shenanigans like this
Game Toxicity- From The Devs
Started by Ruar, Apr 29 2017 09:10 PM
145 replies to this topic
#141
Posted 02 May 2017 - 12:04 AM
#142
Posted 02 May 2017 - 12:26 AM
MadBadger, on 30 April 2017 - 02:35 AM, said:
Keep in mind that PGI is not an MMO dev with years of experience under their belt. They previously worked on a handful of PC/console single player games, none of them at all BattleTech or even MMO-like.
Blah blah blah, they are working on this one game for 5+ years and still have no clue about it.
Nuff said.
#143
Posted 02 May 2017 - 02:09 AM
Erronius, on 01 May 2017 - 09:41 PM, said:
If Dual Gear ends up being even remotely like Front Mission, I'm sold.
Would be interesting to see. The mechs appeared to be configured like Armored Core, you don't have a set mech, but you build one from all the parts provided.
Edited by Anjian, 02 May 2017 - 02:10 AM.
#144
Posted 02 May 2017 - 02:10 AM
sycocys, on 01 May 2017 - 05:52 PM, said:
- Like I'll never understand why they went away from the TT base numbers and algorithms in the first place, the f'n math was already done for them, they only needed to reel in the op stuff for balance. Plus it would have been instant connection to prior game and TT players to introduce them into their game, which should be a no-brainer when you are dealing with 20-30+ years of franchise history.
they didn't and thats the problem
The only reason that MWO seem to work is the usage of 2d6 in TT.
When it would have been 1d10 or 2x 1d6 the game would have been unplayable with the minimum of changes done.
Edited by Karl Streiger, 02 May 2017 - 02:12 AM.
#145
Posted 02 May 2017 - 03:15 AM
The only way keeping TT values would work is if we also had a random hit location generator. Only thing we have of the sort in MWO is the streak missiles each going to a different location for every launcher shot. Imagine that for every weapon or cluster of weapons. Zero weapons convergence.
#146
Posted 02 May 2017 - 03:21 AM
Dee Eight, on 02 May 2017 - 03:15 AM, said:
The only way keeping TT values would work is if we also had a random hit location generator. Only thing we have of the sort in MWO is the streak missiles each going to a different location for every launcher shot. Imagine that for every weapon or cluster of weapons. Zero weapons convergence.
oversimplified - yes
but hey we have the same armor distribution - as if we fire random shots.
armor need to be scaled to the size of the target hitbox just to start with and after that it need to be balanced based on data - Would you shoot a jaeger mechs arm or a jaegermechs st?
Would you shoot at the jaeger mechs arm when the armor there is only 50% of that of the ST?
Would you shoot at the jaeger mechs arm when the arm stays working (not as good but he can still fire) after the ST got destroyed?
The funny stuff is we had this topic a thousend times before MWO got even into the Closed Beta - and the only comment I've ever read was by the CM Garth - "I didn't know that you were playing MWO already"... in this manner or similar mocking
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
This topic is locked



















