Optimal Use Of Skill Points
#1
Posted 26 April 2017 - 11:13 AM
#2
Posted 26 April 2017 - 11:22 AM
They really need to go linear and get rid of these interlocked nodes. If you want radar dep to cost 12 nodes then just make it 12 nodes long on it's own branch and leave five nodes out there for other options. Having gates just means everyone will end up with the same rough skill layout.
#3
Posted 26 April 2017 - 11:28 AM
Example: Give sensors higher impact nodes with what exists in the tree currently compressed into 20 nodes, and you can only select 5.
#4
Posted 26 April 2017 - 11:48 AM
#5
Posted 26 April 2017 - 11:52 AM
#6
Posted 26 April 2017 - 12:27 PM
mycroft000, on 26 April 2017 - 11:52 AM, said:
we already have the UI for what I would consider the perfect way to select nodes. The pilot skill tree. each of thses items would be a different button. radar derp lvl 5 instead ofo 5 nodes. It's nice and tight no problem with unwanted nodes. Instead of cooldown, range micellaneous, it would be auxillary,, sensor, operations, mobility, firepower. similar items gouped together so alll the laser related ityems in one section, balistis in another. Auxillary would have UAV, Narc, coolshots
#7
Posted 26 April 2017 - 12:38 PM
Edited by Quicksilver Kalasa, 26 April 2017 - 12:39 PM.
#8
Posted 26 April 2017 - 12:43 PM
#9
Posted 26 April 2017 - 12:45 PM
mycroft000, on 26 April 2017 - 12:43 PM, said:
Seismic is a goto module sure, but UAVs require less investment and provide great utility that seismic just doesn't provide in those situations. As an assault or light, UAVs can be more useful. Medium/heavies may go the seismic route instead, but we will see.
Radar derp is another nice to have because of the ping that tells you you were spotted, but you can live without it. It's simply a nice to have and not an essential to have like UAVs and cool shots can be (mobility as well is immensely useful).
Edited by Quicksilver Kalasa, 26 April 2017 - 12:47 PM.
#10
Posted 26 April 2017 - 12:53 PM
Quicksilver Kalasa, on 26 April 2017 - 12:45 PM, said:
Radar derp is another nice to have because of the ping that tells you you were spotted, but you can live without it. It's simply a nice to have and not an essential to have like UAVs and cool shots can be (mobility as well is immensely useful).
Radar and seismic really depends on playstyle. An assault that stays with the group and near cover doesn't really need radar dep much. A medium running the edges and sniping/skirmishing will need radar dep to let them get back to cover.
Constantly on the move? Seismic has limited value. Constantly standing still to shoot? Seismic just became important to warn of lights sneaking up behind.
Personally I put radar dep on everything because I'm always moving around and constantly using terrain to mask LOS even if it doesn't actually provide LRM cover. If I didn't have radar dep I would be taking volleys of missiles while I'm working the flanks.
#11
Posted 26 April 2017 - 01:03 PM
Ruar, on 26 April 2017 - 12:53 PM, said:
UAVs can be just as important, you can generally tell when it's going to happen. If no one has seen the lights in a while and you know they have lights, it always helps to poop a UAV just in case. Good lights know how to avoid seismic when jumping on a mech standing still as well (they jump from outside the seismic range and shoot you before they land). UAV's also help notify everyone that lights are on you since it puts them on radar for everyone to see.
Edited by Quicksilver Kalasa, 26 April 2017 - 01:03 PM.
#12
Posted 26 April 2017 - 01:05 PM
Quicksilver Kalasa, on 26 April 2017 - 01:03 PM, said:
UAVs have limited time while seismic is always there.
That said, it's great to have choices. If only the skill tree promoted choice instead of forcing people to conform to cookie cutter layouts.
#13
Posted 27 April 2017 - 12:55 PM
#14
Posted 27 April 2017 - 03:24 PM
Armour= mandatory as below
Agility: The same for most of my fast mechs but for my heavies I dropped everything after level 4 down (get back 10 for firepower)
Mech operations: Almost mandatory
Sensor System: This one changes a bit for me depending on the build and play style for the mech.
For ECM or sniper mechs: drop the radar derp and seismic (5 nodes gained back) and put them into Enhanced ecm or Advanced zoom ( i still like this for my triple ER large laser builds to pinpoint shots)
For LRM builds rearrange slightly to give more target retention.
Anything left over gets dumped into the firepower build or some extra consumables slots.
#15
Posted 27 April 2017 - 03:25 PM
Quicksilver Kalasa, on 26 April 2017 - 12:38 PM, said:
B-b-b-b-but I need my Seismic Wallhack crutch.
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