They've clearly learned nothing.
We went over this last time - we don't need 91 shades of grind in a skill maze. GRIND is NOT CONTENT.
All they need to do is create a handful of roles - things like; Brawler, Fire Support, Scout / Stealth, and Skirmisher - with about 20 skills in each role with no gated skills - pick whatever you want. You pick 1 role per mech and 12 skills active at any given time, and that's it. You can eventually unlock all roles and skills, and there's no respec cost for changing them, but you can't have them all active at any time. Finally, display the role on a given mech on your team next to it when you press "Tab" to see your team.
Amazing - instant "role warfare" and more useful team information to plan your battles.
But this would be too easy, and somebody at PGI is in love with the tangled skill maze grindfest, probably thinking they'll earn a ton of money from people buying premium time to regrind their mechs or some crap. It's not going to happen.
CapperDeluxe, on 26 April 2017 - 05:41 AM, said:
But didn't Diablo II let you just increase a single skill node beyond just one point? That way it didn't look like a large mess of a tree like we have here.
Yes, it did, but that game dates from about 2000, and PGI isn't there yet in game development terms. Give them 10 years or so.
Edited by oldradagast, 26 April 2017 - 02:56 PM.