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Streaks Cannot Lock Onto Buildings Incursion


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#41 Deathlike

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Posted 22 April 2017 - 12:27 PM

View PostEl Bandito, on 22 April 2017 - 09:58 AM, said:

Streaks by design does not allow dumb fire. If you can't get a lock, then you cannot fire. That's how the weapon works. If you ain't got ammo then ram the generator or something.


GenHumpWarrior Online :D


Do people want the same "generator protection" that is used in FP-Siege maps? That would still allow for locks, but would still lock out LRM usage.

I'm not saying this would be a better solution, but c'mon... as a lock on missile boat carrier of some kind... should you be held hostage once you've depleted all your ammo?

Just saying.

#42 El Bandito

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Posted 22 April 2017 - 12:31 PM

View PostqS Sachiel, on 22 April 2017 - 12:24 PM, said:

Put a concrete hood on the MFB to prevent LRM to pummel it, and then allow streaks and LRMS to pummel MFB..
problem solvered, and you don't need to change significant code, and all the me too crowd can keep complaining about their problems with weapons in the game.


Put concrete hood on MFB to stop LRMs from pummeling it, then allow LRMs to pummel it? What? Check your post again, cause it doesn't make sense.

Again, you posting here won't change anything, so either change your loadouts, or tweet to Russ, or do both.


View PostDeathlike, on 22 April 2017 - 12:27 PM, said:

GenHumpWarrior Online Posted Image

Do people want the same "generator protection" that is used in FP-Siege maps? That would still allow for locks, but would still lock out LRM usage.

I'm not saying this would be a better solution, but c'mon... as a lock on missile boat carrier of some kind... should you be held hostage once you've depleted all your ammo?

Just saying.


Siege gens cannot be locked anymore, not since Incursion patch, only shows remaining health. This does put a damper on certain builds but in PGI's mind, they chose the lesser evil.

Quote

• Mobile Field Bases, Turrets, and Towers can no longer be target-locked; direct or dumb-fire weaponry will be required to damage them. The standard 'R' command will still convey information and health values, but target-lock will not be acquired. This behavior also applies to Turrets and O-Gens in any other applicable Game Modes, such as Siege and Escort.

Edited by El Bandito, 22 April 2017 - 12:36 PM.


#43 The Zohan

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Posted 22 April 2017 - 12:39 PM

View PostEl Bandito, on 22 April 2017 - 09:41 AM, said:


Where were you when all those complaint posts popped up in the forums regarding how easily people cheesed base gens using LRMs in the Incursion PTS? PGI took notice of those and made changes accordingly after PTS closed.

Such tactic was certainly not fun or interactive, cause base gens can't move away behind cover, unlike mechs.


I was sure as hell not on the pos test server. Where were you? Complaining that clam tech is op as always?

#44 qS Sachiel

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Posted 22 April 2017 - 12:40 PM

Yeah Dario, i appreciate that there's a lot of easy stuff to fix. I'm with you on that, but this forum topic is specific, so wanted to keep OT even though its not my thread.

Given Bandito's standpoint though, you should just accept your place in life and go back to sifting mud through your teeth.

Edited by qS Sachiel, 22 April 2017 - 12:42 PM.


#45 The Zohan

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Posted 22 April 2017 - 12:42 PM

View PostLT. HARDCASE, on 22 April 2017 - 09:54 AM, said:

Years ago, when people figured out that Streaks also benefit from the Artemis code, PGI said that they can't separate the locking codes, of Streaks and LRMs.


I know. I am living in the past, obviously Posted Image Propper coding is lostech. At least the PGI.

#46 The Zohan

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Posted 22 April 2017 - 12:46 PM

Well it doesnt matter anyways. Nobody is going to play incursion after the event. As always, gg PGI, gg. Way to make your customers happy.

#47 Khobai

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Posted 22 April 2017 - 12:55 PM

Quote

PGI has no choice in the matter. LRM and SSRM lock code is the same. You cannot prevent LRM from locking, without SSRM doing the same. Same reason why SSRM can equip Artemis and benefit from it like that of LRM, even though they shouldn't.


I told you how to do it.

only prevent missile locks if over 270m

and yes those mechanics already exist in the game for ECM.

#48 Davers

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Posted 22 April 2017 - 12:56 PM

View PostqS Sachiel, on 22 April 2017 - 12:11 PM, said:


again, pedantic.

I have lock. the SRM will not acquire to the target.
MAV's will fire on any sensor point of interest.
i can fire on turrets which are static objects.

The only thing stopping me is the underlying purpose of this thread, so please stop arguing over semantics and address the issue or just support the 'too bad how sad, ssrm lel' and in the process become an apologist for bad map/code.

The thread is a complaint thread at its core, but being a complaint is not of its self reason to dismiss something.

Complaints arise from problems. I see no reason why streaks/ LRMS should not be able to target the MFB because a mech is able to position its self and apply a naturally correct strategy, and be unnaturally restrained because of bad code / map design.


If they would allow LRMs and SSRMs to target the objectives they would have to completely redesign not only the game mode, but every map as well. Not going to happen.

#49 El Bandito

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Posted 22 April 2017 - 12:58 PM

View PostThe Zohan, on 22 April 2017 - 12:39 PM, said:

I was sure as hell not on the pos test server. Where were you? Complaining that clam tech is op as always?


What a way to deflect the subject from your own inadequacy in obtaining information from the forums. The subject was discussed in great length in General Discussion forums days ago--yes, right here. One didn't have to be in the PTS to know that.


View PostKhobai, on 22 April 2017 - 12:55 PM, said:

I told you how to do it.

only prevent missile locks if over 270m

and yes those mechanics already exist in the game for ECM.


Well, tweet it to Russ then.

