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#1 Foxwalker

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Posted 22 April 2017 - 09:00 AM

MASC seems like a waste of tonnage. I have been running it some, and the few seconds of speed boost do not seem worth it for tonnage that could buy a bigger engine or add a few heat sinks.

#2 BLOOD WOLF

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Posted 22 April 2017 - 09:02 AM

Well, that is you experience that you find it a waste of tonnage, but that doesn't mean its not useful.

Edited by BLOOD WOLF, 22 April 2017 - 09:03 AM.


#3 El Bandito

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Posted 22 April 2017 - 09:05 AM

On Lights and Mediums, it won't help much, but on Heavies and Assaults it helps a lot.

#4 Pariah Devalis

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Posted 22 April 2017 - 09:06 AM

MASC isn't primarily useful for the speed. It's useful for the rapid change to the rate of acceleration and deceleration it induces, as well as the massively improved turning radius. It keeps you harder to predict, when it comes to getting fired upon, and makes it a lot easier to outmaneuver an enemy at close range. You don't lean on the MASC. You pump it as needed.

Edit:

That said, with alternating MASC and jump jets, you can keep a mech moving faster than it should, for longer than it should. It isn't very efficient, however.

Edited by Pariah Devalis, 22 April 2017 - 09:07 AM.


#5 qS Sachiel

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Posted 22 April 2017 - 09:16 AM

View PostEl Bandito, on 22 April 2017 - 09:05 AM, said:

On Lights and Mediums, it won't help much, but on Heavies and Assaults it helps a lot.


although on heavier mechs like executioner they're very useful for positioning, on mediums (ala shadowcat) it's invaluable...

More than enough times MASC has saved my life, and it gives you a competitive edge on certain points within your team (like snagging power cells, getting to high cover you can't reach with standard speed, etc)...

You may feel its useless, but MASC provides burst maneuverability that really lets you add flexibility into your mix.

#6 El Bandito

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Posted 22 April 2017 - 09:21 AM

View PostqS Sachiel, on 22 April 2017 - 09:16 AM, said:

You may feel its useless, but MASC provides burst maneuverability that really lets you add flexibility into your mix.


And that's far more noticeable on heavier mechs than lighter ones.

Edited by El Bandito, 22 April 2017 - 09:21 AM.


#7 Foxwalker

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Posted 22 April 2017 - 09:25 AM

At least in this game design, for Clan mechs you have no choice. So the reference is mostly relative to IS Mechs, where you can remove it and put on a bigger engine. I am betting if you could swap out that 2 tons for MASC on your Shadow Cat for a bigger engine you would.

#8 Jay Leon Hart

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Posted 22 April 2017 - 09:31 AM

View PostFoxwalker, on 22 April 2017 - 09:25 AM, said:

At least in this game design, for Clan mechs you have no choice. So the reference is mostly relative to IS Mechs, where you can remove it and put on a bigger engine. I am betting if you could swap out that 2 tons for MASC on your Shadow Cat for a bigger engine you would.


If I could modify my SHC like a BattleMech, I'd be much more likely to rip out 2-4 JJs before I touched the MASC. Forget increasing the engine, I want MOAR GUNZ!

#9 Battlemaster56

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Posted 22 April 2017 - 09:45 AM

View PostFoxwalker, on 22 April 2017 - 09:25 AM, said:

At least in this game design, for Clan mechs you have no choice. So the reference is mostly relative to IS Mechs, where you can remove it and put on a bigger engine. I am betting if you could swap out that 2 tons for MASC on your Shadow Cat for a bigger engine you would.

I wouldn't personal just to up the engines by two tons not enough to sway me, but it's invaluable mobility tool for some mechs and grant some advantages needed to keep ahead of your enemy when the situation demands it. While not noticeable on light to mediums mostly but the sudden boost in agility especially when built for brawling will help you alot in the long run, for heavier mechs like my Executioners with dual highmounted ppcs it make peeking and poking easier as I can burst up from a hill and burst down from one.

