The other more important issue however is the recurring XP cost for customization which can kill off playing with mechs and trying different builds.
With the way the skill tree branches are set up, a simple change in weapons costs huge amount of XP (upwards of 8K) every single time you need to try something. This is pretty much a big no to customization, even ignoring the fact that you can not save a certain tree unlock to switch to and from.
Its most punishing for more versatile mechs that can load up on a wide range of builds (e.g. Timber, marauder, etc...)
Its also a counter-intuitive concept. Because when a mech build works well, you are likely to keep the build which leads to having a huge stack of XP that you are not using. On the other hand, on mechs that you are experimenting with, this constant XP cost is going to hurt alot, dragging you across painful grinding, just to be able to try something.
The argument that you also needed to grind modules as well is also irrelevant, since you could use you already purchased modules on any mechs you wanted, completely free.
I think they could have increased the XP cost of unlocking nodes and at the same time made re-equipping an already unlocked node, free.
The thing that hurts the most is that PGI is well aware of what they are doing with punishing the player and rubbing it in the face act.
Its pretty evident by how many times them mention Free, Free, Free for un-equipping a node, Which is hilarious since there is nor case when a player just un-equips a node just for the hell of it.
You un-equip nodes to re-equip something else. So pls PGI, stop it!
Edited by Navid A1, 30 April 2017 - 10:52 PM.
































