Min/max Skill Tree 2.0
#1
Posted 30 April 2017 - 08:09 AM
#2
Posted 30 April 2017 - 08:19 AM
I'll take a munchkin / rules lawyer look at the system after its final release, but at this point i think armor and structure is the least efficient use of points.
Edited by ScrapIron Prime, 30 April 2017 - 08:19 AM.
#3
Posted 30 April 2017 - 08:27 AM
#5
Posted 30 April 2017 - 08:30 AM
#7
Posted 30 April 2017 - 08:36 AM
https://kitlaan.gitlab.io/mwoskill/
I put points into Firepower (25), Agility (No Speed Tweak and minus 1 Arm Pitch), Mech Operations (No speed retention) and Sensor Systems. (Target Info Gathering 5, Sensor Range 2 and Target Decay 3). I'm very tempted to sacrifice a point somewhere for advanced zoom, and this is just a preliminary build.
#8
Posted 30 April 2017 - 08:42 AM
#9
Posted 30 April 2017 - 09:09 AM
Dogstar, on 30 April 2017 - 08:42 AM, said:
I like using Advanced zoom, and I am definitely not a noob
#11
Posted 30 April 2017 - 11:00 AM
The Shortbus, on 30 April 2017 - 10:13 AM, said:
And then there´ll be crazy people like me that look at what "meta" is, blatantly ignore it and still be successful .
Perhaps, but every reasonable build will be considered. Keeping your personal ideas secret only delays us discovering the same or a similar skill path. Why not be one of the first to suggest it?
#12
Posted 30 April 2017 - 11:18 AM
Any argument to the contrary is at best wishful thinking.
#13
Posted 30 April 2017 - 11:56 AM
#14
Posted 30 April 2017 - 12:00 PM
DaZur, on 30 April 2017 - 11:18 AM, said:
Any argument to the contrary is at best wishful thinking.
The big change is that there will not be not much difference between ultimate min/max and 90% min/max. The big reason is that each of the nodes is such a small amount there is not that big a of "penalty" from straying from the meta builds.
#15
Posted 30 April 2017 - 01:24 PM
VanillaG, on 30 April 2017 - 12:00 PM, said:
True. The new STree also allows a bit more granular control for non-meta humpers to actually tweak builds to be role-specific.
IMHO this is where the STree will shine... Folks will be less inclined to model after the top-tier meta and potentially be a bit more unique to their individual playstyle.
#16
Posted 30 April 2017 - 01:33 PM
DaZur, on 30 April 2017 - 01:24 PM, said:
IMHO this is where the STree will shine... Folks will be less inclined to model after the top-tier meta and potentially be a bit more unique to their individual playstyle.
You're partly correct but, meta builds for X scenario will form and people will copy that to their build. There will ALWAYS be an optimal path, or the build/loadout itself will be suboptimal or a niche and that's fine. It's better to design with that in mind and offer multiple competitive paths than rotate the meta out every few months.
#17
Posted 30 April 2017 - 01:55 PM
cazidin, on 30 April 2017 - 01:33 PM, said:
You're partly correct but, meta builds for X scenario will form and people will copy that to their build. There will ALWAYS be an optimal path, or the build/loadout itself will be suboptimal or a niche and that's fine. It's better to design with that in mind and offer multiple competitive paths than rotate the meta out every few months.
Oh, no doubt... It's human nature to meta.
That said, with the inherent design of the new Skill Tree (web), folks have more opportunity to diverge from the meta in the name of individuality.
The current skill tree and quirks is fairly linear and there is nearly zero opportunity for divergence.
Edited by DaZur, 30 April 2017 - 01:55 PM.
#18
Posted 30 April 2017 - 04:16 PM
cazidin, on 30 April 2017 - 11:00 AM, said:
Perhaps, but every reasonable build will be considered. Keeping your personal ideas secret only delays us discovering the same or a similar skill path. Why not be one of the first to suggest it?
Staying ahead of the pack
Also, I´d like people all around to get more creative with their tinkerings, instead of relying on somebody telling others what to do, or what turns out as efficient .
Has quite interesting side-fx, this poking people´s brains to think outside of the box, or even creating a new box that works besides the all-around accepted "meta" .
Example ?
My original username is/was Rad Hanzo .
I changed it to B0oN with the sole intention of introducing a rather unassuming brainchild of mine to the "meta", the SMN-Prime with 2 ERPPC´s, TC7 and 4 additional DHS .
