Greetings. Just bought my first Bushy for cbills (it's already available!), BSW-S2. 1 balistic in RA, 2 missiles in LA, 2 more in LT and 2 energy in CT.
And I want to build a versatile IS medium to quickly intercept and kill lights before they cap or destroy our base, mainly in situations where we are far away from main forces, 1/1 or 1/2.
Especially in incursion, several lights often rush our base, and our heavies are too slow or busy, and lights don't have enough firepower and armor.
Right now I came to this loadout:
XL320 for almost 100kmph, double sinks and endosteel structure.
1 LBx10 in RA, 2 ML in CT, 2 SRM4 in LA (as a main firepower, easy to hit quick lights with arm mounted weapons) and 1 LRM5 in LT with 0.5t of ammo to supress and to have something homing and long ranged.
Works pretty good, but there's always place for improvement. Any advices?


Bushwacker Builds Discussion. Lights Killer?
Started by Zigmund Freud, May 02 2017 01:39 PM
Build Build advice
1 reply to this topic
#1
Posted 02 May 2017 - 01:39 PM
#2
Posted 02 May 2017 - 01:53 PM
This is how I run my BSW-S2, out of the Bushies the X2 is still my favourite.
I find that for actual game play the LB-10X is not worth the tonnage for actually killing something, paying the extra ton and crit space for the AC/10 is worthwhile how ever. Once we get the tech advance I'm likely going to swap AC/10's for either UAC/10's or RAC/5's depending on mechanics of the two weapons.
I find that for actual game play the LB-10X is not worth the tonnage for actually killing something, paying the extra ton and crit space for the AC/10 is worthwhile how ever. Once we get the tech advance I'm likely going to swap AC/10's for either UAC/10's or RAC/5's depending on mechanics of the two weapons.
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