EasyPickings, on 26 April 2017 - 03:50 PM, said:
You're not supposed to unlock every single one available on the tree - unless you have a multi-weapon mech (missiles, ballistics, and lasers).
But that is what you HAVE to in order to reach every node of a specific skill ... that is exactly the kind of rubbish we are criticizing, for you to obtain all cooldown skills, for example, it should not require you to also unlock skills you don't want and which are potentially useless for the current mech due to hardpoint restrictions.
EasyPickings, on 26 April 2017 - 03:50 PM, said:
The number of different places that things like heat efficiency are put is to allow those who only have a single type of weapon to unlock a reasonable amount of that item. That's why these trees are so big, so that each branch has all of the common options, like heat, range, etc.
The current "tree" is an utter mess and highly convoluted, a skilltree should never force you to take skills that have no benefit to you and which you actually don't want to take in the first place. Instead of this bloated mess they could simply offer each skill in a linear fashion and for each additional node that you want to unlock you have to pay an increasing amount of points so that maxing a skill takes roughly the same amount of points it would currently take.
BAM, same amount of points needed to invest and no messy confusing giant blob of interconnected nodes that makes your eyes bleed.
EasyPickings, on 26 April 2017 - 03:50 PM, said:
You don't have to unlock everything to get the benefits.
Actually you pretty much have to, because each node gives you such a ridiculously tiny stat boost that without aquiring at least a large majority of a skill it is utterly pointless to take it at all. Just look at the cooldown skill, 0,7% for each node, we are talking milliseconds of reduced cooldown for each node, only all/most added together have any tangible effect.
Edited by El Rizzo, 26 April 2017 - 04:09 PM.