#121
Posted 05 May 2017 - 03:53 AM
The Arms and Cockpit definately have to get longer, there is no dynamic anymore like in the concept art.
#122
Posted 05 May 2017 - 04:47 AM
#123
Posted 07 May 2017 - 07:21 PM
#125
Posted 07 May 2017 - 08:02 PM
Edited by Imperius, 07 May 2017 - 08:02 PM.
#128
Posted 09 May 2017 - 03:45 PM
Peter Overheater, on 05 May 2017 - 03:53 AM, said:
The Arms and Cockpit definately have to get longer, there is no dynamic anymore like in the concept art.
And yet I would totally own that MicroMachine
#129
Posted 10 May 2017 - 05:01 AM
#130
Posted 10 May 2017 - 05:22 AM
He said nothing will be shown in until what could be changed gets changed. Sucks I agree I'm seriously holding back from being this guy : P
Edited by Imperius, 10 May 2017 - 07:34 PM.
#131
Posted 10 May 2017 - 05:39 AM
The arms are too short!
The Cockpit is too bulbous!
This is the direwolf torso all over again!
#132
Posted 10 May 2017 - 05:56 AM
#135
#136
Posted 10 May 2017 - 10:02 AM
CK16, on 10 May 2017 - 06:21 AM, said:
too ambiguous.
YOu have options, you should post it by category, like
1- Needs adjustment
1) Are the arms too:
a) thick
short and stubby
c) too low
2) is the CT/Cockpit
a) too bulbuous
other issue
3) legs too:
a) Skinny
etc
and of course
4) no, it's fine as it is.
#137
Posted 10 May 2017 - 10:21 AM
#138
Posted 10 May 2017 - 10:36 AM
Bishop Steiner, on 10 May 2017 - 10:02 AM, said:
YOu have options, you should post it by category, like
1- Needs adjustment
1) Are the arms too:
a) thick
short and stubby
c) too low
2) is the CT/Cockpit
a) too bulbuous
other issue
3) legs too:
a) Skinny
etc
and of course
4) no, it's fine as it is.
Agreed, there isn't enough "arms are too stubby" representation in the poll.
#139
Posted 10 May 2017 - 11:35 AM
#140
Posted 10 May 2017 - 11:48 AM
Roughneck Cobra, on 10 May 2017 - 11:38 AM, said:
Nah I just see a bunch of ungrateful shites, plenty of mechs aint even been put on the board folks pine over and might not even see, should be thankful its out, in general, but when you cry about the model, not the paintjob or even wait for the finish product, ugh, I hate having stand on PGI's side over it but you are just being sweet 16 brats.
That said, least it keeps you all busy.
To be fair, this isn't the first time there has been constructive critiques of PGI designs, and sometimes they actually take those changes and apply them, provided we don't act like spoiled little brats about it...
Take the Warhammer for instance, when PGI first showed the model for it, it was going to have a very, very prominent head, unlike any of the art work to-date for it. PGI listened and we got a much better looking head and mech for it.
On the flip side, people acted rather ungrateful about the Enforcer's head.... and PGI did nothing.
So in short, it is about approaching the subject rationally and calmly that is important, it also opens the door for better Dev-Player communication. Also things like this, when PGI listens, helps to foster a feeling of them actually taking what we say with any form of legitimacy. Perhaps one day they may even listen to some of the more game mechanics educated members on things like balance, rather than playing with a dart board or roulette wheel....
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