Due to the non-linear arrangement of the Tree, subsequent investments in other Nodes becomes much more cost efficient. While maxing either Cooldown or Heat Gen requires an investment of around 28 Nodes, proceeding to max both of those Skill types only requires 11 additional Nodes. This works toward our goal of a greater degree of give and take within the Skill system through specialization."
This is the problem. The idea that if you get X you get Y cheaper.
this idea means placing things you might want behind things that might be useless (ballistic skills on a laser mech).
Yes it is nice idea but it is not practical or desirable.
It also reduces the give and take because why would you take X or Y alone when X& Y is the most efficient option.
If you drop this idea then you can ave linear trees. Which is what everyone wants.
Edited by Greyhart, 27 April 2017 - 01:59 AM.