Tried skilling my BJ2, my LL have a reach of almost 600m and the JJ are a little bit more agile than Live.
Would love it if they replace the missile crit skill with missile damage increase instead.
3
Tested The Skill Tree?
Started by Shifty McSwift, Apr 27 2017 05:35 AM
46 replies to this topic
#41
Posted 27 April 2017 - 09:42 PM
#42
Posted 27 April 2017 - 09:47 PM
xengk, on 27 April 2017 - 09:42 PM, said:
Would love it if they replace the missile crit skill with missile damage increase instead.
Oh please god nooooooooo. Where is that steve carrel meme!??!
I mentioned adding ppc splash increase because it isn't a direct damage increase, with missiles that is hard to do without breaking them and/or making those skill nodes the most important in the whole game. Missiles I think benefit most from velocity and spread bonuses, and those work for the trees much better.
#43
Posted 27 April 2017 - 11:05 PM
My SRM Griffin and MadDog on the PTS are downright brutal killers with all those beautiful critchances on their SRMs, and pretty effective too .
P.s.: Those AMMO buffs you can take ... kekekeke (MDD carries 8 tons ammo which equals 960 missiles^^). With those you can ditch the odd 1 or 2 tons of ammo and have some more headroom for other improvements . Lovely
P.s.: Those AMMO buffs you can take ... kekekeke (MDD carries 8 tons ammo which equals 960 missiles^^). With those you can ditch the odd 1 or 2 tons of ammo and have some more headroom for other improvements . Lovely
#44
Posted 27 April 2017 - 11:10 PM
The Shortbus, on 27 April 2017 - 11:05 PM, said:
My SRM Griffin and MadDog on the PTS are downright brutal killers with all those beautiful critchances on their SRMs, and pretty effective too .
P.s.: Those AMMO buffs you can take ... kekekeke (MDD carries 8 tons ammo which equals 960 missiles^^). With those you can ditch the odd 1 or 2 tons of ammo and have some more headroom for other improvements . Lovely
P.s.: Those AMMO buffs you can take ... kekekeke (MDD carries 8 tons ammo which equals 960 missiles^^). With those you can ditch the odd 1 or 2 tons of ammo and have some more headroom for other improvements . Lovely
That's also cool. The extra ammo allows you to save tons,
#45
Posted 27 April 2017 - 11:15 PM
BLOOD WOLF, on 27 April 2017 - 11:10 PM, said:
That's also cool. The extra ammo allows you to save tons,
Egg-sack-tly, Bloody
I transformed both my GRF and the MDD into something very worthwhile to have if youre into knife-fighting and literally tearing apart stuff
Boating is a tiny bit better on PTS, go and test it .
#46
Posted 28 April 2017 - 06:26 AM
i broke down (. im installing pts so that i dont lose currencies testing when it goes live.
#47
Posted 28 April 2017 - 09:20 AM
I am now up to 11 of my Mechs Mastered and tested. The Skill Tree could certainly be better refined and have less SP and nodes but I can now completely Master a Mech in under five minutes. No two of my Mechs are exactly the same even though I have two sets of duplicate variants that are Mastered. It actually probably took me almost as long to find my modules and equip them for each Mech that I want to use as it currently does to Master a Mech.
My overall impression of the Mastered Mechs is that there is not much change from the LIVE versions. Certainly nothing that is going to cause me any trouble while piloting them. A couple (Kodiak and Stormcrow) are noticeably slightly less agile and most of the Mechs are a little less heat efficient. I have to be a bit more cognizant of my heat threshold now.
I have not tested any IS Mechs because I only own 6 and they were all free. Because I have never driven them on LIVE, I would have nothing to compare them to by leveling them on PTS so I have not bothered with it. Some of my Clan Mechs lost quirks due to the new ST but I have been able to bring them back close to their former level with the skill nodes that are available.
My overall impression of the Mastered Mechs is that there is not much change from the LIVE versions. Certainly nothing that is going to cause me any trouble while piloting them. A couple (Kodiak and Stormcrow) are noticeably slightly less agile and most of the Mechs are a little less heat efficient. I have to be a bit more cognizant of my heat threshold now.
I have not tested any IS Mechs because I only own 6 and they were all free. Because I have never driven them on LIVE, I would have nothing to compare them to by leveling them on PTS so I have not bothered with it. Some of my Clan Mechs lost quirks due to the new ST but I have been able to bring them back close to their former level with the skill nodes that are available.
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