

Mrm / Rocket Launcher Mode Of Fire
#1
Posted 28 April 2017 - 03:08 PM
Rocket Launchers = burst (IS srm) and due to its single shot nature, 1.4 per missile
Does anyone have arguments for something different?
I welcome our new LOLcust overlords: LCT 3S - flamer w/ RL80!
#2
Posted 28 April 2017 - 04:48 PM
Edited by El Bandito, 28 April 2017 - 04:50 PM.
#3
Posted 28 April 2017 - 06:18 PM
#5
Posted 28 April 2017 - 06:26 PM
Mole, on 28 April 2017 - 06:18 PM, said:
Speculation, PGI has been tight lipped about what they are doing for new tech really other than Tonnage and Crits are in line with tabletop, damage and heat are being adjusted to be inline with adjustments other weapons have received from tabletop to mwo translation. People have been thinking of ways to do MRM's, but, we got no idea what PGI is doing, and they have not said anything other than "we haven't decided".
#6
Posted 28 April 2017 - 06:35 PM
But just looking at say, MRM10, as a drop in replacement for SRM6 (tonnage and slot-wise). I fully expect the ammo/ton will be increased per standard MWO amounts, but also if an SRM missile does more than two damage, the MRM should also get an increase - the streaming pattern would make sense as range is increased, the mechanic is already in game, and it may improve accuracy.
The Rocket Launchers I believe should be fired all at once - and yes, this could cause issue with the whole insta-kill possibility of a point-blank backstabbing Locust or Javelin. I don't have a solution to that, short of allowing RL's to fire stream style, but that would kinda ruin the whole concept and turn them into disposable machineguns.
And yes, I would pay money for a UM-R68/UM-IIC combo pack - which would be an appropriate way to celebrate new technology... just throwing that out there...
Edited by stealthraccoon, 28 April 2017 - 06:36 PM.
#7
Posted 28 April 2017 - 06:48 PM
#8
Posted 28 April 2017 - 07:00 PM
Shifty McSwift, on 28 April 2017 - 06:48 PM, said:
This will actually help the Inner Sphere out a lot. A great light weight back up weapon with stopping power. Going to be used lots.
Maybe some load outs will be built around mass rockets like the Archer but they will have enough tonnage left for other weapons.
The battlefield is going to be a lot more interesting visually that's for sure with all these new weapons.
Edited by Johnny Z, 28 April 2017 - 07:06 PM.
#9
Posted 28 April 2017 - 07:05 PM
Johnny Z, on 28 April 2017 - 07:00 PM, said:
Will it though? It'll deal 1 damage per missile. The description even mentions "low damage". Then there's how it will fire. If it's all once, how bad will the spread be? Since it's unguided it's velocity will be very important. I see it as something you throw on if you have a little weight to spare.
#10
Posted 28 April 2017 - 07:08 PM
MechaBattler, on 28 April 2017 - 07:05 PM, said:
Will it though? It'll deal 1 damage per missile. The description even mentions "low damage". Then there's how it will fire. If it's all once, how bad will the spread be? Since it's unguided it's velocity will be very important. I see it as something you throw on if you have a little weight to spare.
Yep that's my thought as well.
Edited by Johnny Z, 28 April 2017 - 07:08 PM.
#11
Posted 28 April 2017 - 07:18 PM
MechaBattler, on 28 April 2017 - 07:05 PM, said:
Will it though? It'll deal 1 damage per missile. The description even mentions "low damage". Then there's how it will fire. If it's all once, how bad will the spread be? Since it's unguided it's velocity will be very important. I see it as something you throw on if you have a little weight to spare.
Damage will likely be increased for both MRM and RL's per shot - if armor values are doubled, ammo has been increased to compensate, even a single shot item such as RL's would be adjusted to be appropriate for MWO.
Yes, a "one-shot suicide machine" would not likely contribute to the team (and I don't recommend it to others), but filling up a spare slot with a lightweight damage could turn the tide in a duel. Wouldn't mind if the added the machine gun crit bonus instead of increased damage.
#12
Posted 28 April 2017 - 07:21 PM
stealthraccoon, on 28 April 2017 - 07:18 PM, said:
Damage will likely be increased for both MRM and RL's per shot - if armor values are doubled, ammo has been increased to compensate, even a single shot item such as RL's would be adjusted to be appropriate for MWO.
Yes, a "one-shot suicide machine" would not likely contribute to the team (and I don't recommend it to others), but filling up a spare slot with a lightweight damage could turn the tide in a duel. Wouldn't mind if the added the machine gun crit bonus instead of increased damage.
Got to think of the skill tree and lrm boats. The boat has everything geared for missiles/rockets. So he brings rockets for after he runs out of lrms or if something gets close instead of lasers.
Maybe on the easy to lose arms of a mech. Lots of ways rockets can be put to good use.
#13
Posted 28 April 2017 - 07:42 PM
This whole thing reeks of something that is only practical in tabletap.
Maybe it will have some use in 1v1s or 4v4 scouting mode, but I just don't see how it can compare in the much longer 12v12 matches.
#14
Posted 28 April 2017 - 07:44 PM
stealthraccoon, on 28 April 2017 - 07:18 PM, said:
Yes, a "one-shot suicide machine" would not likely contribute to the team (and I don't recommend it to others), but filling up a spare slot with a lightweight damage could turn the tide in a duel. Wouldn't mind if the added the machine gun crit bonus instead of increased damage.
I suppose that's true. But SRMs are at 2.15 damage per missile. So perhaps 1.2 or 1.3 is what I'm thinking. They straight up refer to the rocket launchers as low damage. Maybe they'll be higher than the MRMs. But who knows at this point. Wouldn't be surprised if they leave them at flat 1 damage.
Edited by MechaBattler, 28 April 2017 - 07:44 PM.
#15
Posted 28 April 2017 - 07:52 PM
Hoping they are stream fire like 'Nam era rocket pods used on Cobra, not just a splat launch because that will cause A LOT of assault mechs to have sore asses.
#16
Posted 28 April 2017 - 07:56 PM
#17
Posted 28 April 2017 - 08:02 PM
Just imagine a case of accidental fire button press, or hitreg messing with you.... besides... rocket launchers all fire in streams
#18
Posted 28 April 2017 - 08:05 PM
#19
Posted 28 April 2017 - 08:08 PM
Jman5, on 28 April 2017 - 07:42 PM, said:
This whole thing reeks of something that is only practical in tabletap.
Maybe it will have some use in 1v1s or 4v4 scouting mode, but I just don't see how it can compare in the much longer 12v12 matches.
If they aren't hardpoint dependent (unique like AMS, or Modules/Strikes) they could offer single use bonus damage
Without too much sacrifice
If they require copious Missile hardpoints...well, then that's just not worth it, because those mechs don't have alternative hardpoints (meaning no backups)
ChapeL, on 28 April 2017 - 08:05 PM, said:
Streams of 10
Problem solved
same 0.05s delay as cLRMs?
That's only 0.15s
It's necessary for Hitreg reasons, simultaneous calculations/explosions don't end well
Give them good velocity and a long cooldown, problem solved
Worse than SRMs because of stream and DPS
Better because >300M range
#20
Posted 28 April 2017 - 08:12 PM
Question: Are MRMs affected by AMS being that they are unguided ? I can't seem to remember.
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