Edited by El Bandito, 22 April 2017 - 01:01 PM.


#50 Khobai

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Posted 22 April 2017 - 12:59 PM

Quote

If they would allow LRMs and SSRMs to target the objectives they would have to completely redesign not only the game mode, but every map as well. Not going to happen.


Again they only have to disallow LRMs from targeting the objectives

SSRMs should not be punished

#51 TercieI

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Posted 22 April 2017 - 12:59 PM

View PostThe Zohan, on 22 April 2017 - 12:46 PM, said:

Well it doesnt matter anyways. Nobody is going to play incursion after the event. As always, gg PGI, gg. Way to make your customers happy.


Well, sometimes it'll be up against Escort...

#52 qS Sachiel

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Posted 22 April 2017 - 01:00 PM

View PostEl Bandito, on 22 April 2017 - 12:58 PM, said:


As for Clan tech being superior to IS tech, that's as clear as day, though it certainly didn't help your stats.


*PTING*

the round glances of the glacis, to be deflected in another direction...

but where did the round go?...

#53 El Bandito

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Posted 22 April 2017 - 01:01 PM

View PostqS Sachiel, on 22 April 2017 - 01:00 PM, said:

*PTING*

the round glances of the glacis, to be deflected in another direction...

but where did the round go?...


I thought it fitting, but then I decided to be the better man.

#54 qS Sachiel

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Posted 22 April 2017 - 01:03 PM

Its cool, you didn't catch on my typo so i'll let you off with a light spanking and pat on the bum off you go here's your hat sir.

#55 The Zohan

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Posted 22 April 2017 - 01:03 PM

View PostEl Bandito, on 22 April 2017 - 12:58 PM, said:


What a way to deflect the subject from your own inadequacy in obtaining information from the forums. The subject was discussed in great length in General Discussion forums days ago--yes, right here. One didn't have to be in the PTS to know that.


You didnt answer the question kid - as always. The point is: this mechanic is stupid. Proposed changes by the OP do nothing but improve the in-game experience. Theres no official word (as always) from PGI.

#56 The Zohan

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Posted 22 April 2017 - 01:09 PM

View PostqS Sachiel, on 22 April 2017 - 01:00 PM, said:


*PTING*

the round glances of the glacis, to be deflected in another direction...

but where did the round go?...


Posted Image theres a difference between the try hards and the ones that just play to have fun. Bandito is a try hard, always looking to up his stats and his posts reflect that. I on the other hand am mediocre at best - and do not try to be something else. Always have been, always will. But I dont shy back from the pot calling the kettle black. He on the other hand...

#57 qS Sachiel

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Posted 22 April 2017 - 01:11 PM

No official word?
There is zero ***** given.

They hope that the majority of complaints will either be shouted down or die of old age.

we understand xyz that streaks aren't targeting, but they were changed because a) lrm and ssrm lock cannot be differentiated in code, and b ) people whinged because mechs/players are able to perform a spotter role and guide in LRMs the same way that any mech can do against any other target of interest in the game.
The only difference is that the MFB cannot defend its self because during the construction phase, where two opposing outposts placed <2km of each other, where serious fortification was emplaced, presumably under fire, the turrets are inadequately built, armed and located. They most likely hired unqualified labour and cheaped on materials and wages, and got a shoddy result.

In grim plexus, i just won a game with another light, being the last two alive. We killed off a spider, and i had a cherry leg, my other ARCH had a cherry chest. We went to the far right-of-face corner of the complex, burned down a wall in no time and pipped the MFB as our base was at 100%.

Its a **** game mode
its a **** restriction
and they're putting in no effort plopping an as close as literally conceivable 'formula' base structure.

People have made as good reproductions of defensible positions in MS paint in other incursion maps.

SSRM not being able to target objectives is but one symptom of a broader problem.

now i'm off to chew some melamine because that escalated too fast. I'll leave you, the reader to navigate the 4th wall here.


View PostEl Bandito, on 22 April 2017 - 01:09 PM, said:


The question was answered, you just didn't choose to accept it. Also, the OP did not propose any changes.

And here I thought you were shutting your mouth scum so that I wouldn't come back to reply.


No, but i and others have. That's because airing an issue and encouraging discussion can lead to fruitful or at least imaginative results.

You keep coming back, so i'm forced to instead sift mud through my teeth like the bottom feeder i am.
edit: for clarity, i understand context of the first part of quote, but response stands imo.

Edited by qS Sachiel, 22 April 2017 - 01:16 PM.


#58 The Zohan

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Posted 22 April 2017 - 01:11 PM

View PostEl Bandito, on 22 April 2017 - 01:01 PM, said:


I thought it fitting, but then I decided to be the better man.

Except you aint the better man, suzy. Posted Image

#59 El Bandito

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Posted 22 April 2017 - 01:11 PM

View PostThe Zohan, on 22 April 2017 - 01:09 PM, said:

theres a difference between the try hards and the ones that just play to have fun. Bandito is a try hard, always looking to up his stats and his posts reflect that. I on the other hand am mediocre at best - and do not try to be something else. Always have been, always will. But I dont shy back from the pot calling the kettle black. He on the other hand...


Just my way of telling you that with your pathetic stats, you are one of the last person I would talk to about Clan vs. IS balance.

#60 Deathlike

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Posted 22 April 2017 - 01:14 PM

View PostEl Bandito, on 22 April 2017 - 12:31 PM, said:

Siege gens cannot be locked anymore, not since Incursion patch, only shows remaining health. This does put a damper on certain builds but in PGI's mind, they chose the lesser evil.


Oh well.

It would take a miracle (relative to PGI, since it shouldn't actually be hard) to separate the LRM and Streak lock codes.





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