Jump to content

Mrm / Rocket Launcher Mode Of Fire


35 replies to this topic

#1 stealthraccoon

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,497 posts
  • Locationnestled in a burlap sack, down in the root cellar

Posted 28 April 2017 - 03:08 PM

MRM = stream (clan dumb-fire) I'm thinking 1.2 damage per missile.

Rocket Launchers = burst (IS srm) and due to its single shot nature, 1.4 per missile

Does anyone have arguments for something different?



I welcome our new LOLcust overlords: LCT 3S - flamer w/ RL80!

#2 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 28 April 2017 - 04:48 PM

*edit* NM, since Sarna says the MRM damage is 1, I think it will have the same damage as LRM.

Edited by El Bandito, 28 April 2017 - 04:50 PM.


#3 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 28 April 2017 - 06:18 PM

Are these firing patterns confirmed by PGI or is this speculation?

#4 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 28 April 2017 - 06:25 PM

View PostMole, on 28 April 2017 - 06:18 PM, said:

Are these firing patterns confirmed by PGI or is this speculation?


Speculation.

#5 Moonlight Grimoire

    Member

  • PipPipPipPipPipPipPip
  • The Moon
  • The Moon
  • 941 posts
  • LocationPortland, Oregon

Posted 28 April 2017 - 06:26 PM

View PostMole, on 28 April 2017 - 06:18 PM, said:

Are these firing patterns confirmed by PGI or is this speculation?


Speculation, PGI has been tight lipped about what they are doing for new tech really other than Tonnage and Crits are in line with tabletop, damage and heat are being adjusted to be inline with adjustments other weapons have received from tabletop to mwo translation. People have been thinking of ways to do MRM's, but, we got no idea what PGI is doing, and they have not said anything other than "we haven't decided".

#6 stealthraccoon

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,497 posts
  • Locationnestled in a burlap sack, down in the root cellar

Posted 28 April 2017 - 06:35 PM

Pure speculation, much like my UM-R68...

But just looking at say, MRM10, as a drop in replacement for SRM6 (tonnage and slot-wise). I fully expect the ammo/ton will be increased per standard MWO amounts, but also if an SRM missile does more than two damage, the MRM should also get an increase - the streaming pattern would make sense as range is increased, the mechanic is already in game, and it may improve accuracy.

The Rocket Launchers I believe should be fired all at once - and yes, this could cause issue with the whole insta-kill possibility of a point-blank backstabbing Locust or Javelin. I don't have a solution to that, short of allowing RL's to fire stream style, but that would kinda ruin the whole concept and turn them into disposable machineguns.



And yes, I would pay money for a UM-R68/UM-IIC combo pack - which would be an appropriate way to celebrate new technology... just throwing that out there...

Edited by stealthraccoon, 28 April 2017 - 06:36 PM.


#7 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 28 April 2017 - 06:48 PM

Single shot rocket launchers doesn't sound hugely appealing to me. Does the idea of the 80RL lolcust just involve a 1 shot spam then useless ideal? Because if so, honestly that sounds stupid, why would they want to promote suicide builds and/or who would ever really want that in the meta? For the cheap lols then sheer boredom and consistent trolling by suicide rambos being advocated by a build? That just sounds disastrous.

#8 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 28 April 2017 - 07:00 PM

View PostShifty McSwift, on 28 April 2017 - 06:48 PM, said:

Single shot rocket launchers doesn't sound hugely appealing to me. Does the idea of the 80RL lolcust just involve a 1 shot spam then useless ideal? Because if so, honestly that sounds stupid, why would they want to promote suicide builds and/or who would ever really want that in the meta? For the cheap lols then sheer boredom and consistent trolling by suicide rambos being advocated by a build? That just sounds disastrous.


This will actually help the Inner Sphere out a lot. A great light weight back up weapon with stopping power. Going to be used lots.

Maybe some load outs will be built around mass rockets like the Archer but they will have enough tonnage left for other weapons.

The battlefield is going to be a lot more interesting visually that's for sure with all these new weapons.

Edited by Johnny Z, 28 April 2017 - 07:06 PM.


#9 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 28 April 2017 - 07:05 PM

View PostJohnny Z, on 28 April 2017 - 07:00 PM, said:

This will actually help the Inner Sphere out a lot. A great light weight back up weapon with stopping power. Going to be used lots.


Will it though? It'll deal 1 damage per missile. The description even mentions "low damage". Then there's how it will fire. If it's all once, how bad will the spread be? Since it's unguided it's velocity will be very important. I see it as something you throw on if you have a little weight to spare.

#10 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 28 April 2017 - 07:08 PM

View PostMechaBattler, on 28 April 2017 - 07:05 PM, said:



Will it though? It'll deal 1 damage per missile. The description even mentions "low damage". Then there's how it will fire. If it's all once, how bad will the spread be? Since it's unguided it's velocity will be very important. I see it as something you throw on if you have a little weight to spare.


Yep that's my thought as well.

Edited by Johnny Z, 28 April 2017 - 07:08 PM.


#11 stealthraccoon

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,497 posts
  • Locationnestled in a burlap sack, down in the root cellar

Posted 28 April 2017 - 07:18 PM

View PostMechaBattler, on 28 April 2017 - 07:05 PM, said:


Will it though? It'll deal 1 damage per missile. The description even mentions "low damage". Then there's how it will fire. If it's all once, how bad will the spread be? Since it's unguided it's velocity will be very important. I see it as something you throw on if you have a little weight to spare.


