Skill Tree Public Test Session #2
#261
Posted 26 April 2017 - 10:10 PM
#262
Posted 26 April 2017 - 10:49 PM
#263
Posted 26 April 2017 - 11:17 PM
You just have to prioritise what you want. The big killer for me is that if that's the main deal being laid out on the table, I want to be able to test what's more effective on the battlefield for my mechs without being punished. How on earth am I supposed to know what works without giving it a live test?
SP tax, I've given up on this.
Death by click, given on this too.
PTS play is certainly not a properly combat simulation due to the mixed bag of players, lowered playerbase etc etc etc.
---
I am certain people want ST to rollout but just in the right way. I was hoping for a template I could save so I could avoid death by click, then just apply it to certain mechs with missle loadouts for an example but I doubt that's gonna happen.
I am going to see how this pans out rather than go crazy about it like last time. I don't think feedback has helped much so just bring it on and get on with it.
NOTE: Getting a refund for all those unused consumable I never used, Yesssss !!!
#264
Posted 26 April 2017 - 11:40 PM
But i will get enough GSP back to level 180 of the 85 mechs i own.
686 million c-bills converted to
Or i'll have to sell half my modules and lose ~175 mill cbills
NO THANKS!
#265
Posted 26 April 2017 - 11:57 PM
This is what PGI is doing with the game.
#266
Posted 27 April 2017 - 12:10 AM
2 The quirks of the mech is reduced.
NO I DONT WANT THE SKILL TREE FOR THIS REASONS
Edited by STEEL JUSTICE, 27 April 2017 - 12:10 AM.
#267
Posted 27 April 2017 - 12:21 AM
Sad, but true.
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Developers, please vote for your new skills.
#268
Posted 27 April 2017 - 12:31 AM
#269
Posted 27 April 2017 - 12:41 AM
Same as in Energy draw, laser vomit loophole would have been closed, but people whhined.
Only thing bad about ST is that **** skills (speed retention, shock absorbance etc.) are still in tree and must be unlocked for RD and SS. If those two are so OP then just reduce gains for skill node making more skill points needed to fully unlock.
#270
Posted 27 April 2017 - 01:14 AM
Kurbeks, on 27 April 2017 - 12:41 AM, said:
Same as in Energy draw, laser vomit loophole would have been closed, but people whhined.
Only thing bad about ST is that **** skills (speed retention, shock absorbance etc.) are still in tree and must be unlocked for RD and SS. If those two are so OP then just reduce gains for skill node making more skill points needed to fully unlock.
I like the idea of no longer needing modules for improving a mech. I just don't want to feel ripped off when they take the modules away.
when I tinkered with the energy draw, it allowed me far greater control over preventing ghost heat. I'm not sure it would prevent laser vomit though, although it might have slowed it down a little.
Concerning those skills, I think that Shock absorbance and hill climb should be in the Jump Jets section, in my opinion.
Speed Retention could have been made desirable if there was a reduction to speed penalty on getting engine critical hits. I like the idea of there being a penalty for engine damage on the Clan XLs and it will probably be extended for the IS Light Fusion engine. If Speed Retention was made useful, people might not have a problem with it being mixed in.
The unfortunate thing is that PGI appears to think that forcing something unpalatable down your throat is better than making it tasty so that you actually want it. For example about the GSP system: They could set it up so you could get 45,000 C-Bills for each refunded point. People could then refund points or use them for skills, however they wish.
#271
Posted 27 April 2017 - 01:16 AM
Edit: Forgot to say I am still lost as to why quirks are being removed off all the weakest mechs in game that barely see any use despite the quirks.
Edited by Aramuside, 27 April 2017 - 01:17 AM.
#272
Posted 27 April 2017 - 01:21 AM
Hopeasusi, on 26 April 2017 - 09:03 PM, said:
Does IS get anything else than 2,2% cooldown and 5% laser duration extra compared to Clans? Cause this ain't gonna cut it for balance. The new tech is gonna help, but that's not here yet. So we can't tell will it balance IS vs Clan or not.
The blanket nerfs to all bad/ok mech is just weird. Making them have less extra is not gonna help, but hinder them even more. I hurts my eyes to see all these nerf still coming for mechs like the vindicator. Just no for that aspect.
At least the tree looks much more interesting than what we have now, so I want it to come in to the game. Still it could be a lot better with only small modifications. Best chance would be to put all levels of a skill on one node as levels of that node, not to spread them all around the tree.
The difference in the firepower tree will be on top of the base line weapon stats.
The stats given to the IS in the skills are a bit higher compared to the Clan buffs so it may seem like not much of a difference on the tree alone, but will likely emphasis the key points of the different weapons/tech.
Adran, on 26 April 2017 - 10:10 PM, said:
It's a nice idea but with something like 500 mechs in the game it's not practical and won't be done.
#273
Posted 27 April 2017 - 01:23 AM
FallingAce, on 26 April 2017 - 11:40 PM, said:
Calm down bro, the current PTS Skill Tree is set to refund after February 8th instead of December 3rd, if you bought after dec 3rd they will be cbills.
#274
Posted 27 April 2017 - 01:28 AM
CadoAzazel, on 27 April 2017 - 01:23 AM, said:
Calm down bro, the current PTS Skill Tree is set to refund after February 8th instead of December 3rd, if you bought after dec 3rd they will be cbills.
After what they have now done with Module owners who were told they would be refunded and now being told they will get GSP instead, that claim has no trust going with it.
Edited by Skybirduk, 27 April 2017 - 01:28 AM.
#275
Posted 27 April 2017 - 01:42 AM
BarmazelselRS, on 27 April 2017 - 12:21 AM, said:
Sad, but true.
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Developers, please vote for your new skills.
Nope, skill tree itself hasn't changed from the last PTS at all. That's still a piece of poo, so all the rants from previous PTS are still valid.
Refunds were changed however, in a strange convoluted way, but they were changed. That's the usual case with PGI though: only half of what was promised is done, and half of what has been done is not acceptable.
Edited by AngrySpartan, 27 April 2017 - 01:42 AM.
#276
Posted 27 April 2017 - 02:22 AM
#277
Posted 27 April 2017 - 02:24 AM
we gave up quirks that made mechs different for a skill tree that makes all mechs the same
thats a step backwards and defeats the whole purpose of having a skill tree which is to have choices. when every mech takes the same skills there are no choices. its just a convoluted progression tree, no different from what we had before, except unnecessarily more complex.
Edited by Khobai, 27 April 2017 - 02:27 AM.
#278
Posted 27 April 2017 - 02:29 AM
Got squat to use those extra skill points for considering my mechs are already mastered and have absurd amounts of extra xp on them too...
Thanks "cheapskates"
Good to see some sort of reaction to the communitys requests I guess...
#279
Posted 27 April 2017 - 02:32 AM
- too complicated
- Mixed up to many things that have nothing to do with each ohter (what has it to to with balancing, if any mech gets the same boost ???)
- the time you need to skill every mech
but its all said above already
But most important it makes me angry how many time and resources they wasted on this crap. A overhaul and further development of the factionwarefare would `ve been much more appealing then this...
Edited by TWLT S, 27 April 2017 - 02:34 AM.
#280
Posted 27 April 2017 - 02:50 AM
Let me put it in plain simple English to you.
WE DO NOT WANT THIS SKILL TREE UPGRADE! KARPISH?
There! it is not so hard to understand, is it?
Edited by William Warriors, 27 April 2017 - 02:50 AM.
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