Yellonet, on 30 April 2017 - 01:30 AM, said:
As I was saying, it's not perfect, nor will it be on release.
Noone rational expects 'perfect'. But surely everyone should be entitled to expect 'will not fundamentally break game balance'.
Yellonet, on 30 April 2017 - 01:30 AM, said:
For better and for worse, that's how game development - actually software development in general - is done since quite a while. Make something new, release, try to fix after release.
There are degrees of 'brokenness'. In my 30 years of experience as a gamer, I've never seen a dev so consistently release broken or badly-thought-through features as this dev.
This one will be a doozy. They are going to kill their previous revenue stream (the three Mech purchase) while fundamentally breaking game balance (nerfing the worst chassis, giving the best chassis access to new buffs, and overall increasing Clan Tech superiority) and requiring their customers to spend literally hours re-unlocking their existing purchases.
Yellonet, on 30 April 2017 - 01:30 AM, said:
TBH I wish that PGI would test and release changes much more often than they do.
Given how small this game is in terms of players, with a good feedback system the development could be assisted by the players as testers much more than currently, changing small things and values often might be better and easier to get right than releasing many and big changes just a few times a year.
I completely agree. The tragedy of MWO is that PGI have one of the most loyal and committed customer bases of any game franchise. No matter how badly they treat us and the game, we keep spending money.
Instead of leveraging the loyal player base, they turn their back on it.
Edited by Appogee, 30 April 2017 - 01:43 AM.