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First Looks At Some Of The Civil War Mech Models


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#81 Bishop Steiner

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Posted 28 April 2017 - 07:38 PM

View PostMoonlight Grimoire, on 28 April 2017 - 07:36 PM, said:


it is firing a laser from the can under the lens which rotates and pivots. Oh, and it will generate heat, in lore it is a small laser chained to a targeting computer. IS it is 1.5 tons for 2 slots, Clan it is 1 ton and 1 slot.



I knew it would be pretty bad, slower than the adder, bigger than it, standing taller than the adder in all likelihood. Nostalgia buy, nothing else, easy to justify for the price for me. I'll derp around in it, hope I find something fun with it like I ended up having with the Phoenix Hawk 1b. But, good chance I won't and that's fine, Uziel should be a solid performer for me, not amazing, but enjoyable.

I'll get it for cbills... but only because the model for the prime looks really good. But then, I like bad Gundams.

#82 chucklesMuch

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Posted 28 April 2017 - 07:42 PM

View PostBishop Steiner, on 28 April 2017 - 07:30 PM, said:

well, tbh, if it is crap? Do we have any reason to complain? We knew just lookign at it, that it would take a miracle for it to be good.

Thus, hopefully people who spend on it realize that.


None what so ever... slow 35 ton Omni... only IS tech could make it worse.

Eyes wide open... and I have plenty of meta clams...

Edit (so getting a suboptimal clam isn't a big issue)...

Edited by chucklesMuch, 28 April 2017 - 07:45 PM.


#83 CK16

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Posted 28 April 2017 - 07:52 PM

Sorry for the rushed Photoshop but this is how IMO the MK II arms should be for the ballisitic weapons :)
Posted Image

#84 Manei Domini Krigg

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Posted 28 April 2017 - 08:01 PM

View PostPhantomDust, on 28 April 2017 - 01:11 PM, said:


Hey FupDup!

Thanks for the comment, really appreciate your input. All weapons are going to be the same size in there respective weight classes for all mechs.

I will see if we can flip those gauss guns around to fit closer to the concept (no promises here). but we cannot make the weapons themselves bigger, the only thing we can do to make it appear bigger is making bigger weapon holders.

Cheers!

Arman

Men, maybe you already make weapon size and models startisation? One model and size of the weapon for ANY mechs. If it make hitbox bigger you can add some armor: +20 armor to location of ac20 / +15 to LRM15 / +15 to gauss.

But next step you can easy add customize weapon models: fractional weapon models as FP rewards, some skull/spikes from Solaris7 and other.

Some as rewards for FP or championship or events, and some for sale.

----------------------------------------------------

MC2 - sexy
Cougar - looks good, but will be useless in game with his speed - its make me sad.
Uziel - ok
Annihilator - no no no - wtf it looks like Grasshopper?? And it looks like it removed all armor.

here it was better with lower details
Posted Image

Edited by Manei Domini Krigg, 28 April 2017 - 08:03 PM.


#85 Bishop Steiner

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Posted 28 April 2017 - 08:09 PM

View PostCK16, on 28 April 2017 - 07:52 PM, said:

Sorry for the rushed Photoshop but this is how IMO the MK II arms should be for the ballisitic weapons Posted Image
Posted Image

honestly? Hate how short the barrels are on that. I think you went too far in the other direction

#86 FupDup

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Posted 28 April 2017 - 08:10 PM

View PostBishop Steiner, on 28 April 2017 - 08:09 PM, said:

honestly? Hate how short the barrels are on that. I think you went too far in the other direction

I think the girth is more important than the length in this case...those look more like AP Gauss than a full-on Gauss Rifle. Same basic size as the ER Medium Lasers shown in the torso.

It's easy to imagine that most of the weapon's length is carried inside the actual arm itself. This makes realistic sense because you'd want to have a lot of armor protecting your fragile weapon. You don't want a bomb to be completely exposed and unprotected.

Edited by FupDup, 28 April 2017 - 08:12 PM.


#87 Bishop Steiner

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Posted 28 April 2017 - 08:12 PM

View PostManei Domini Krigg, on 28 April 2017 - 08:01 PM, said:

Men, maybe you already make weapon size and models startisation? One model and size of the weapon for ANY mechs. If it make hitbox bigger you can add some armor: +20 armor to location of ac20 / +15 to LRM15 / +15 to gauss.

But next step you can easy add customize weapon models: fractional weapon models as FP rewards, some skull/spikes from Solaris7 and other.

Some as rewards for FP or championship or events, and some for sale.

----------------------------------------------------

MC2 - sexy
Cougar - looks good, but will be useless in game with his speed - its make me sad.
Uziel - ok
Annihilator - no no no - wtf it looks like Grasshopper?? And it looks like it removed all armor.

here it was better with lower details
Posted Image

Sorry, but aside form the Cockpit, the new Anni looks waaaaaaay better than that version. And a whole lot more survivable.

View PostFupDup, on 28 April 2017 - 08:10 PM, said:

I think the girth is more important than the length in this case...those look more like AP Gauss than a full-on Gauss Rifle.


I agree on that, but then, you know every time I start my weapon scale crusade, panties get ruffled.

!5 ton gun should be the same damn size, whether it's on a 100 ton Atlas, or a 20 ton Locust. I can see maybe a small scale shift per class, but they really just consistently make weapons look too damn dinky. Unlike, say the old Banshee, where PPCs look like real guns.

#88 Rat of the Legion Vega

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Posted 28 April 2017 - 10:22 PM

On 3 of the 4 (Cougar, Uziel and Annihilator) I think the modellers actually improved on Alex's art. That's the first time that has happened with so many mechs at once. In years past, we'd be lucky to get one mech out of four that looked as good as, let alone better than, Alex's art.

