Peiper, on 28 April 2017 - 04:41 AM, said:
The skill tree is designed to make meching more interesting. Allowing us to specialize our builds to our playstyle or to the role in which we use the ever-growing collection of toys we own. It's giving us options. It's giving us a bit of roles warfare (just a bit, don't get me started!). It's giving us a little more individuality. As far as PGI WANTING us to metamech, that's bullshizzle. Here's why:
1. We ALREADY metamech.
2. Metamechs HURT the game, and hurt variety. Why would PGI give us all these options if they all wanted us to play the same drop deck over and over? Granted, there may (will) be some adjustments as some builds prove themselves to be over or under powered, I reckon. Maybe quirks will still be used to even that out, probably. PGI wants us to spend time and money playing the game, trying out new mechs, buying new mechs, grinding away the hours.
I do not agree with you at all. Everybody contributes to the so called 'meta' however only the few which are better than others are ever given the label.
You say metamechs hurt the game and variety however I see nothing but the contrary.
From your statement it is unclear if you refer to competitive, Faction Warfare or Quick play so I draw my argument from quickplay as that is where the majority of players play.
I do not play metamechs for personal reasons but there is nothing wrong with them if anything they drive variety and innovation among the community like an arms race. Lots of people playing snipers? You could consider taking a fast locust into quick play or a brawl mech to out DPS them at close range. (maps and play style permitting)
You say the skill tree is designed to make 'meching' more interesting but I don't understand what you mean by that or the fact that somehow metamechs hurt variety.
Do you want 24 mechs in a match to be a different chassis with different builds from each other?
Is 'variety' simply frankenmeching?
Also at which point does frankenmeching turn into the meta if that is the 'variety' you seek?
Metamechs are there for some players who wish to test themselves against others who are considered good players and to see where a player stands in relation to those players. If all the mechs are meta it means there is no excuse for a persons failing other than their own ability to which they can reflect and improve upon when they find out what they are doing wrong.
If 'variety' is defined in some way which makes metameching impossible, players would simply do what they have for years which is blame either the mech for being bad, one mech being to strong or the weapons which the mech uses based off of tech group. (that is not to say that the tech groups are equal)
I have a lot of questions which I can never find the answer to because the people whom disagree with 'meta' can never give a definitive answer for what they are looking for. I have not played with the new skill tree at all therefore I have no comment on how things will change with its implementation but the 'meta' will always exist and a few prominent mech will come to power based on the landscape of the game but 'variety' as I see it is the meta because out of the 24 players I see in a game maybe 4 - 6 at a high estimate have a meta mech which is only 25% of a match at best, the rest are simply what the player feels like playing.
So again please define 'interesting' and 'variety' in relation to MWO.