Ruar, on 26 April 2017 - 02:11 PM, said:
My Enforcer felt the same on test as it does on live.
And I never said the medium should be equal terms as the assault. I said there are times when a medium should be able to out maneuver an assault in order to gain an advantage. At the same time the assault has advantages over that medium.
Battletech is not designed around the idea that the bigger the mech the better. It's designed around the idea of group based warfare where different mechs fill different roles and terrain, weapon selection, group makeup, and coordination all combine to shape the battlefield.
If the medium is able to sneak up behind an assault then it should be a serious problem for that assault. Currently on live the assault just turns around faster than the medium can circle. The medium should be rewarded for getting in behind the assault the same way the assault should be rewarded for using it's superior firepower to cripple the medium before it can close the gap.
Sneaking up on an assault and double teaming an assault are different than being able to run fast enough to get behind an assault and stay there. The first two require skill and patience, the latter is an advantage inherent in mech design. The first two: Yes, the last: No. If an opponent gets behind an assault then it shouldn't be a death sentence. Two mediums working in tandem to out flank an assault is one thing, making mediums faster to the point that a single medium can get behind and stay behind an assault is another.
I agree that different mechs should fill different roles, I just don't see how this changes anything for the better. Assault pilots already get out maneuvered by lights and mediums.
Edited by Katastrophe Kid, 26 April 2017 - 03:58 PM.