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Skill Tree Public Test Session #2


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#341 Judah Malganis

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Posted 27 April 2017 - 03:32 PM

I really don't like the Firepower branch. There's mechs that are pure missile slots, or all energy, etc. Why should a pure missile slot mech have to spend points into lasers or ballistics to get range, cooldown, or heat reduction? It's literally dead skill points.

#342 Kali Rinpoche

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Posted 27 April 2017 - 03:46 PM

View PostMovinTarget, on 27 April 2017 - 03:13 PM, said:

Not sure you read their post then... every mech you owned will have some skill points based on their current level. If all your mechs are mastered you get a full 91 skill points FREE for each variant type.

Only if you didn't master all your mechs or have duplicates of a variant would you need to buy skill points. If they are not yet leveled, what are you complaining about?


I failed reading comprehension, but found it doing the conversion. Removed my rant. :/

#343 -Ramrod-

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Posted 27 April 2017 - 05:08 PM

A choice between GSP and C-Bills I think is pretty fair...and a good idea. But an option to delegate how much goes to where would be nice as well. I think this would calm a lot of people down and make most everybody happy. I know it would me. I was looking forward to being a C-Bill billionaire :P.

#344 Arkhangel

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Posted 27 April 2017 - 06:15 PM

View PostJudah Malganis, on 27 April 2017 - 03:32 PM, said:

I really don't like the Firepower branch. There's mechs that are pure missile slots, or all energy, etc. Why should a pure missile slot mech have to spend points into lasers or ballistics to get range, cooldown, or heat reduction? It's literally dead skill points.

you do realize weapons work perfectly fine with NO SP into the firepower branch as well, right? might want to work on having fits that don't require quirks/skills to actually be viable.

#345 Marius Romanis

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Posted 27 April 2017 - 06:23 PM

View PostAngrySpartan, on 27 April 2017 - 05:14 AM, said:

Please, visit PTS feedback subforum and count how many topics are saying that skill tree is ok/semi-ok and how many topics says the opposite.


Please learn how humans work, they complain a lot more and more easily than they compliment.

#346 Arkhangel

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Posted 27 April 2017 - 06:59 PM

View PostCadoAzazel, on 27 April 2017 - 06:23 PM, said:


Please learn how humans work, they complain a lot more and more easily than they compliment.

also fun to note that probably 70% of the complaints on this thread alone are because morons didn't even read the stuff PGI put up and are b***hing about the stuff from the LAST one, which has actually been addressed, quite heavily.

and the guys whining about Engine decoupling... we've known that was coming pretty much since MechCon last year, and they've been pretty clear what it does for a long time. fact is, a 100 ton mech is going to handle like a HUNDRED TON MECH. not the Kodiaks who currently handle like frigging Mediums, unless you invest into Mobility, which is fair. it's a tradeoff. also...be aware that the Survivability tree is going to make you a LOT harder to kill... not just a tiny bit, a LOT, so torso twisting, while useful, isn't going to be as needed as it used to for some of the larger guys, provided the pilot isn't an idiot and completely ignored that tree, or, you know, actually uses cover. the best defense is not getting shot in the first place.

Edited by Arkhangel, 27 April 2017 - 07:00 PM.


#347 Loken Garviel

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Posted 27 April 2017 - 07:34 PM

Hi all 1st post on these forums.

So im happy with the changes you have done with most of the skill tree, but there is one thing that kind of bothersome. The change to modules from cbill to gsp, I'm with Kanajashi opinion in his video The option to pick which kind of refund you would like because gsp is not necessary for I will have all my mechs skilled out with points left over.





#348 50 50

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Posted 27 April 2017 - 07:36 PM

View PostJudah Malganis, on 27 April 2017 - 03:32 PM, said:

I really don't like the Firepower branch. There's mechs that are pure missile slots, or all energy, etc. Why should a pure missile slot mech have to spend points into lasers or ballistics to get range, cooldown, or heat reduction? It's literally dead skill points.

