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Mad Cat Mk Ii Model Adjustments.

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#141 Roughneck Cobra

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Posted 10 May 2017 - 11:55 AM

View PostMetus regem, on 10 May 2017 - 11:48 AM, said:



To be fair, this isn't the first time there has been constructive critiques of PGI designs, and sometimes they actually take those changes and apply them, provided we don't act like spoiled little brats about it...

Take the Warhammer for instance, when PGI first showed the model for it, it was going to have a very, very prominent head, unlike any of the art work to-date for it. PGI listened and we got a much better looking head and mech for it.

On the flip side, people acted rather ungrateful about the Enforcer's head.... and PGI did nothing.

So in short, it is about approaching the subject rationally and calmly that is important, it also opens the door for better Dev-Player communication. Also things like this, when PGI listens, helps to foster a feeling of them actually taking what we say with any form of legitimacy. Perhaps one day they may even listen to some of the more game mechanics educated members on things like balance, rather than playing with a dart board or roulette wheel....


Dont get me wrong, you make a legit, fair argument for it, I do agree, arms are too stubby, hell the legs are even pushing the cockpit up too high if we're being very specific.

But to me, this is PGI, guys who maul mechs when they cant add a weapon design (Marauder IIC) and as you said, hardly Enforce an issue.

Be nice if they did tweak it, but I just have no faith in PGI so I see these kind of threads Im like oh boy, ungrateful shites.

Edited by Roughneck Cobra, 10 May 2017 - 11:55 AM.


#142 Metus regem

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Posted 10 May 2017 - 12:19 PM

View PostRoughneck Cobra, on 10 May 2017 - 11:55 AM, said:


Dont get me wrong, you make a legit, fair argument for it, I do agree, arms are too stubby, hell the legs are even pushing the cockpit up too high if we're being very specific.

But to me, this is PGI, guys who maul mechs when they cant add a weapon design (Marauder IIC) and as you said, hardly Enforce an issue.

Be nice if they did tweak it, but I just have no faith in PGI so I see these kind of threads Im like oh boy, ungrateful shites.



As I said, it seems to depened on the tone of the thread, the Warhammer head is a prime example of this, it was done with out much hostility, just garnered a lot of support, the end result was the head was changed. The Guass Rilfes on the Mad Cat Mk. II looked odd being the way they were, enough discussion about it in a postive way, saw them changed to be more in line with the lines of the arm units.

That being said, asking PGI to rework the entire model to move the arms up a fraction of an inch seems a bit much to squeeze a tiny bit more meta out of it, as that is a lot of work. I'd love to see the legs thickened up a bit, it's 90t the legs should look 20% more beefy than those on the Timber Wolf, and I do agree that the arms are too short.


All I am getting at is, there is a way and a way not to do these things with PGI and so far CK has been going about it in the right way as evidenced by the fact that PGI has responded to this thread and did the suggest flipping of the Gauss Rifles.


That being said, it's going to be summer at the very least before I can get any answers on some of the questions I have for PGI and I've got my fingers crossed that I might see my Stinger and or Wasp some time this year, but I doubt it.... Also don't go thinking I'm a white knight here, I'm just pragmatic with PGI and have been watching the trends with them over the last couple of years.

#143 Bishop Steiner

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Posted 10 May 2017 - 12:20 PM

View PostRoughneck Cobra, on 10 May 2017 - 11:55 AM, said:


Dont get me wrong, you make a legit, fair argument for it, I do agree, arms are too stubby, hell the legs are even pushing the cockpit up too high if we're being very specific.

But to me, this is PGI, guys who maul mechs when they cant add a weapon design (Marauder IIC) and as you said, hardly Enforce an issue.

Be nice if they did tweak it, but I just have no faith in PGI so I see these kind of threads Im like oh boy, ungrateful shites.

so because you have no faith in PGI to actually fix it, people who are giving genuinely constructive feedback, are ungrateful shites?

You'll have to forgive me for not quite following the logic, as presented.

#144 Imperius

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Posted 10 May 2017 - 01:39 PM

Thankfully it's up to PGI, and not some of the posters around here.

Arman said he will do what he can with what gets approved to make us happy. No promises but also nothing said until it can be shown. So we will have to wait patiently and see what changes make PGI's cut.

As for negative posting and choosing who's feedback is "more important" we can put a stop to that right now unless you'd like a crusader to pick up his Polearm again.

Honestly, post your feedback leave others feedback alone, and just report the negative trolls.

Thanks now getting back on topic hopefully!

Posted Image

Edited by Imperius, 10 May 2017 - 01:55 PM.


