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All Choices Involve Some Min/maxing, Gating Is Just A Bad Way To Do It.


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#21 Mystere

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Posted 30 April 2017 - 02:59 PM

View PostSuomiWarder, on 30 April 2017 - 10:34 AM, said:

In the current system there are skill boxes I didn't want to waste XP on like quicker restart that gated my advance to mastery for the extra module slot. No one cried back then.


If you did not see all the complaints about the useless "Pinpoint" skill, then you were not really paying attention.

#22 Pjwned

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Posted 30 April 2017 - 03:38 PM

One of the biggest problems I have with gating in the skill tree is that I see a major double standard in hindering the most optimal skill tree builds, and yet doing almost nothing to hinder the most optimal builds in the mech lab.

The only thing that comes even close to hindering anything in the mech lab is ghost heat, and the reason that's even there at all is as a band-aid fix for the unbalanced weapon convergence system to discourage people from abusing it quite as much while not actually doing anything to fix it.

I like messing around in the mech lab to see what works best for me, but apparently I can't do that the way I want to in the new skill tree because with all the gating I'll never be able to try out an optimal skill build.

If PGI stubbornly refuses to make a more linear skill tree then it's not a deal breaker as far as I can tell, but it is really dumb to me.

#23 vandalhooch

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Posted 30 April 2017 - 04:15 PM

View PostBishop Steiner, on 30 April 2017 - 10:16 AM, said:

I am actually waiting to see someone demonstrate where the skill tree actually makes choices irrelevant. I keep building multiple different role focuses using it, so maybe I'm just too dense to see the issue?

Is it perfect? No. Is complaining about having to get 3 skill nodes you don't like to minmax your robot the end of the world? Well, I don't see it.

Note that even among Tier 1 and competitive players there is no consensus on good or bad, no matter how strongly you seem to be convinced there is.


Boats have advantages over mixed builds. Fewer firepower nodes with the difference to be used in mobility and survival.

#24 Chrome Magnus

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Posted 30 April 2017 - 04:28 PM

View PostKhobai, on 30 April 2017 - 02:16 PM, said:



mobs dont just form randomly and persecute others for no reason. there is always a reason. even if that reason is manipulated or exaggerated.


That has exactly happened many, many times. Take lynch mobs hanging someone for example.

View PostKhobai, on 30 April 2017 - 02:16 PM, said:

and there have always been ignorant people in the world who are too dumb to recognize an issue, or refuse to believe something is an issue when it really is, or people who simply cannot accept that other viewpoints exist besides their own.




and there have always been ignorant people who imagine an issue when there isn't one or blow a situation out of proportion.

#25 Xmith

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Posted 30 April 2017 - 04:30 PM

I don't intend to waste skill points on nodes I don't want. I will just have to do without.

#26 Mcgral18

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Posted 30 April 2017 - 04:39 PM

View PostMystere, on 30 April 2017 - 02:59 PM, said:


If you did not see all the complaints about the useless "Pinpoint" skill, then you were not really paying attention.


I mean, it DID double your Basic skills (because anyone in the know took it last)
It's one of those things you just accepted. PGI had already implemented it, and you know how PGI is with those items: Leave them for years on end


Hence our irritation with the Skill Cloud launching in a half baked form. We'd be stuck with it for no less than a month without it being touched

Edited by Mcgral18, 30 April 2017 - 04:47 PM.






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