My reaction to the new skill tree was :
"HOLY F****** **** WTF BBQ so MANY NODES WUT DO I CHOOSE OMFG ITS SO UGLY FFS WHY MY CLICKS DON'T CLICK THE INTERFACE IS SO UNRESPONSIVE SO MANY NUMBERS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH???!!!11!1!!1!"
It took me 20min to figure this out, now I can respec a mech in more or less 10min. That gave me the opportunity to revisit all my old mechs for the past week. The things is that new system ask the player to make compromises. For my Direwolf, I had to choose between maxing armor (just to gain 10 armor point), or put point into mobility for not being too vulnerable to those pesky lights.
Overall, I didn't felt that my usual mechs were underperforming since the update (I am a filthy clanner btw).
That's probably because the benefit of the skills aren't that game-changing, as before, it's just passive little percentage most of the time.The most important one being for me the "weapon heat reduction" nodes and "speed tweak"
That really depend of the mech I am piloting ; primarily Kitefoxes, Novas, Supernovas, Direwolfs, Warhawks (All very hot mechs
).
And yeah, definitely a good thing to be
finnaly able to skill one mech without having to possess 3 variants !! I've despised this idea since day one like "WTF i must possess 3 variant and have only
4 mechbays"
.
It's not like having new weapons or game mechanics (that will come with the civil war update), the core gameplay loop still unchanged, same old 12v12 combats with the same Deathball and lemmings tactics (at least on quick play). I feel that the whinning contest on this thread is a bit out of proportion really.
Now I am glad my nova is now able to climb the HPG walls with the maxed jumpjet tree.
Edited by Valer, 26 May 2017 - 03:35 AM.