#145 Aramoro999

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Posted 10 May 2017 - 02:06 PM

uh...
i actually like it...


think pgi did a great job on it

Edited by Aramoro999, 10 May 2017 - 02:08 PM.


#146 CK16

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Posted 10 May 2017 - 07:04 PM

A few likes away from 50....might get the "popular" tag lol woot for small goals!

#147 Bishop Steiner

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Posted 10 May 2017 - 10:25 PM

View PostCK16, on 10 May 2017 - 07:04 PM, said:

A few likes away from 50....might get the "popular" tag lol woot for small goals!

what is this....saved by the bell?

#148 Imperius

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Posted 11 May 2017 - 03:28 AM

If you're on the forums competing to be prom king. You're here for the wrong reasons.

Anyway hopefully we can get some information soon.


#149 Lily from animove

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Posted 11 May 2017 - 03:49 AM

Dunno why but I like that the gauss stick out so much, it's a dman heavy wepaon and this size is what it deserves. ir also makes the arms look less stumpybecaue the remodelled verison you showed with the shortgauss maks the arms too short. So if we go with the "short gauss" the arms should get some length buff.

Edited by Lily from animove, 11 May 2017 - 03:51 AM.


#150 Widowmaker1981

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Posted 11 May 2017 - 04:32 AM

View PostLily from animove, on 11 May 2017 - 03:49 AM, said:

Dunno why but I like that the gauss stick out so much, it's a dman heavy wepaon and this size is what it deserves. ir also makes the arms look less stumpybecaue the remodelled verison you showed with the shortgauss maks the arms too short. So if we go with the "short gauss" the arms should get some length buff.


The arms ARE too stubby compared to the concept art, regardless of the length of the exposed Gauss barrel.

#151 Metus regem

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Posted 11 May 2017 - 04:33 AM

View PostLily from animove, on 11 May 2017 - 03:49 AM, said:

Dunno why but I like that the gauss stick out so much, it's a dman heavy wepaon and this size is what it deserves. ir also makes the arms look less stumpybecaue the remodelled verison you showed with the shortgauss maks the arms too short. So if we go with the "short gauss" the arms should get some length buff.


I think it's more to do with having more of the Gauss look like it is inside an armored housing, rather than sticking out exposed to fire....

#152 Imperius

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Posted 11 May 2017 - 04:47 AM

I just want it to match the concept art. I say others feel the same, but I obviously don't speak for them.

#153 CK16

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Posted 11 May 2017 - 06:00 AM

View PostBishop Steiner, on 10 May 2017 - 10:25 PM, said:

what is this....saved by the bell?


Uhhh sure, I mean the forums can be just as entertaining somedays lol.

But really, just saying getting up to 50 likes on a post is not to common for us mere mortal plebs :/

#154 Snowbluff

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Posted 11 May 2017 - 06:20 AM

View PostWidowmaker1981, on 11 May 2017 - 04:32 AM, said:


The arms ARE too stubby compared to the concept art, regardless of the length of the exposed Gauss barrel.

Thank you!

We need those arms lengthened to sleek up the design!

View PostBishop Steiner, on 10 May 2017 - 12:20 PM, said:

so because you have no faith in PGI to actually fix it, people who are giving genuinely constructive feedback, are ungrateful shites?

You'll have to forgive me for not quite following the logic, as presented.

Also thank you. I had to lie down after reading that post.

#155 CK16

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Posted 11 May 2017 - 01:23 PM

Hey, we got the golden star! :P



#156 Snowbluff

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Posted 12 May 2017 - 06:17 AM

View PostCK16, on 11 May 2017 - 01:23 PM, said:

Hey, we got the golden star! Posted Image

Yes! We did it!

I'm excited to try ATMs, even though as clan missiles I know they'll suck. :P

#157 CK16

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Posted 12 May 2017 - 06:36 AM

Clan SRM's are pretty decent

#158 Snowbluff

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Posted 12 May 2017 - 09:33 AM

View PostCK16, on 12 May 2017 - 06:36 AM, said:

Clan SRM's are pretty decent

Yeah they're fine I guess.

#159 Requiemking

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Posted 12 May 2017 - 09:59 AM

View PostCK16, on 12 May 2017 - 06:36 AM, said:

Clan SRM's are pretty decent
Not unless you have Artemis, are using SRM2s, or have an obscene amount massed together.

#160 Metus regem

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Posted 12 May 2017 - 10:05 AM

View PostRequiemking, on 12 May 2017 - 09:59 AM, said:

Not unless you have Artemis, are using SRM2s, or have an obscene amount massed together.



Face hugging works too....





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