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Bushwacker Builds Discussion. Lights Killer?

Build Build advice

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#1 Zigmund Freud

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Posted 02 May 2017 - 01:39 PM

Greetings. Just bought my first Bushy for cbills (it's already available!), BSW-S2. 1 balistic in RA, 2 missiles in LA, 2 more in LT and 2 energy in CT.
And I want to build a versatile IS medium to quickly intercept and kill lights before they cap or destroy our base, mainly in situations where we are far away from main forces, 1/1 or 1/2.
Especially in incursion, several lights often rush our base, and our heavies are too slow or busy, and lights don't have enough firepower and armor.

Right now I came to this loadout:
XL320 for almost 100kmph, double sinks and endosteel structure.
1 LBx10 in RA, 2 ML in CT, 2 SRM4 in LA (as a main firepower, easy to hit quick lights with arm mounted weapons) and 1 LRM5 in LT with 0.5t of ammo to supress and to have something homing and long ranged.

Works pretty good, but there's always place for improvement. Any advices?

#2 Metus regem

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Posted 02 May 2017 - 01:53 PM

This is how I run my BSW-S2, out of the Bushies the X2 is still my favourite.


I find that for actual game play the LB-10X is not worth the tonnage for actually killing something, paying the extra ton and crit space for the AC/10 is worthwhile how ever. Once we get the tech advance I'm likely going to swap AC/10's for either UAC/10's or RAC/5's depending on mechanics of the two weapons.





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