Jump to content

- - - - -

Points Of Damage To Kill A Turrent?


7 replies to this topic

#1 ShadowFire

    Member

  • PipPipPipPipPipPip
  • The Bold
  • The Bold
  • 211 posts

Posted 24 April 2017 - 04:48 PM

How many points of damage are needed to Kill A base Tturret?

Jammer/Radar/Air Cntl Towers?

Mobile Base?

Thanks!!!

Edited by ShadowFire, 24 April 2017 - 04:48 PM.


#2 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 24 April 2017 - 05:25 PM

Shoot until dead .
For further metrics, please wait, we have our trained sniffer dogs on your request to find appropriate damage numbers .

#3 Tier5 Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,051 posts

Posted 24 April 2017 - 10:54 PM

Turrets are rather weak, but notice they take little damage when they are not active. I think two cER-PPCs is enougt to kill a turret that's "up".

#4 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,586 posts
  • LocationSeraphim HQ: Asuncion

Posted 24 April 2017 - 11:48 PM

View PostShadowFire, on 24 April 2017 - 04:48 PM, said:

How many points of damage are needed to Kill A base Tturret?

Jammer/Radar/Air Cntl Towers?

Mobile Base?

Thanks!!!


I'm only taking a guess here, but I believe that Turrets have 10 HP. However, how much you need to destroy a turret will vary. If it's popped up and active, should be 10 damage (I kill them all the time with a single PPC shot). However, if they are not deployed and still inside their protective shielding, I believe they reduce damage dealt by 90%, meaning it would then take 10 PPC shots to destroy an undeployed turret. So basically, know where they are, approach, and kill them as they start to pop up.

The other objectives for the new game mode... No idea. I haven't had the chance to really even shoot at them yet...

#5 Karl the Plumber

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 197 posts

Posted 26 April 2017 - 08:32 AM

Takes me three alphas running an FS9-A with 8SPLs to kill a mobile field base/tower.

#6 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 26 April 2017 - 08:34 AM

A closed turret has a very high defense stat, to the point where 20 damage might be doing 4. If even.

Last I knew the health was 60. It may be lower now as they do seem to go boom pretty quick.

#7 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,586 posts
  • LocationSeraphim HQ: Asuncion

Posted 26 April 2017 - 08:37 AM

View PostKoniving, on 26 April 2017 - 08:34 AM, said:

Last I knew the health was 60. It may be lower now as they do seem to go boom pretty quick.


I think this will depend upon the game mode. In Escort, a single PPC drops them (from my experience). In Incursion, a lot more. 60 would seem closer to what I saw last night.

#8 the sixth tier

    Member

  • PipPipPip
  • Little Helper
  • 50 posts

Posted 26 April 2017 - 12:03 PM

[Redacted]

Edited by draiocht, 26 April 2017 - 06:28 PM.
unconstructive






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users