Only if you feel a need to get all of the nodes do you have to cross into some different areas.
Right as it is now, each of the branches have several levels in each of the base skills of Range, Cooldown, and Heat Reduction.
If you stuck strictly to the Laser skills, for example, you get about 6 levels of each of these and then the Laser Duration and can spend a total of 25 points without any waste.
It's the same for sticking strictly to the missile or the ballistic branch. You get access to those same skills to some degree. (You tend to be able to get 5 levels in most of them).
The design of it has been to setup up the weapons in a combined tree, which was in response to having each weapon in it's own tree and therefore how that favoured boating.
As it is with this design, you could pick up 15 base skill nodes which will give you a bit of everything, then spend that bit extra to give a few additional bonuses if you do have a mixed loadout.
It makes the selection even (or balanced if you prefer) between the different branches while also giving mixed builds good access to the base skills and allowing easy expansion.
If you do feel that you must have 10 levels of range, then yes, you will have to go across nodes that are going to be potentially useless.
The system allows you to make that choice... then you have to live with that consequence.

#349 Iron Buccaneer

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Posted 27 April 2017 - 07:48 PM

PGI should not expect all feedback to be positive. White Knighting is trolling and a lot of the people doing it on this thread have been really insulting about it. It's also far more counter productive when discussing things in testing than giving negative feedback.

I don't like the skill tree because it seems like an unnecessarily complicated and ham fisted change to the game that isn't going to add much of anything, in my opinion, to the game. I did test it a bit and I hope to test it more. I'm not particularly upset by the refund system but I'm also not the least bit excited about re-specing a whole bunch of mechs just so that I can have them preform worse than they did before. That's not just bitching. That's what PGI asked for.

Oh. I am ecstatic that we don't have to buy three chassis to "master" a mech type now.

#350 Croaker Munin

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Posted 27 April 2017 - 09:17 PM

It is fine as a first step.
Release it. Fix details later.

#351 Ertur

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Posted 27 April 2017 - 09:51 PM

View Post50 50, on 27 April 2017 - 07:36 PM, said:


Only if you feel a need to get all of the nodes do you have to cross into some different areas.
Right as it is now, each of the branches have several levels in each of the base skills of Range, Cooldown, and Heat Reduction.
If you stuck strictly to the Laser skills, for example, you get about 6 levels of each of these and then the Laser Duration and can spend a total of 25 points without any waste.
It's the same for sticking strictly to the missile or the ballistic branch. You get access to those same skills to some degree. (You tend to be able to get 5 levels in most of them).
The design of it has been to setup up the weapons in a combined tree, which was in response to having each weapon in it's own tree and therefore how that favoured boating.
As it is with this design, you could pick up 15 base skill nodes which will give you a bit of everything, then spend that bit extra to give a few additional bonuses if you do have a mixed loadout.
It makes the selection even (or balanced if you prefer) between the different branches while also giving mixed builds good access to the base skills and allowing easy expansion.
If you do feel that you must have 10 levels of range, then yes, you will have to go across nodes that are going to be potentially useless.
The system allows you to make that choice... then you have to live with that consequence.

So what you are saying is that variants that do not have all weapon type hardpoints are either nerfed with less range and/or cooldown for their weapons or nerfed with fewer effective skill points.

#352 Fox the Apprentice

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Posted 27 April 2017 - 10:01 PM

View PostYUyahoo, on 27 April 2017 - 01:00 PM, said:

Wall of text

Please use paragraphs. I'm genuinely interested in your opinion (I wouldn't be reading forums otherwise), but it is a pain to read posts like this.



View PostIron Buccaneer, on 27 April 2017 - 07:48 PM, said:

PGI should not expect all feedback to be positive. White Knighting is trolling and a lot of the people doing it on this thread have been really insulting about it. It's also far more counter productive when discussing things in testing than giving negative feedback.
[...]

So... because there are parts of the skill tree that I like, I'm suddenly trolling? People who don't side with your opinion are instantly trolls? Get real. Posted Image

I'm fine with the refund. I'm much more concerned about the complexity of the skill web. I'm glad an attempt is being made to increase TTK, though I wish the energy draw was refined more and more instead of being cancelled. I particularly dislike the requirement of having to purchase nodes I've already purchased (for re-spec).

View PostIron Buccaneer, on 27 April 2017 - 07:48 PM, said:

[...]
Oh. I am ecstatic that we don't have to buy three chassis to "master" a mech type now.

