50 50, on 26 April 2017 - 04:25 AM, said:
You can use those extra points to unlock additional nodes so that if you happen to decide later on that you want to re-allocate, you don't need to spend the initial c-bill/xp cost to unlock, only the xp cost to allocate... which you might have a ton of general xp for anyway.
By having a lot of modules you do have the advantage over a player who didn't make those investments in that you will be able to 'change your mind' a lot more for minimal cost or straight up master a brand new mech you buy. You will make some savings due to already having the points at hand to unlock the nodes on any mech straight away.
It's a trade off and compromise to what was in PTS1.
Most of my mechs have over 200.000xp and i have lots of gxp.
Dont need more then the inital 91 skillpoints i will get,
for respecs i have lots of xp/gpx and will get more if i play,
i dont need gsp.
So tell me, what can i do with all the gsp left?
And if i respec with them, what can i do with all the xp and gxp?
The only use for module refund gsp i found is to remember me to go full cheapskate in the future.
Edited by Kroete, 26 April 2017 - 04:40 AM.