I drove this mech for over 3 months exclusively in QP, and always as first mech in CW/FP games .
Ups, all of a sudden the SMN was not only viable, no, people claimed it even was OP, mainly due to the combination of quirked mechspeed, quirked erppc velocity(+ the TC7 in it ... DAT ERPPC SPEED <3 ) and heat and it´s very good jumping capabilities, not because I´m such a monstruous player .
I´d really love to see other mechs that are viewed as "non-competetive" to have a miraculous rebirth due to some crazy dude having an awesomely working idea .
Now, to end this :
Rest assured, as soon as I find something hilariously stupid-crazy, that still works, I shall go forth and preach it to the choir .
Sadly I haven´t really had any games on the PTS, except for a small 1vs1 session that lasted 5 or 6 rounds in which I tested some of the builds I already had skilled up (thanks again Palfatreos, your help and input is very appreciated! Further thanks to Ilya Markelov for the invite to 1vs1 !) .
Edited by The Shortbus, 30 April 2017 - 04:18 PM.
#19
Posted 30 April 2017 - 04:30 PM
The Shortbus, on 30 April 2017 - 04:16 PM, said:
Also, I´d like people all around to get more creative with their tinkerings, instead of relying on somebody telling others what to do, or what turns out as efficient .
Has quite interesting side-fx, this poking people´s brains to think outside of the box, or even creating a new box that works besides the all-around accepted "meta" .
Example ?
My original username is/was Rad Hanzo .
I changed it to B0oN with the sole intention of introducing a rather unassuming brainchild of mine to the "meta", the SMN-Prime with 2 ERPPC´s, TC7 and 4 additional DHS .
I drove this mech for over 3 months exclusively in QP, and always as first mech in CW/FP games .
Ups, all of a sudden the SMN was not only viable, no, people claimed it even was OP, mainly due to the combination of quirked mechspeed, quirked erppc velocity(+ the TC7 in it ... DAT ERPPC SPEED <3 ) and heat and it´s very good jumping capabilities, not because I´m such a monstruous player .
I´d really love to see other mechs that are viewed as "non-competetive" to have a miraculous rebirth due to some crazy dude having an awesomely working idea .
Now, to end this :
Rest assured, as soon as I find something hilariously stupid-crazy, that still works, I shall go forth and preach it to the choir .
Sadly I haven´t really had any games on the PTS, except for a small 1vs1 session that lasted 5 or 6 rounds in which I tested some of the builds I already had skilled up (thanks again Palfatreos, your help and input is very appreciated! Further thanks to Ilya Markelov for the invite to 1vs1 !) .
I understand. Part of the reason for this thread is to encourage people to try new builds/skill paths and to see what does work with it, what doesn't and why.
#20
Posted 30 April 2017 - 04:34 PM
The Shortbus, on 30 April 2017 - 04:16 PM, said:
Also, I´d like people all around to get more creative with their tinkerings, instead of relying on somebody telling others what to do, or what turns out as efficient .
Has quite interesting side-fx, this poking people´s brains to think outside of the box, or even creating a new box that works besides the all-around accepted "meta" .
Example ?
My original username is/was Rad Hanzo .
I changed it to B0oN with the sole intention of introducing a rather unassuming brainchild of mine to the "meta", the SMN-Prime with 2 ERPPC´s, TC7 and 4 additional DHS .
I drove this mech for over 3 months exclusively in QP, and always as first mech in CW/FP games .
Ups, all of a sudden the SMN was not only viable, no, people claimed it even was OP, mainly due to the combination of quirked mechspeed, quirked erppc velocity(+ the TC7 in it ... DAT ERPPC SPEED <3 ) and heat and it´s very good jumping capabilities, not because I´m such a monstruous player .
I´d really love to see other mechs that are viewed as "non-competetive" to have a miraculous rebirth due to some crazy dude having an awesomely working idea .
Now, to end this :
Rest assured, as soon as I find something hilariously stupid-crazy, that still works, I shall go forth and preach it to the choir .
Sadly I haven´t really had any games on the PTS, except for a small 1vs1 session that lasted 5 or 6 rounds in which I tested some of the builds I already had skilled up (thanks again Palfatreos, your help and input is very appreciated! Further thanks to Ilya Markelov for the invite to 1vs1 !) .
The summoner became OP because the loyalty Summoner provided two high torso mounts to couple with the ERPPC quirks that it already had, which got nerfed. It was fairly balanced when you could only shoot ERPPC's out of the low arms.
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