Khobai, on 01 May 2017 - 12:50 AM, said:
not really. theres almost no clan mechs with "strong" armor/structure quirks.
Mist Lynx: +10 LT/RT structure, +24 LA/RA armor, +12 LL/RL structure
Kit Fox: +10 LT/RT structure, +20 LA/RA armor, +14 LL/RL structure
Adder: +12 LT/RT structure, +6 LA/RA structure, +16 LL/RL structure
Ice Ferret: +11 RT/LT structure, +14 LA/RA structure, +11 LL/RL structure
Mad Dog: +7 to +21 LT/RT structure
Linebacker: +11 CT armor, +11 LT/RT armor, +8 LA/RA armor, +15 LL/RL structure
Summoner: +11 CT structure, +11 LT/RT structure, +11 LA/RA structure, +15 LL/RL structure
Orion IIC: +12 CT armor, +12 LT/RT armor, +6 LA/RA armor, +8 LL/RL armor
Gargoyle: +12 CT structure, +17 LT/RT structure, +26 LA/RA armor, +8 LL/RL structure
Warhawk: +11 CT structure, +18 LT/RT structure, +21 LA/RA structure, +9 LL/RL structure
Highlander IIC: +15 CT structure, +10 LT/RT structure, +8 LA/RA armor, +10 LL/RL structure
Supernova: +10 CT structure, +10 LT/RT structure, +8 LA/RA armor, +10 LL/RL structure
KDK-2, KDK-4, Spirit Bear: +15 CT structure, +5 LT/RT structure, +10 LA/RA structure, +10 LL/RL structure
Mad Dog is arguable, as it has to sacrifice all torso missile hardpoints to gain +21 LT/RT, but that will be more viable in August when it gains another 3E energy arm, allowing it to boat 3 energy weapons in each arm (eg, cookie cutter clan laser vomit of 2x Large Pulse + 4x ER Medium).
Khobai, on 01 May 2017 - 12:50 AM, said:
Yeah except none of those are really strong armor quirks. A lot of those mechs dont even get extra CT armor/structure.
Or the Kodiak... it has a couple variants that get +15 structure to one single location. Thats not even close to being a strong quirk. Its only one location.
Theyre mediocre quirks at best compared to what IS mechs like the Atlas get. Atlas gets like +25-30 to every single location. IS quirks armor/structure quirks are way better than what Clans get. period.
Only a handful of mechs like the Atlas get armor/structure quirks anywhere near that strong.
The vast majority of IS mechs have quirks comparable or worse to those listed above for Clan mechs.
Pr8Dator2, on 01 May 2017 - 12:51 AM, said:
You're a clanner, why are you even complaining? LOL!
Because I prefer a balanced game. Why? Because such a balanced game has far greater variety, reducing boredom.
Aside from that, the claim that IS benefits more from the survival tree really isn't true.
Eg, compare the AS7-D Atlas to the Dire Wolf, both 100 ton mechs.
Dire Wolf has 62 CT structure and 124 CT armor, for 186 total CT hit points.
Atlas has 62 CT structure and 155 CT armor, for 217 total CT hit points.
As such, the Atlas -D has 31 hitpoints more than the Dire Wolf, or 16.67% advantage.
If both mechs max out the armor/structure skill nodes in the Survival Tree, they both gain +25% structure and +10% armor.
Dire Wolf goes from 62 CT structure to 77.5, and 124 CT armor to 136.4, for a total of 213.9 hit points, a 15% gain.
Atlas goes from 62 CT structure to 77.5, and from 155 CT armor to 170.5, for a total of 248 hit points, a 14.29% gain.
As a result, the Atlas -D has 34.1 more hit points than the Dire Wolf, or 15.94% advantage. It's percentage advantage in CT hit points has actually gone
down.
Edited by Zergling, 01 May 2017 - 01:18 AM.