So kudos to the modeller(s) who did these. Especially the Cougar: you made it look much closer to how it traditionally has in CBT and other MW games, whereas Alex's concept art looked too much like an Adder.

P.S. One thing to keep in mind with the Uziel is its arms are pointing down in these model shots. It might look a little less cool once they're fixed straight ahead in the final build.

I'm starting to wish that MWO adopted Hawken's practice of having mechs in the mechbay go into a powered down "rest" stance with lowered arms. It would make them look more natural and less stilted.

Edited by Rat of the Legion Vega, 28 April 2017 - 10:24 PM.


#89 Dogstar

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Posted 29 April 2017 - 12:24 AM

View PostFrechdachs, on 28 April 2017 - 01:21 PM, said:

LOVE! THEM!

I guess the Uziel and Mad Cat will have similar peeking profiles to the Ebon Jaguar, which is cool in my book. I'm a little concearned about the cockpit hitbox on the Annihilator, but having the cockpit at the very top of your Mech sure has its benefits. It'll act as a neat little periscope to peek over hills. Just gotta be carful to not get gaussed through the pilot seat.

It'll be interesting to see if that periscope cockpit actually generates a lot of missed shots. Against good players they are going to hit it but average ones will probably have a hard time

#90 jjm1

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Posted 29 April 2017 - 12:50 AM

Alex did a fine job of redesigning the Uziel. Its just that to me doesn't strike me as a mech that called for a redesign. Its 17 years old now, but its not FUBAR TRO art and it doesn't look out of place for MWO. Could have just done a 90% faithful repro of original IMO.

Posted Image

#91 TheMadTypist

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Posted 29 April 2017 - 12:56 AM

Huh. That Ani's got some pretty wide arms, there. Combined with being 'Taller than the Atlas', it's going to have a pretty darn big footprint in the world.

Time to get used to not traversing alleyways.

Also, Boo to the MkII missile boxes going away when the missiles are removed, it's the major reason we don't see many timberwolves with ears- the dramatic hitbox increase isn't worth the minor firepower they bring. We're just going to see almost purely earless mkII's. If a weapon does not dramatically increase the threat a machine represents, it shouldn't dramatically effect its hitboxes, and if the mkII is set on having ears with missiles, it shouldn't be able to get an advantage by removing them.

What I really wish they'd do is either give these weapon-box add-ons for every chassis a separate hitbox/health value, or at least damage reduction to hits on the added geometry in proportion to how much additional surface area is added to the component by its addition.

#92 Dogstar

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Posted 29 April 2017 - 01:50 AM

@TheMadTypist It's probably been suggested before but that doesn't mean it's not worth raising again as a new topic

#93 Jackal Noble

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Posted 29 April 2017 - 04:55 AM

View PostCK16, on 28 April 2017 - 07:52 PM, said:

Sorry for the rushed Photoshop but this is how IMO the MK II arms should be for the ballisitic weapons :)
Posted Image


No, god no, that looks ridiculous. Come-on guys please stop trying to give the MkII upside down guns. It looks dumb, straight up. I understand your reasoning, but that shouldn't be solution. It looks even more off, and that's not because of the rushed or shoddy iterations.

Edited by JackalBeast, 29 April 2017 - 04:58 AM.


#94 Imperius

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Posted 29 April 2017 - 05:02 AM

View PostJackalBeast, on 29 April 2017 - 04:55 AM, said:


No, god no, that looks ridiculous. Come-on guys please stop trying to give the MkII upside down guns. It looks dumb, straight up. I understand your reasoning, but that shouldn't be solution. It looks even more off, and that's not because of the rushed or shoddy iterations.


Check the concept art bud

#95 Jackal Noble

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Posted 29 April 2017 - 05:08 AM

View PostImperius, on 29 April 2017 - 05:02 AM, said:


Check the concept art bud


What in the **** is that ****. I stand corrected, but think it won't fit and or look right.

Edited by JackalBeast, 29 April 2017 - 05:13 AM.


#96 Imperius

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Posted 29 April 2017 - 05:13 AM

View PostJackalBeast, on 29 April 2017 - 05:08 AM, said:


What in the **** is that ****.


Too much censorship... anyway it's been that way since the concept art. I'm giving as much feedback about discrepancies I spot with the 3D moldeler including the small but very important arm length and position. Currently the arms are shorter and lower than the concept art. Thus as it stands arm weapons aren't exactly cockpit height and the arms don't cover as much of the nose of the mech they should.

Hopefully this can get fixed if approved by the proper people at PGI.


#97 Chados

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Posted 29 April 2017 - 06:54 AM

I think the Mk II looks good and I'd hate to see upside down guns on it.

I bought the UZL collector. It looks great.

#98 CK16

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Posted 29 April 2017 - 07:25 AM

Posted Image

#99 Felix von Buelow

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Posted 29 April 2017 - 07:32 AM

View PostImperius, on 29 April 2017 - 05:13 AM, said:

Thus as it stands arm weapons aren't exactly cockpit height and the arms don't cover as much of the nose of the mech they should.


First world problems... "Please make my new meta mech more meta!"

#100 Nymh

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Posted 29 April 2017 - 07:38 AM

View PostGhostNemesys, on 29 April 2017 - 07:32 AM, said:


First world problems... "Please make my new meta mech more meta!"


Right? With the ears knocked off, those arms will already provide very good coverage on top of solid torso hitboxes and a very strong peeking profile.

Don't go looking a gift-horse in the mouth.





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