Delivery Failed - The Most Annoying Challenge Yet!
#21
Posted 23 April 2017 - 01:40 PM
I've been picking up cells and taking them into battle specifically to help people out.
#22
Posted 23 April 2017 - 04:04 PM
#23
Posted 23 April 2017 - 07:01 PM
#24
Posted 23 April 2017 - 07:26 PM
Prior to that I was hunting for lights. It was hard to find a single light carrying a cell, let alone one you can also run down in time.
#25
Posted 23 April 2017 - 07:34 PM
#26
Posted 23 April 2017 - 07:59 PM
#27
Posted 23 April 2017 - 11:12 PM
#28
Posted 23 April 2017 - 11:50 PM
If you're gonna do an event based on a single game mode, make sure said game mode is READILY AVAILABLE!
The "failed delivery" challenge is almost impossible to complete, and here's why:
1) Incursion drops waaay to rarely.. I've been playing for the entire evening, that's like 30+ drops, and incursion dropped maybe twice
2) It's very difficult to get a fuel cell - the first on the scene is ALWAYS a locust, be it an enemy locust or a friendly. And it's difficult to take on a locust 1 on 1, no matter what mech you bring. If you bring anything slower than a light, the locust will be long gone by the time you get to the fuel cell.
3) Taking out an enemy locust that is carrying a fuel cell is nigh-impossible, since a locust can get away easily on most occasions, and catching one at the beginning of a match is described in point 2. Catching any other enemy fuel cell carrier is also extremely difficult, since once the first 3 cells are taken, nobody bothers with fuel cells anymore.. so it's down to luck.
In conclusion:
This event is extremely frustrating, because, it's like the stars have to align to even get an incursion match, and when they do, one has very little chance to actually do some of the challenges. Simply bad event design..
#29
Posted 24 April 2017 - 12:12 AM
Vellron2005, on 23 April 2017 - 11:50 PM, said:
They say Locusts can outsmart me... maybe... *sniff* maybe...
I've yet to see Locust outsmart Streaks!
#30
Posted 24 April 2017 - 12:18 AM
#31
Posted 24 April 2017 - 12:24 AM
when ever they make something new... a new mech.. a new map a new mode,
there will be a event that is directly related to it immediately after its release.....why?
beta testing... thats why..
I didnt even want to propitiate in it.. and i still got 3 days primo time and something else normally i dominate all the events with 100% completion
#32
Posted 24 April 2017 - 07:53 PM
Mcgral18, on 23 April 2017 - 08:35 AM, said:
Fast, Light-Gimping potential, BAP+TAG means it will have 400M range for its Streaks
Ah, the Streakcrow. I only just got this challenge 2 hours ago as of this post on Polar, on a Shadow Cat. I saw Incursion around 12 times this whole event, and yet Conquest and/or Escort were options almost every single match.
He was running back to his base, likely hoping to outrun the range for my missiles using MASC. He might have succeeded, if I didn't have the Lv. 5 range and recycle modules on top of BAP and TAG, for 396M range.
Edit: added map, time, and gripes over the event
Edited by Josh Seles, 24 April 2017 - 08:07 PM.
#33
Posted 24 April 2017 - 11:41 PM
Luckily, my trusty BLR-2C was in the area and I made sure to alpha him in the back and steal the achievement.
Edited by Cyrion, 24 April 2017 - 11:41 PM.
#34
Posted 25 April 2017 - 01:11 AM
#35
Posted 25 April 2017 - 04:53 AM
What? How is this any different than any other match?
#36
Posted 25 April 2017 - 07:31 PM
Hawk819, on 24 April 2017 - 12:18 AM, said:
Hawk.. was that me in a blue catapult? I had resolved to pick up cells and never deliver them, but fight and when I die someone can get Failed Delivery, bc that part was so dam hard to get. Plus being at enemy base there was a chance someone would be bringing one in
Edited by Blu70, 25 April 2017 - 07:32 PM.
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