Paladin1, on 14 December 2011 - 05:57 AM, said:
I realize that this is a game, but the quickest way to make this game suck is to let everyone have access to all the different `Mech designs. That's not how it works in canon and that's not how things work in real life. You're not going to see a Russian force fielding an M1A2 Abrams and you shouldn't see a Marik force fielding a full lance of PNT-9R Panthers. If you do, there's something wrong.
Yeah, but something to keep in mind is that a lot of the pre-3050 TRO 'Mechs were Star League Era designs; many were in widespread use throughout the inner sphere, so even if they are not produced in a given Successor State, their appearances in those armies would be probable. It's like Khazakstan, Ukraine, and Belarus all fielding the T-80 after the break-up of the soviet union. Some designs, such as the Annihilator, Firefly and Flea should be left out completely, given their utter rarity.
Paladin1, on 14 December 2011 - 06:10 AM, said:
I'd like to offer the following counters to your arguments.
1.) While I agree that there's a certain level of risk of disrupting the RP element of the game by this, I don't think it's so great as to truly cause a problem and here's why. While each House does have it's own designs, by and large each of the five Houses use a large portion of the same designs with only a small number of designs actually being faction specific to the point of being exclusive. Yes, there are faction exclusive designs, but they aren't usually designs which can't be substituted with something else with little to no loss of overall unit effectiveness.
2.) Yes, those players who don't side with a particular House will not have access to those faction exclusive designs, but on the other side, they will have access to their own faction specific designs. Life is about making choices and dealing with the ramifications of those choices, why shouldn't MWO be any different?
3.) While I don't disagree that this could lead to a large portion of Merc units in the game, there are limitations to even what a mercenary unit could expect to salvage or buy from their employers. Yes, a mercenary could possibly visit all five Houses and acquire the designs that they want, but by the same measure a House unit could just as easily raid those same factions for salvage and achieve the same results.
In short, yes there are pros and cons to each side of the House/Mercenary coin but that's just part of the BT Universe. You might not have access to what you want immediately, but you can always raid for it.
My concern with this section is the term "house exclusive". If you mean that houses would only have access to 'mechs that are being produced by canon in this time frame, I totally disagree. In this time frame, Capellan production is still a mess (no assault 'mechs; the heaviest in production are 70 ton Cataphrachts. The Capellans don't even have factories to make Catapults anymore, as these fell into Davion hands during the 4th Succession War).
I think your strongest point is 3, in that there should be some kind of metagame system which allows factions to capture factories, thus allowing their players to buy certain 'mechs. I would build upon this, by allowing all players to buy any mech, but making it more costly to do so. This way the diversity of 'mechs is represented, but their numbers are kept in check.
In principal, I agree with just about everything you said, but I'm worried about alienating more casual elements.
EDIT:
Skwisgaar Skwigelf, on 14 December 2011 - 06:31 AM, said:
I would also like to see rarity by weight class. Everybody should be able to run a light or medium but heavies should be somewhat uncommon and assaults should be pretty rare. That way you don't see everybody and their brother running a whole company of 100-tonners (sorry Steiner).
Stongly agree. Hopefully the devs have a good system.
Edited by Hayden, 14 December 2011 - 06:36 AM.