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Streaks Cannot Lock Onto Buildings Incursion


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#21 El Bandito

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Posted 22 April 2017 - 09:58 AM

View PostqS Sachiel, on 22 April 2017 - 09:55 AM, said:

My jenner don't got none...

aint got no weight for that on certain builds too.

Also ammo / component destruction can render a mech useless despite still being armed.

There's not excuse for bad game design given the circumstances here as i see...
Those MFBs are generating a whole lot of EM/heat. Streaks should have no problem.


Streaks by design does not allow dumb fire. If you can't get a lock, then you cannot fire. That's how the weapon works. If you ain't got ammo then ram the generator or something.

#22 Davers

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Posted 22 April 2017 - 10:19 AM

View PostThe Zohan, on 22 April 2017 - 09:33 AM, said:

That is the official statement? You got a link? Just asking cause if so, that would be really dumb. After all, we are playing a thinking mans shooter and preventing a viable tactic would be... dumb.

I think we can give up on the whole "thinking man's shooter" bit.

#23 Trev Firestorm

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Posted 22 April 2017 - 10:38 AM

This is why I wanted them to add AMS to turrets/buildings instead of this heavy handed stupidity, complete failure of game design.

#24 Old-dirty B

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Posted 22 April 2017 - 10:43 AM

Dont run streakboats, you naughty boy...

#25 Bud Crue

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Posted 22 April 2017 - 10:47 AM

So streaks aren't viable in this one aspect of this mode.

Hmm.

Lemme ask you a question...
Are IS small lasers viable in any mode?
Are clan ERLL partcicularly useful?

As soon as those weapons are viable in every mode I shall sympathize with your plight. Until then take heart in that this is what PGI considers working as intended, if not outright balanced.

Edited by Bud Crue, 22 April 2017 - 10:47 AM.


#26 Monkey Lover

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Posted 22 April 2017 - 10:50 AM

View PostBud Crue, on 22 April 2017 - 10:47 AM, said:

So streaks aren't viable in this one aspect of this mode.

Hmm.

Lemme ask you a question...
Are IS small lasers viable in any mode?
Are clan ERLL partcicularly useful?

As soon as those weapons are viable in every mode I shall sympathize with your plight. Until then take heart in that this is what PGI considers working as intended, if not outright balanced.


If you don't like the erll you're really not going to be happy about the micro lasers coming lol

If you can boat 6 of them erll isn't to bad. For example on a nova.

#27 TercieI

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Posted 22 April 2017 - 10:53 AM

Bring potato guns, suffer potato problems. <shrug>

#28 Bud Crue

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Posted 22 April 2017 - 10:53 AM

View PostMonkey Lover, on 22 April 2017 - 10:50 AM, said:

If you don't like the erll you're really not going to be happy about the micro lasers coming lol

If you can boat 6 of them erll isn't to bad. For example on a nova.


I'd never touch a filthy clan weapon Posted Image , but I have spectated a few times and man...the duration and heat on those things is enough to make even me pity the poor clanner trying to be effective with them.

#29 Old-dirty B

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Posted 22 April 2017 - 10:59 AM

A drawback to a weapon thats too easy to use against lights in a mode that actually brings back some utility to the least popular weight class - pretty good game design to me.

#30 Khobai

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Posted 22 April 2017 - 11:34 AM

1) streaks should not dumbfire ever. its a waste of their capabilities.

2) ecm should not prevent missile locks or grant stealth. this has always been bad for game balance.

3) buildings/turrets should allow you to fire missiles at them if youre within 270m. they only need protection against LRMs.

#31 qS Sachiel

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Posted 22 April 2017 - 11:43 AM

View PostEl Bandito, on 22 April 2017 - 09:58 AM, said:


Streaks by design does not allow dumb fire. If you can't get a lock, then you cannot fire. That's how the weapon works. If you ain't got ammo then ram the generator or something.


No....

i can acquire a target. The streaks will not fire to acquired lock.
I'm not sure you understand what the problem is. read the OP.