#10 nehebkau

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Posted 22 April 2017 - 12:43 PM

View PostFoxwalker, on 22 April 2017 - 09:00 AM, said:

MASC seems like a waste of tonnage. I have been running it some, and the few seconds of speed boost do not seem worth it for tonnage that could buy a bigger engine or add a few heat sinks.


Try using it to peek around corners than move back into cover in a moment's notice.

#11 Lorcryst NySell

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Posted 22 April 2017 - 01:03 PM

2 tons for an engine is something like 5 points of rating ... in other words, 1.1 to 1.6 KPH more speed depending on movement archetype.

Totally not worth it compared to the speed burst of the MASC, and that's not even touching it's other, much more appreciable benefits.

Kodiak Spirit Bear + XL 400 + MASC + brawler build = a 100 tons monstrosity that can burst run at 95 kph, twists like a leaf in the wind, a wrecks faces.

The main point of MASC is not the speed, as others have said before me, it's the maneuverability options.

Edited by Lorcryst NySell, 22 April 2017 - 01:04 PM.


#12 Khobai

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Posted 22 April 2017 - 01:05 PM

MASC needs a huge buff

Either the reticle shake needs to be removed or the duration needs to be increased by 5-10 seconds.

MASC either needs to be a 10 second speed/maneuverability boost that you can actually use during combat (i.e. no reticle shake) or it needs to be a 15-20 second speed/maneuverability boost that cant be used during combat (i.e. keep the reticle shake but increase the duration).

The way it is now is garbage on virtually all mechs (except maybe the spirit bear). The shadowcat for example would still be better off if its MASC tonnage and locked jumpjet tonnage was dumped into its engine instead. the locked equipment and locked engine rating is doing the shadowcat zero favors.

Quote

Kodiak Spirit Bear + XL 400 + MASC + brawler build = a 100 tons monstrosity that can burst run at 95 kph, twists like a leaf in the wind, a wrecks faces.


so MASC is good on one mech. Its bad on every other mech that has it.

Edited by Khobai, 22 April 2017 - 01:18 PM.


#13 Magnus Santini

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Posted 22 April 2017 - 01:13 PM

You guys (PGI) get that the mobility boost from MASC is going to be gone with the big engines' boost after the decoupling, right?

Edited by Magnus Santini, 22 April 2017 - 01:14 PM.


#14 qS Sachiel

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Posted 22 April 2017 - 01:18 PM

Didn't MASC used to run continuous and also give rise to continuous heat accumulation in MW2?

Is that where you guys want this to go?

DO YOU?

because i'll turn this car around....

#15 Khobai

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Posted 22 April 2017 - 01:20 PM

Quote

Didn't MASC used to run continuous and also give rise to continuous heat accumulation in MW2?

Is that where you guys want this to go?


no. just want the reticle shake gone or the duration increased.

#16 Champion of Khorne Lord of Blood

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Posted 22 April 2017 - 02:49 PM

MASC is one of the best things about the Shadow Cat and the Executioner, not to mention the Spirit Bear. The velocity boost it gives is excellent for poking builds. Turn it on, peek, turn it off, shoot, turn on, get out of dodge, turn off, repeat x100, get half a million cbills a match.

#17 Davegt27

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Posted 22 April 2017 - 05:18 PM

The KDK SB's masc was assume when it first came out

I remember seeing them running past my Mech and me thinking what the heck was that
I later picked up a free SB and the masc was way better then the one on my EXE

Later the SB's masc was toned down and its just like the EXE
Which is pretty lame (some people would say Balanced)


#18 GrimRiver

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Posted 22 April 2017 - 05:36 PM

It's not meant to be a straight speed boost.

Use it when:

1.Rounding corners.

2.Turn on a dime.

3.boost your JJ's.

4.Peekaboo over hills in a hurry.

5.Strafing back and forward making it hard for you target to hit you.

6.Can be used as a speed boost getting from A to B, but other uses are better.





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