Prosperity Park, on 23 April 2017 - 01:21 PM, said:
Having the potential for something does not detract from other potentials. It's not like having high mounts makes it worse for LRMs. In fact, having high mounts lends it to be a standoff mech more than a brawler. And in terms of armor, it has as much as or more armor than any other 65 tonner, so you cannot count that against a LRM Roughneck. You don't need to be within 270m of the enemy to use your armor. Most LrM builds work best between 200-500 meters in support of the brawl. The LRM Roughneck can fire missiles at targets that it hasn't even caught up with yet to add firepower to the guys who have gotten within LOS already.
Admit it, you are only mad at LRM Roughnecks because you hate those rear-line warriors. This is not a thread about being a rear-line warrior or a brawl warrior. It's about if you actually fight and generate wins for your team. Ted's w/l ratio was, what 1.2 or somehing? Go complain when he is dragging his teams down instead of winning more than losing.
I'm not mad at all. I just recognize that putting LRMs on the Roughneck is a less effective option then using those slots for SRMs and exploiting the armor quirks to maximum efficiency.
I can fight just fine between 200-500m with my SRMs and AC/LB builds. And I do it while having more effect on the battle than someone slinging LRMs in the same mech. My build also works on every map while the LRM builds are hit and miss on map selection.
The Trebuchet, Kintaro, Catapult, and Archer should really be the only choices someone makes when wanting to sling LRMs. The Catapult is arguably better with SRMs and lasers but at least it can effectively use LRMs if you guild that route.
Oh, and my 1C build? 1.5 W/L with a 4.25 K/D ratio.
Edited by Ruar, 23 April 2017 - 01:31 PM.