Nice try Grim. I noticed there wasn't the third option...NOT THIS SKILL TREE AT ALL. I wonder, how would the voting results look then? I think PGI has ground down the majority of these voters and they just want it to be over by any means.
I just looked at the game on PTS. After looking at the UI, and feeling more and more depressed the longer I looked at it (because I don't want to leave this game, and I feel this may be the last straw) I said "alright, lets give it a chance." So I held my nose and jumped into the hot mess of 91 nodes. I really was hoping as I went through rebuilding one of my favorite mechs that I would see it wasn't that bad. About half way through, I quit the game out of frustration. Just like I was afraid of.
For starters, the nodes I want are all over the place. And are too hard to find and too easy to miss because they are mixed in with all the other nodes. Nodes that are useless to my build that I don't care about and I'm forced to take (I know this is by designed, and it stinks Russ!)
I was excited, at first like everyone else, when the new skill tree was announced in December. But then I remembered. This is PGI doing this, headed by Russ, a guy who doesn't understand what the community wants and what make this game fun. I was hoping it would turn out right. But I knew deep down, judging from the other PGI/Russ screw-ups, PGI would find a way to screw this up too. Looks like I was right. I know this is not the final go-live version, but you all know the go-live will be very close to this steaming pile of confusing, frustrating, disorganized BS.
And 91 nodes?!! Why stop there? Make it 1000 nodes why don't you! The more nodes the better by PGI logic.
Here's what would make this work better...for everyone (for PGI less salt, animosity, and maybe more money. For the players/customers more fun and mech building control.)
- Consolidate the nodes. Cut the number of nodes
at least in half. As another poster said somewhere else, this skill tree is way too granular with far too many nodes. It will also make finding the nodes we want easier and cut the frustration, and salt levels.
- Make the skill tree linear. And stop coming up with excuses not to do it. Solahma has done the work for you. Just copy and paste. Easy! Also it makes for a much cleaner looking and far more organized UI too.
- Stop trying to force us (your paying customers) into your idea of how our mech should be built. Stop trying to tell us what we should want (that only works for Apple and you anit selling iPhones.) Try to
listen to what the community (your paying customers) is saying what we want.
Now, I know
none of this will ever happen. I know PGI/Russ will plow ahead with their grand idea of how it should be and implement this poison pill. I really do hope for this games sake, and more so for the helpless employees under the decision makers at PGI, that I really am in the minority.
We will see very soon.
Edited by Dollar Bill, 27 April 2017 - 09:53 PM.