I'll keep this short.
1. I do like how mechs that have been mastered, elited, and even basic'd will be getting something out of the deal. I like how having multiples of the same chassis stacks.
But...
2. I want C-Bills for my modules, not some other currency. I had plans to buy some older mechs, maybe even dabble with some Clan mechs (I feel dirty typing that). I guess I will need to sell my modules for C-Bills at a cut rate so that I can move forward with this plan (once the patch notes are out and it's confirmed that this refund system will happen). Playing and mastering new mechs is what keeps me interested in this game.
3. Too. Many. Clicks. 100+ mechs, 91+ clicks each, plus time to plan the builds. Even if we consider that fact that I really only play 10-15 of my mechs on a regular basis... that's absurd. I thought there were calls for fewer clicks? Did someone's "vision" get in the way of customer feedback?
4. IS vs. Clan balance will not be improved by this system. Clan mechs will make out like bandits. Zero Quirk mechs will suddenly see massive performance jumps, while heavily quirked mechs are getting nerfed. Hopefully the new tech rollout will help level the playing field a bit.
5. I love Urbies, but using an STD 60 Urbie to sell mobility changes? That's not only pandering, it's kind of insulting. If you want to give us a real idea how this works, how about a side-by-side of some of the top dogs that people actually care about? How about something with major mobility quirks? Show us Locusts, Kodiaks, Timbers, Marauder IICs, Supernovas, etc. How about something with MASC?
-paws
EDIT
6. OMG what did you do to the Locust!?
Edited by paws2sky, 25 April 2017 - 07:11 PM.