Damage will likely be increased for both MRM and RL's per shot - if armor values are doubled, ammo has been increased to compensate, even a single shot item such as RL's would be adjusted to be appropriate for MWO.

Yes, a "one-shot suicide machine" would not likely contribute to the team (and I don't recommend it to others), but filling up a spare slot with a lightweight damage could turn the tide in a duel. Wouldn't mind if the added the machine gun crit bonus instead of increased damage.

#12 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 28 April 2017 - 07:21 PM

View Poststealthraccoon, on 28 April 2017 - 07:18 PM, said:



Damage will likely be increased for both MRM and RL's per shot - if armor values are doubled, ammo has been increased to compensate, even a single shot item such as RL's would be adjusted to be appropriate for MWO.

Yes, a "one-shot suicide machine" would not likely contribute to the team (and I don't recommend it to others), but filling up a spare slot with a lightweight damage could turn the tide in a duel. Wouldn't mind if the added the machine gun crit bonus instead of increased damage.


Got to think of the skill tree and lrm boats. The boat has everything geared for missiles/rockets. So he brings rockets for after he runs out of lrms or if something gets close instead of lasers.

Maybe on the easy to lose arms of a mech. Lots of ways rockets can be put to good use.

#13 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 28 April 2017 - 07:42 PM

I'm pretty skeptical about the rocket launcher. 1 shot and it's done? 1 damage per missile?

This whole thing reeks of something that is only practical in tabletap.

Maybe it will have some use in 1v1s or 4v4 scouting mode, but I just don't see how it can compare in the much longer 12v12 matches.

#14 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 28 April 2017 - 07:44 PM

View Poststealthraccoon, on 28 April 2017 - 07:18 PM, said:

Damage will likely be increased for both MRM and RL's per shot - if armor values are doubled, ammo has been increased to compensate, even a single shot item such as RL's would be adjusted to be appropriate for MWO.

Yes, a "one-shot suicide machine" would not likely contribute to the team (and I don't recommend it to others), but filling up a spare slot with a lightweight damage could turn the tide in a duel. Wouldn't mind if the added the machine gun crit bonus instead of increased damage.


I suppose that's true. But SRMs are at 2.15 damage per missile. So perhaps 1.2 or 1.3 is what I'm thinking. They straight up refer to the rocket launchers as low damage. Maybe they'll be higher than the MRMs. But who knows at this point. Wouldn't be surprised if they leave them at flat 1 damage.

Edited by MechaBattler, 28 April 2017 - 07:44 PM.


#15 Necro Ash

    Member

  • PipPipPip
  • Big Brother
  • Big Brother
  • 66 posts

Posted 28 April 2017 - 07:52 PM

Well, if they don't change TT values a LCT-1M can carry 2 medium lasers, 2 rocket launcher 20, xl 190 and full armor.

Hoping they are stream fire like 'Nam era rocket pods used on Cobra, not just a splat launch because that will cause A LOT of assault mechs to have sore asses.

#16 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 28 April 2017 - 07:56 PM



#17 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,962 posts

Posted 28 April 2017 - 08:02 PM

Rocket launchers should fire in rapid stream as long as you hold down the trigger... it should not fire in a blob.

Just imagine a case of accidental fire button press, or hitreg messing with you.... besides... rocket launchers all fire in streams

#18 ChapeL

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,363 posts

Posted 28 April 2017 - 08:05 PM

I can't see MRMs streaming. It's an unguided medium range missile system. To me it seems more logical to use it as a saturation weapon. Something where you might be able to aim at specific parts with a 10 rack but an MRM 40 would just hurl a wall of missiles at your target. ( Imagine having to stream 40 missiles onto a target... that much face time will get anyone killed. )

#19 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 28 April 2017 - 08:08 PM

View PostJman5, on 28 April 2017 - 07:42 PM, said:

I'm pretty skeptical about the rocket launcher. 1 shot and it's done? 1 damage per missile?

This whole thing reeks of something that is only practical in tabletap.

Maybe it will have some use in 1v1s or 4v4 scouting mode, but I just don't see how it can compare in the much longer 12v12 matches.


If they aren't hardpoint dependent (unique like AMS, or Modules/Strikes) they could offer single use bonus damage
Without too much sacrifice


If they require copious Missile hardpoints...well, then that's just not worth it, because those mechs don't have alternative hardpoints (meaning no backups)

View PostChapeL, on 28 April 2017 - 08:05 PM, said:

I can't see MRMs streaming. It's an unguided medium range missile system. To me it seems more logical to use it as a saturation weapon. Something where you might be able to aim at specific parts with a 10 rack but an MRM 40 would just hurl a wall of missiles at your target. ( Imagine having to stream 40 missiles onto a target... that much face time will get anyone killed. )


Streams of 10
Problem solved

same 0.05s delay as cLRMs?
That's only 0.15s


It's necessary for Hitreg reasons, simultaneous calculations/explosions don't end well


Give them good velocity and a long cooldown, problem solved
Worse than SRMs because of stream and DPS
Better because >300M range

#20 ChapeL

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,363 posts

Posted 28 April 2017 - 08:12 PM

Myeah, packs of 10 VERY quickly streaming from the tubes could work. ( a throwback to how MW4 did it, only much faster )

Question: Are MRMs affected by AMS being that they are unguided ? I can't seem to remember.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users