I am the generic PUG player you all know/loathe. I jump in for a little bit of time for an evening. I have a stable of mechs that I setup months or years ago, and tinker with very little.
I have no interest in joining a group. I have no interest in competitive play. I want to jump in on a quick match, go pew-pew, and have fun with my giant stompy robot. I am not tinkering with my mechs, I'm playing.
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This tree is FUN KILLING. I don't want to think about optimizing 5000 things. Faced with the choice of doing that, or playing something else.... I'm gonna buy Titanfall 2 and be done with it. Seriously.
This has to simplified for people like me. Either pull mech modules out and simplify the tree, make it into less choices that are less granular, or something else. This... behemoth is just too much for a casual like me.
If this MUST be kept... at least make some basic path templates we can pick from. Aka - want a fast scout mech, click on me and i'll auto select appropriate skills here. Want a brawler? Click on me and I'll give you more survivability and short range weapon skills here.
Please give me an option to play this game with out thinking too hard. Somehow. Please think of the PUGers!


Tree Needs To Be Simplified Or Predefined Paths Setup For Casual Players (Like Me)
Started by irony1999, Apr 26 2017 01:05 PM
8 replies to this topic
#1
Posted 26 April 2017 - 01:05 PM
#2
Posted 27 April 2017 - 01:26 AM
well, for casuals they could make some preset skill settings so they don'T have to handle that all and the tree automatically slowly unlocks these pathes..
#3
Posted 27 April 2017 - 02:13 AM
Yes presets are nice things.
But if you want to play like Titanfall, just use Trial mechs and don't bother with Loadouts or Skills at all.
I think tinkering in the mechlab AND tinkering in the skill tree is half the fun of experimenting in the game.
If you like tinkering in the mechlab, but not the skill tree, I don't believe there is a reason why, but feel free to just don't use skills, (or just put everything in survival and mobility).
If you don't like either, just play the trials (they are quite optimized nowadays)
But if you want to play like Titanfall, just use Trial mechs and don't bother with Loadouts or Skills at all.
I think tinkering in the mechlab AND tinkering in the skill tree is half the fun of experimenting in the game.
If you like tinkering in the mechlab, but not the skill tree, I don't believe there is a reason why, but feel free to just don't use skills, (or just put everything in survival and mobility).
If you don't like either, just play the trials (they are quite optimized nowadays)
#4
Posted 27 April 2017 - 03:51 AM
Sorry OP, Russ has spoken.
This here game that you think is about playing "pew, pew" with your stompy robot, is in fact not about stompy robots. This is no mere "game", but rather an elite meeting ground for the most competitive of e-sports participants to hone their skills. In such a place there is no room for your laid back, casual form of "play". We may have stompy robots as proxies, but this "game" (as you call it) is about thorough study to gain specialized understanding down to the millisecond of a mechs performance characteristics. Its about maintaining your ninja like hand-eye coordination at all times. Its about dedication to a training regimen that makes an NFL work out program look like a stroll in the park. This is e-sports and it is not for the mere after work gamer, it is for only the most hardcore of competitors...we don't "play" here. This is hard core mode baby and if you can't handle it...well maybe you aren't cut out to be a competitive mechwarrior.
Too much sarcasm? Too over the top? Sorry. But I kinda get the feeling that this is what some folks really think this game is about.
This here game that you think is about playing "pew, pew" with your stompy robot, is in fact not about stompy robots. This is no mere "game", but rather an elite meeting ground for the most competitive of e-sports participants to hone their skills. In such a place there is no room for your laid back, casual form of "play". We may have stompy robots as proxies, but this "game" (as you call it) is about thorough study to gain specialized understanding down to the millisecond of a mechs performance characteristics. Its about maintaining your ninja like hand-eye coordination at all times. Its about dedication to a training regimen that makes an NFL work out program look like a stroll in the park. This is e-sports and it is not for the mere after work gamer, it is for only the most hardcore of competitors...we don't "play" here. This is hard core mode baby and if you can't handle it...well maybe you aren't cut out to be a competitive mechwarrior.
Too much sarcasm? Too over the top? Sorry. But I kinda get the feeling that this is what some folks really think this game is about.
#5
Posted 27 April 2017 - 04:32 AM
There should be something like presets, great thing for beginners. You could have a drop down menu where you could just choose options like "standard laser mech", "srm brawler", gauss+ppc, lrm support etc., and the recommended nodes would get highlighted so a newbie knows how to skill up in at least semi-viable way.
#6
Posted 27 April 2017 - 05:59 AM
If you want such a setups its fine with me, but i want to do everything by myself. This is the only reason why i still play this game for me the most fun is in mechlab not in the field.
Edited by - Pestilence -, 27 April 2017 - 12:35 PM.
#7
Posted 27 April 2017 - 06:54 AM
- Pestilence -, on 27 April 2017 - 05:59 AM, said:
If you want such a setups its fine with me, but i want to do everything by myself. This the only reason why i still play this game for me the most fun is in mechlab not in the field.
Alas, respec costs are going to put a damper on your mechlab fun, real quick.
As to Prof. RJ Gumby's proposal, I would like something as simple as a cut and paste function. Or perhaps a saved favorite tree function (maybe give us 4?), whereby we create a node-ed out tree and then for a "ballistics build" or "jump sniper" or whatever and we can save that tree and then with a click (or three) apply that saved tree to a subsequent mech and then tweek it as desired; and then permenantely save it for that mech. Ought to save about 80 or so clicks and a lot of time.
Edit: geezus the typos!
Edited by Bud Crue, 27 April 2017 - 08:51 AM.
#8
Posted 27 April 2017 - 08:32 AM
Simplify the tree, much better suggestion!
#9
Posted 27 April 2017 - 09:08 AM
Ok so we all know that the only reason anyone takes any points in any tree is for the skills near the bottom of the tree, so why not allow people to just click on the skills the want (usually the ones at the bottom) and then the damn thing can auto populate the most efficient path to unlock those skills. This would at least significantly reduce the number of clicks that any one person needs to make to kit out their mech.
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