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Tested The Skill Tree?


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#41 xengk

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Posted 27 April 2017 - 09:42 PM

Tried skilling my BJ2, my LL have a reach of almost 600m and the JJ are a little bit more agile than Live.
Would love it if they replace the missile crit skill with missile damage increase instead.

#42 Shifty McSwift

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Posted 27 April 2017 - 09:47 PM

View Postxengk, on 27 April 2017 - 09:42 PM, said:

Would love it if they replace the missile crit skill with missile damage increase instead.


Oh please god nooooooooo. Where is that steve carrel meme!??!

I mentioned adding ppc splash increase because it isn't a direct damage increase, with missiles that is hard to do without breaking them and/or making those skill nodes the most important in the whole game. Missiles I think benefit most from velocity and spread bonuses, and those work for the trees much better.

#43 B0oN

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Posted 27 April 2017 - 11:05 PM

My SRM Griffin and MadDog on the PTS are downright brutal killers with all those beautiful critchances on their SRMs, and pretty effective too .

P.s.: Those AMMO buffs you can take ... kekekeke (MDD carries 8 tons ammo which equals 960 missiles^^). With those you can ditch the odd 1 or 2 tons of ammo and have some more headroom for other improvements . Lovely :)

#44 BLOOD WOLF

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Posted 27 April 2017 - 11:10 PM

View PostThe Shortbus, on 27 April 2017 - 11:05 PM, said:

My SRM Griffin and MadDog on the PTS are downright brutal killers with all those beautiful critchances on their SRMs, and pretty effective too .

P.s.: Those AMMO buffs you can take ... kekekeke (MDD carries 8 tons ammo which equals 960 missiles^^). With those you can ditch the odd 1 or 2 tons of ammo and have some more headroom for other improvements . Lovely Posted Image

That's also cool. The extra ammo allows you to save tons,

#45 B0oN

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Posted 27 April 2017 - 11:15 PM

View PostBLOOD WOLF, on 27 April 2017 - 11:10 PM, said:

That's also cool. The extra ammo allows you to save tons,


Egg-sack-tly, Bloody :)
I transformed both my GRF and the MDD into something very worthwhile to have if youre into knife-fighting and literally tearing apart stuff :P
Boating is a tiny bit better on PTS, go and test it .

#46 Napoleon_Blownapart

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Posted 28 April 2017 - 06:26 AM

i broke down (. im installing pts so that i dont lose currencies testing when it goes live.

#47 Cy Mitchell

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Posted 28 April 2017 - 09:20 AM

I am now up to 11 of my Mechs Mastered and tested. The Skill Tree could certainly be better refined and have less SP and nodes but I can now completely Master a Mech in under five minutes. No two of my Mechs are exactly the same even though I have two sets of duplicate variants that are Mastered. It actually probably took me almost as long to find my modules and equip them for each Mech that I want to use as it currently does to Master a Mech.

My overall impression of the Mastered Mechs is that there is not much change from the LIVE versions. Certainly nothing that is going to cause me any trouble while piloting them. A couple (Kodiak and Stormcrow) are noticeably slightly less agile and most of the Mechs are a little less heat efficient. I have to be a bit more cognizant of my heat threshold now.

I have not tested any IS Mechs because I only own 6 and they were all free. Because I have never driven them on LIVE, I would have nothing to compare them to by leveling them on PTS so I have not bothered with it. Some of my Clan Mechs lost quirks due to the new ST but I have been able to bring them back close to their former level with the skill nodes that are available.





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