View PostBud Crue, on 22 April 2017 - 10:47 AM, said:

So streaks aren't viable in this one aspect of this mode.

Hmm.

Lemme ask you a question...
Are IS small lasers viable in any mode?
Are clan ERLL partcicularly useful?

As soon as those weapons are viable in every mode I shall sympathize with your plight. Until then take heart in that this is what PGI considers working as intended, if not outright balanced.


Ok... you're being pedantic but in the wrong direction...
I'm within range.
I have a lock
I have ammunition
I have LOS
the weapon will not fire because PGI has put in place an invisible wall...

sml-L do not fire outside of their maximum range and as such are not useful for long range engagements, but there is no reason a sml-L should not function within the maximum/optimum range 'because reasons'...

Edited by qS Sachiel, 22 April 2017 - 11:55 AM.


#32 El Bandito

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Posted 22 April 2017 - 12:03 PM

View PostqS Sachiel, on 22 April 2017 - 11:43 AM, said:

No....

i can acquire a target. The streaks will not fire to acquired lock.
I'm not sure you understand what the problem is. read the OP.

Ok... you're being pedantic but in the wrong direction...
I'm within range.
I have a lock
I have ammunition
I have LOS
the weapon will not fire because PGI has put in place an invisible wall...


No, you do not have a lock. You only have info regarding structure's health. Read this from the PTS notes. https://mwomercs.com...st-now-offline/

Quote

Mobile Field Bases, Turrets, and Towers can no longer be target-locked; direct or dumb-fire weaponry will be required to damage them. The standard 'R' command will still convey information and health values, but target-lock will not be acquired. This behavior also applies to Turrets and O-Gens in any other applicable Game Modes, such as Siege and Escort.


Get it? You do not have lock.

Edited by El Bandito, 22 April 2017 - 12:05 PM.


#33 Khobai

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Posted 22 April 2017 - 12:09 PM

Quote

Get it? You do not have lock.


yeah but its to protect them from LRMs. it shouldnt punish streaks as a side effect.

which is why it should only prevent lockon from missiles if youre more than 270m away

#34 Bud Crue

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Posted 22 April 2017 - 12:10 PM

View PostqS Sachiel, on 22 April 2017 - 11:43 AM, said:


No....

i can acquire a target. The streaks will not fire to acquired lock.
I'm not sure you understand what the problem is. read the OP.




Ok... you're being pedantic but in the wrong direction...
I'm within range.
I have a lock
I have ammunition
I have LOS
the weapon will not fire because PGI has put in place an invisible wall...

sml-L do not fire outside of their maximum range and as such are not useful for long range engagements, but there is no reason a sml-L should not function within the maximum/optimum range 'because reasons'...


Sure there is: because that is the way PGI set the rules up. Those are the same reasons that we have several weapons that are useless in all sort of circumstances. Call it diversity, call it balance, call it space magic. But in the end the particular failure of the weapon in question is one that you may choose to avoid by taking a different weapon.

Sorry, but them's the breaks.

#35 qS Sachiel

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Posted 22 April 2017 - 12:11 PM

View PostEl Bandito, on 22 April 2017 - 12:03 PM, said:


No, you do not have a lock. You only have info regarding structure's health. Read this from the PTS notes. https://mwomercs.com...st-now-offline/



Get it? You do not have lock.


again, pedantic.

I have lock. the SRM will not acquire to the target.
MAV's will fire on any sensor point of interest.
i can fire on turrets which are static objects.

The only thing stopping me is the underlying purpose of this thread, so please stop arguing over semantics and address the issue or just support the 'too bad how sad, ssrm lel' and in the process become an apologist for bad map/code.

The thread is a complaint thread at its core, but being a complaint is not of its self reason to dismiss something.

Complaints arise from problems. I see no reason why streaks/ LRMS should not be able to target the MFB because a mech is able to position its self and apply a naturally correct strategy, and be unnaturally restrained because of bad code / map design.

Edited by qS Sachiel, 22 April 2017 - 12:18 PM.


