looks like it is sprouting 4 tinier urbanmechs that hate lrms.
should have been on the hero

#17
Posted 21 April 2017 - 02:05 AM
Since PGI introduced entirely made up mech (at least that's what I'm lead to believe) - Roughneck.
Maybe it's time for an Atlas IIC ?

or just an Atlas II.
I'd still wish there was an atlas variant that would have :
- RT/LT +6-8x missle HP
- RT/LT +6-8x ballistic HP
- RT/LT +Y ammount of energy HP (dunno how many, PGi could give it a blast and make like 10

one more thing.
There should be a DEV pts available for fun/keks. Where you could move around/add hardpoints in them mechs so for example you could put 14 ballistic hardpoints on Atlas over whole body.
I'd give it a go. Most creative and voted on builds/propositions would be put into the game.
Edited by lazytopaz, 21 April 2017 - 02:41 AM.
#18
Posted 16 September 2023 - 10:57 PM
Never blame man's daydream
#20
Posted 16 September 2023 - 11:45 PM
Very intriguing!
Gives new meaning to the Assault mech giving you the stare

- - - - - - - - - -
However, MWO should add AMS hardpoint back to all Legendary mechs, otherwise trouble when LRM/Missiles gets buffed up with proposed Longbow launch...
Edited by w0qj, 16 September 2023 - 11:46 PM.
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