MischiefSC, on 29 April 2017 - 10:34 AM, said:
The "WHY" isn't an answer you get by armchair theorizing. I play regularly with 4 teams depending on time of day. I've played with over 30 on mech bay tour - from LRMs, NARC and tag in old school Davion and Marik to fastphract rushes with ex-liao mercs to Stalker LL walking firing lines in Steiner. ERLL spam in Kurita and "Reach-Around" fast medium/heavy flank pushes. SplatTBRs, uac and laservomit pushes in Clans, EBJ sniping and HBK IIC poptarting. Light rishes, objective pushes.
The "WHY" is not shown by theorizing but by what wins and why it wins. D5 is sweeping this season in MRBC and the decks and strats from last season and even MWOWC are different. WHY is shown in those matches. It's not shown in theorycrafting or anecdotal personal experiences but in the aggregate of overall gameplay that creates leaderboard positions and tested in repeated and repeatable success in matches.
There is no group of players more adaptable to change than people with a competitive mindset. It's not rote - it's the flexibility to discard bad ideas when they are tested and fail.
There is truth to this, and there is an inherent blindness to it.
Simple fact, if you want to know what works... the Comp Teams will show you.
The issue comes in the second category. You see to the Comp Mentality, you take what is in the top 1% of Optimal, and discard the rest (if possible). Period.
But literally anything that does not crack that "Competitive Optimal" ceiling, gets little further review or testing by the masses, and even the Meta, is largely formulated by a handful of guys, and reinforced by other players who's strength is in their reflexes not their Einstein like build theory. (
biggest myth to this day is that being on a comp team automatically imparts some insight as to how things work. Even at comp tier, it's still largely Monkey See, Monkey Do, just with monkeys who have better reflexes and discipline for the most part. The actual brain trust in in the Comp Scene is still a relative minority)
That means that the actual overall value of the non top tier weapon, comparable to each other, is far less tested and known, in general. Which is why when people compare stuff in the 85% or 92% of or what not, it confuses some of these players...because if it's not 99-100% why would you even use it?
And the fact is.... for the majority of the playerbase? Th effective difference between Viable, and Optimal, is often MUCH smaller than the relative difference as seen in the competitive scene. In Olympic swimming, those new swimsuit designs are the difference between Gold and not medalling. You take a bunch of weeked semi pro swimmers? Those suits will literally mean nothing. It's like being the fat guy bicycling in the lance armstrong outfit..... it literally doesn't do anything to help you.
So there is a lot to be learned from the Comp Scene. But not all of it translates to the game most of us actually play here, outside of the Comp Leagues. And what get's overlooked by that myopathy, is what actually can be effective here, in Non Comp Land.
Edited by Bishop Steiner, 29 April 2017 - 10:45 AM.