#36 El Bandito

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Posted 22 April 2017 - 12:12 PM

View PostKhobai, on 22 April 2017 - 12:09 PM, said:

yeah but its to protect them from LRMs. it shouldnt punish streaks as a side effect.

which is why it should only prevent lockon from missiles if youre more than 270m away


PGI has no choice in the matter. LRM and SSRM lock code is the same. You cannot prevent LRM from locking, without SSRM doing the same. Same reason why SSRM can equip Artemis and benefit from it like that of LRM, even though they shouldn't.

PGI aint gonna change the codes just for this. Start a petition or something.


View PostqS Sachiel, on 22 April 2017 - 12:11 PM, said:

again, pedantic.

I have lock. the SRM will not acquire to the target.
MAV's will fire on any sensor point of interest.
i can fire on turrets which are static objects.

The only thing stopping me is the underlying purpose of this thread, so please stop arguing over semantics and address the issue or just support the 'too bad how sad, ssrm lel' and in the process become an apologist for bad map/code


I am not apologizing for a bad code; I am simply making things clear as to why things are behaving as they are.
So why don't you start a lobby to petition Russ to change the codes, all the while making some changes to your loadouts? Stop making a big deal out of it. We got used to nonsensical weapon rules such as LRM and PPC minimum range, this is nothing special.

Edited by El Bandito, 22 April 2017 - 12:21 PM.


#37 dario03

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Posted 22 April 2017 - 12:14 PM

If you want them to change this, then first they need to fix
The zero crit zero weight artemis on streaks (or at least give it a downside via negative quirks).
The balance of streaks by making them a decent weapon against all weights instead of the anti-light hope I don't run into a heavy or assault weapon that they are now.

Both of those are a much bigger issue so until that is done I don't see a problem with this.

#38 qS Sachiel

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Posted 22 April 2017 - 12:20 PM

View Postdario03, on 22 April 2017 - 12:14 PM, said:

If you want them to change this, then first they need to fix
The zero crit zero weight artemis on streaks (or at least give it a downside via negative quirks).
The balance of streaks by making them a decent weapon against all weights instead of the anti-light hope I don't run into a heavy or assault weapon that they are now.

Both of those are a much bigger issue so until that is done I don't see a problem with this.


depending on complexity, just make streaks able to acquire to the MFB...
if it's a simple fix, then why not, despite more 'game/mechanically important' changes that streaks could experience.

#39 qS Sachiel

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Posted 22 April 2017 - 12:24 PM

View PostEl Bandito, on 22 April 2017 - 12:12 PM, said:


PGI has no choice in the matter. LRM and SSRM lock code is the same. You cannot prevent LRM from locking, without SSRM doing the same. Same reason why SSRMs can equip Artemis and benefit from it, like that of LRM.

PGI aint gonna change the codes just for this. Start a petition or something.




I am not apologizing for a bad code; I am simply making things clear as to why things are behaving as they are.
So why don't you start a lobby to petition Russ to change the codes, all the while making some changes to your loadouts? Stop making a big deal out of it. We got used to nonsensical weapon rules such as LRM and PPC minimum range, this is nothing special.


sorry mom for talking on the forums.
i understand the mechanics.
i'm aware of the clownish antics that we experience in the game, i've been playing since open beta?
but i'll accept my lot and eat my bread and shut my mouth scum so you don't need to keep coming back here and replying to the thread.

Put a concrete hood on the MFB to prevent LRM to pummel it, and then allow streaks and LRMS to pummel MFB..
problem solvered, and you don't need to change significant code, and all the me too crowd can keep complaining about their problems with weapons in the game.

#40 dario03

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Posted 22 April 2017 - 12:26 PM

View PostqS Sachiel, on 22 April 2017 - 12:20 PM, said:


depending on complexity, just make streaks able to acquire to the MFB...
if it's a simple fix, then why not, despite more 'game/mechanically important' changes that streaks could experience.


The changes I suggested don't have to be complicated especially the negative quirks if using streaks with artemis. Simple fix that hasn't been done, so if they simple fix the locking of buildings in incursion then they should simple fix the things I listed first. Or at least one of the things I listed.





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