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Streaks Cannot Lock Onto Buildings Incursion


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#1 KAPPE8

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Posted 22 April 2017 - 06:59 AM

seriously, why?
they dont lock on, not even with TAG
what is the reason behind this?

#2 El Bandito

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Posted 22 April 2017 - 07:06 AM

Because people exploited lock mechanism by having someone to spot for them and spammed LRMs on the buildings from far away. PGI thus took away locks. Just equip some backup lasers.

Edited by El Bandito, 22 April 2017 - 07:06 AM.


#3 Coolant

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Posted 22 April 2017 - 07:11 AM

View PostKAPPE8, on 22 April 2017 - 06:59 AM, said:

seriously, why?
they dont lock on, not even with TAG
what is the reason behind this?


perhaps come up with a different build then just all streaks or lrms

#4 Monkey Lover

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Posted 22 April 2017 - 07:14 AM



It was super easy to kill the base with lrms before the change. Even with turrets shooting for the head lol

Edited by Monkey Lover, 22 April 2017 - 07:15 AM.


#5 LT. HARDCASE

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Posted 22 April 2017 - 08:23 AM

Another victim, of PGI not being able to separate Streak's and LRM's locking code.

#6 Nameless King

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Posted 22 April 2017 - 08:32 AM

Srms work just fine

#7 The Zohan

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Posted 22 April 2017 - 08:46 AM

Another PGI special.... seriously its stupid. Good coding is lostech, as always with this company.

#8 JC Daxion

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Posted 22 April 2017 - 08:49 AM

If ya got streaks.. keep attacking the other mechs. :)

#9 CheapThrills

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Posted 22 April 2017 - 08:53 AM

Damn, my easy lock dumbfire no aim no skill don't want to l2p weapons aren't working, curse you PGI! I will blame you for poor coding instead of assuming this was done on purpose to prevent exploiting the game mode!

#10 The Zohan

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Posted 22 April 2017 - 08:58 AM

View PostCheapThrills, on 22 April 2017 - 08:53 AM, said:

Damn, my easy lock dumbfire no aim no skill don't want to l2p weapons aren't working, curse you PGI! I will blame you for poor coding instead of assuming this was done on purpose to prevent exploiting the game mode!


This is not it dude. Theres zip reason they shouldnt be able to do it. Zero. After all, these mechs are crippled enough in mech to mech combat, might aswell allow them to lock onto buildings.

#11 El Bandito

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Posted 22 April 2017 - 09:10 AM

View PostThe Zohan, on 22 April 2017 - 08:58 AM, said:

This is not it dude. Theres zip reason they shouldnt be able to do it. Zero. After all, these mechs are crippled enough in mech to mech combat, might aswell allow them to lock onto buildings.


PGI wishes to prevent people to cheese the buildings using a spotter and LRM boats. Since LRMs and SSRMs share the exact same targeting codes, preventing LRMs from locking on = preventing SSRMs from locking, as well. That just how it is. PGI is certainly not gonna make separate targeting coding for SSRMs.

#12 CheapThrills

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Posted 22 April 2017 - 09:23 AM

Looks like there is 1 reason, Uno.

#13 qS Sachiel

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Posted 22 April 2017 - 09:27 AM

Maybe, they should have parked the MFB's in a location where they're not open to the air then?...

I mean, PGI have already placed two FOB's within 1km of eachother, where 100ton battlemechs are refuelled and re-armed.
It feels like trench warfare where you're within enough distance to throw notes at the enemy.

It's pretty dumb really, and the fact that the code can't distinguish between streaks and LRMs is just laughable.

if preventing people from 'cheezing' by using a spotter (aka employing a role function to light/medium mechs) then consider using ECM shielding within the base which blankets the MFBs.

Edited by qS Sachiel, 22 April 2017 - 09:28 AM.


#14 El Bandito

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Posted 22 April 2017 - 09:30 AM

View PostqS Sachiel, on 22 April 2017 - 09:27 AM, said:

Maybe, they should have parked the MFB's in a location where they're not open to the air then?...

I mean, PGI have already placed two FOB's within 1km of eachother, where 100ton battlemechs are refuelled and re-armed.
It feels like trench warfare where you're within enough distance to throw notes at the enemy.

It's pretty dumb really, and the fact that the code can't distinguish between streaks and LRMs is just laughable.

if preventing people from 'cheezing' by using a spotter (aka employing a role function to light/medium mechs) then consider using ECM shielding within the base which blankets the MFBs.


Just have a couple of lasers as backup. Problem solved.

#15 The Zohan

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Posted 22 April 2017 - 09:33 AM

View PostEl Bandito, on 22 April 2017 - 09:10 AM, said:


PGI wishes to prevent people to cheese the buildings using a spotter and LRM boats. Since LRMs and SSRMs share the exact same targeting codes, preventing LRMs from locking on = preventing SSRMs from locking, as well. That just how it is. PGI is certainly not gonna make separate targeting coding for SSRMs.


That is the official statement? You got a link? Just asking cause if so, that would be really dumb. After all, we are playing a thinking mans shooter and preventing a viable tactic would be... dumb.

#16 El Bandito

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Posted 22 April 2017 - 09:41 AM

View PostThe Zohan, on 22 April 2017 - 09:33 AM, said:

That is the official statement? You got a link? Just asking cause if so, that would be really dumb. After all, we are playing a thinking mans shooter and preventing a viable tactic would be... dumb.


Where were you when all those complaint posts popped up in the forums regarding how easily people cheesed base gens using LRMs in the Incursion PTS? PGI took notice of those and made changes accordingly after PTS closed.

Such tactic was certainly not fun or interactive, cause base gens can't move away behind cover, unlike mechs.

Edited by El Bandito, 22 April 2017 - 09:45 AM.


#17 Alexander of Macedon

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Posted 22 April 2017 - 09:45 AM

Yeah, the LRM cheese was absurd, especially with the structures being so weak. You can still dumbfire LRMs into them though, so it's just the dirty streakers who are SOL. Tough cookies.

#18 mashed potatoe

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Posted 22 April 2017 - 09:54 AM

@El Bandito

There is no excuse for bad coding.

#19 LT. HARDCASE

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Posted 22 April 2017 - 09:54 AM

View PostThe Zohan, on 22 April 2017 - 09:33 AM, said:

That is the official statement? You got a link? Just asking cause if so, that would be really dumb. After all, we are playing a thinking mans shooter and preventing a viable tactic would be... dumb.

Years ago, when people figured out that Streaks also benefit from the Artemis code, PGI said that they can't separate the locking codes, of Streaks and LRMs.

#20 qS Sachiel

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Posted 22 April 2017 - 09:55 AM

View PostEl Bandito, on 22 April 2017 - 09:30 AM, said:


Just have a couple of lasers as backup. Problem solved.


My jenner don't got none...

aint got no weight for that on certain builds too.

Also ammo / component destruction can render a mech useless despite still being armed.

There's not excuse for bad game design given the circumstances here as i see...
Those MFBs are generating a whole lot of EM/heat. Streaks should have no problem.

Edited by qS Sachiel, 22 April 2017 - 09:56 AM.






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