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Pgi Skill Tree Vs Players Skill Tree


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#21 Khobai

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Posted 01 May 2017 - 03:24 PM

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Who says that people want to play the role that PGI says that mech should have?


then play a different mech with the role you want to play. thats how other games work. like dota has different characters with their own roles, you choose the character that suits how you wanna play the best.

but the fact remains, unique skill trees for every mech would solve virtually every problem this generic skill tree has created, and it helps further diversify mechs so theyre not just better or worse versions of the same thing. instead every mech could bring something unique to the table and the power level of mechs could be adjusted up or down through their unique skill trees to make all mechs more equal.

Edited by Khobai, 01 May 2017 - 03:26 PM.


#22 oldradagast

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Posted 01 May 2017 - 03:26 PM

View PostKhobai, on 01 May 2017 - 03:24 PM, said:


then play a different mech with the role you want to play. thats how other games work. like dota has different characters with their own roles, you choose the character that suits how you wanna play the best.


Yeah, but changing the roles 5 years after the game came out wins you no friends. Video game history is full of the wreckage of games that decided to "change everything!" years after deployment. And those were often games with far larger fan bases than MWO. It's a huge gamble.

#23 Khobai

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Posted 01 May 2017 - 03:31 PM

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Yeah, but changing the roles 5 years after the game came out wins you no friends


Except the current PTR skill system isnt exactly winning them any friends either...

Plus they originally promised us unique skill trees for each mech. Thats the promise they should deliver.

I dont think anyone will care about the roles of some mechs changing as long as its better than what we have now. Which is mechs having their roles stripped from them and being made completely generic.

Edited by Khobai, 01 May 2017 - 03:32 PM.


#24 oldradagast

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Posted 01 May 2017 - 03:32 PM

View PostKhobai, on 01 May 2017 - 03:31 PM, said:


Except the PTR skill system isnt exactly winning them any friends either...

Plus they originally promised us unique skill trees for each mech. Thats the promise they should deliver.


Honestly, I'd be happy with 1 "capstone" skill per mech that is unique with the rest of the tree being the same. Fully unique trees per mech would be brutal for even a top tier developer.

#25 Khobai

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Posted 01 May 2017 - 03:36 PM

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Honestly, I'd be happy with 1 "capstone" skill per mech that is unique with the rest of the tree being the same. Fully unique trees per mech would be brutal for even a top tier developer.


well by unique skill trees I didnt mean fully unique. there would still be a lot of generic skills shared by all mechs.

but some mechs might not get certain generic skills in exchange for unique replacement skills.

#26 Scyther

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Posted 01 May 2017 - 04:59 PM

@Khobai:

Please link any official source that promises us unique skill trees for each mech. Or switch to complaining about things that are actually real, one or the other.

#27 Khobai

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Posted 01 May 2017 - 05:09 PM

somewhere in the mechcon2016 video he says each mech will have its own unique skill tree. russ also promised full cbill compensation for modules we didnt get either.



I dont really care about the compensation that much, except for the fact I feel this new skill tree is worse than the module system we have right now. Its really the combination of not getting fully compensated AND a skill tree I dont like that irks me. I dont think this new skill tree really adds anything to the game that the existing quirk/module/skill system didnt already do better.

This new tree is excessively overcomplicated and does the complete opposite of what we need. Theres too many skill nodes. Theres too many different xp types (theres 6 types of xp now). And I dont feel like theres real meaninful choices because of the way useful skills are walled off by useless skills. And it removes quirks that make mechs different and replaces them with generic skill nodes that just make all mechs more similar. The community has put forth way better skill trees but unfortunately PGI has callously dismissed them.

Edited by Khobai, 01 May 2017 - 05:19 PM.


#28 nehebkau

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Posted 01 May 2017 - 05:17 PM

Groupthink .... I am convinced it is PGI management's problem. Trouble is, when the primary individuals of a company are involved in the groupthink circle, there is no way to get them out of it externally. They only change can come from within -- and that is very rare.

Its a shame because so1hama came up with a wonderful bit of work.... Its rather stupid and bad business to not use something, when someone does all the work for you, produces a good product and gives it to you for free.

Edited by nehebkau, 01 May 2017 - 05:20 PM.


#29 Scyther

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Posted 01 May 2017 - 05:34 PM

@Khobai:

In the video you linked, from 10:10 to 12:52 they play the Skill Tree Intro video. At 12:20 it shows the text "Each owned mech has its own skill tree". Video wraps up, Russ starts talking, and being Russ, slightly misspeaks. At 13:40 he says "every single mech you own has a unique skill tree, so if you own two JR7-D Jenners each one has its' own skill tree".

So other than using 'unique' when he more accurately meant 'distinct', it is clear from the video text and from the context of his full statement that he is talking about each mech having its own skill tree loadout, not different base skill trees to choose from.

Edited by MadBadger, 01 May 2017 - 05:37 PM.


#30 SFC174

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Posted 01 May 2017 - 07:14 PM

View Postoldradagast, on 01 May 2017 - 02:39 PM, said:


You know this stupid skill maze is going to get redone regularly, just like quirks were changed regularly and without data or reasons. And you know PGI will find some excuse to not grant free respecs when that happens.

Expect the first major rewrite of the skill maze to show up sometime reasonably soon after new tech comes out (and probably breaks game balance); it'll be really funny since by then people will have burned off much of their free skill points gained from the module refund. Guess what - you get to grind those mechs up AGAIN!


Witchcraft! Sorcery! How is it that one such as you can predict the future so accurately? Dark arts are about I tell you......



But I'd bet good money you are 100% correct.

#31 Alan Davion

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Posted 01 May 2017 - 07:17 PM

View PostSFC174, on 01 May 2017 - 07:14 PM, said:

But I'd bet good money you are 100% correct.


And you'd win that bet, because chances are PGI is going to have to redo the webs at least once in the next few months once the new Civil War tech comes out.

#32 Mystere

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Posted 01 May 2017 - 07:18 PM

View Postsmokefield, on 01 May 2017 - 09:52 AM, said:

have you read and understood what solahma proposed ? and some others with very similar ideas ? ideas backed up by a lot of the players who actually play the game..contrary to pgi stuff, where i am sure you will not find a player above tier 3.... ???? do i need to say more ? are they the people who actually understand their game ? o.0


What does tier have to do with anything?!!!

#33 smokefield

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Posted 02 May 2017 - 06:12 AM

it was an example of how well they understand their own game. not to be take ad literam. just think about the time invested in the game to reach that level.

i pretty sure that i know at least a couple of people who know more about the mechanics in this game than russ and paul togheter.

this skill tree has potential. problem is pgi doesnt want to accept that other ideas are better. I want to be able to build an unique mech, and each of my choices to have significance, so my time is well invested. what we have now means min max it once and let it there till they change the mechanics again. and should be pretty soon, as others already point that out...

#34 Belacose

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Posted 02 May 2017 - 09:08 AM

End result is that it wouldn't be much different than the skill tree PGI is doing. The only real difference is that it would shed the more insignificant nodes which lend slight tweaks to our mechs on our path to those we really want, such as do you want hill climb or shock absorbance etc..

Will grant that it's a bit more simple than PGI's tree. I don't prefer it over their's though.

Edited by Belacose, 02 May 2017 - 09:08 AM.






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