MischiefSC, on 28 April 2017 - 06:27 PM, said:
Would have no problem with that. The skill tree in a lot of ways seems to be about rolling back years of power creep. However it's adding a cbill sink and extending the XP grind significantly so I'm not sure if that's worth it to PGI.
Armor quirks, being a % thing, are of dubious value though. Probably the consumable stuff.
Then again just getting the heat gen stuff in weapon tree is just about worth it on an ACH. I'd have to see if it equated to enough to make it worth the cost. A couple coolshots or being able to carry like 4 UAVs though? That I'd take on an ACH all day over sensor quirks and such.
4 UAVs. Mmmmm.....
Armor nodes would be more worthwhile if, instead of being a percentage boost to the armor you have allocated, they were a percentage boost to the maximum potential armor per location that gets applied regardless of how much you have installed. So it's +3 points per leg, for example, no matter how many I've installed out of the original allotment.
Then I really wold consider durability, even for a Locust.
El Bandito, on 28 April 2017 - 06:42 PM, said:
Yes, and I thought two strikes per mech was removed for a reason. And yet here we are. All because PGI wanted bigger C-Bill sink.
To be fair, they also thought the BJ-1X was power creepy as hell in 2015 configuration, and now we have the HBK-IIC. They also said no to >4x MGs on Lights...but we're about to get 8x on a Mist Lynx and 6x on an ACH.
Crazy times!