Me too!

Edited by Fox the Apprentice, 27 April 2017 - 10:01 PM.


#353 Iron Buccaneer

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Posted 27 April 2017 - 10:19 PM

View PostFox the Apprentice, on 27 April 2017 - 10:01 PM, said:

Please use paragraphs. I'm genuinely interested in your opinion (I wouldn't be reading forums otherwise), but it is a pain to read posts like this.




So... because there are parts of the skill tree that I like, I'm suddenly trolling? People who don't side with your opinion are instantly trolls? Get real. Posted Image




No but the people coming on here insulting people who post negative feedback as bitching and poor pilots ect are trolling. Posting positive feedback isn't White Knighting or trolling. Trying to shut down people who are posting negative feedback is.

Edited by Iron Buccaneer, 27 April 2017 - 10:19 PM.


#354 BLOOD WOLF

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Posted 27 April 2017 - 10:34 PM

View PostIron Buccaneer, on 27 April 2017 - 10:19 PM, said:


No but the people coming on here insulting people who post negative feedback as bitching and poor pilots ect are trolling. Posting positive feedback isn't White Knighting or trolling. Trying to shut down people who are posting negative feedback is.

What about the people offering no actual constructive feedback?

#355 Iron Buccaneer

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Posted 27 April 2017 - 10:36 PM

View PostBLOOD WOLF, on 27 April 2017 - 10:34 PM, said:

What about the people offering no actual constructive feedback?


Where is yours?

#356 BLOOD WOLF

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Posted 27 April 2017 - 10:41 PM

View PostIron Buccaneer, on 27 April 2017 - 10:36 PM, said:


Where is yours?

my what?

if you mean my "no actual constructive feedback?

First off, to "ask me where is mine" doesn't make sense. Second, go to the PTS feedback forum to listen to the comments people make on the tree. That is actually where PGI looks

Edited by BLOOD WOLF, 27 April 2017 - 10:46 PM.


#357 Iron Buccaneer

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Posted 27 April 2017 - 10:47 PM

View PostBLOOD WOLF, on 27 April 2017 - 10:41 PM, said:

my what?


Constructive feedback? What do you think is good about this system? What do you think it will add to the game? Why do you think it is worth while?

I think it is too complicated and is kind of an across the board nerf. I have other feelings about it but I really don't feel the need to point out every little thing. I've converted a few of my mechs on the test server and I've tried to drop with them but no one seems to be testing so....

Yay no more rule of three....

Make it simpler. Try not to nerf already below average mechs. How is that not constructive.

#358 BLOOD WOLF

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Posted 27 April 2017 - 10:50 PM

View PostIron Buccaneer, on 27 April 2017 - 10:47 PM, said:



View PostBLOOD WOLF, on 27 April 2017 - 10:34 PM, said:

What about the people offering no actual constructive feedback?

I asked you about the people offering no constructive feedback. Rather making threads pretending as if they can forecast PGI's financial future because of the new skill tree.

Since constructive criteria is your goal, can we just dismiss all the nonsense threads/post? That's a genuine question

Edited by BLOOD WOLF, 27 April 2017 - 10:52 PM.


#359 Meppoy

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Posted 27 April 2017 - 10:51 PM

Please, PGI, postpone this new skill tree for a month or two - we do can wait and you do need some time to make it decent. Now it's quite raw and rough. And I'm pretty sure that big bunch of people gonna leave this game for a while or forever if you'll install this new system as it exist on PTS right now. I gonna stay in any case because I love this game but it doesn't matter if me and everyone like me won't be able to get an enemy without 15-30 minutes waiting.

So please, hold on, improve it a bit more, use some community ideas and than we will be happy to meet the new skill system in the game. I'm begging you.

#360 BLOOD WOLF

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Posted 27 April 2017 - 10:55 PM

View PostMeppoy, on 27 April 2017 - 10:51 PM, said:

Please, PGI, postpone this new skill tree for a month or two - we do can wait and you do need some time to make it decent. Now it's quite raw and rough.

That didn't explain anything. Raw and rough, don't tell me anything about the actual tree.

And no, stop using the threat of leaving as a means to pressure them. Same trick used for ED won't work twice. The skill tree is a must.





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