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Mad Cat Mk Ii Model Adjustments.

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#121 Peter Overheater

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Posted 05 May 2017 - 03:53 AM

I bought the full pack of the Mad Cat MKII, and i have to say i am very disappointed about the look of the model. The forward-facing sleek design of the Concept artwork has to be kept imo, the 3D model looks like this to me :

Posted Image

The Arms and Cockpit definately have to get longer, there is no dynamic anymore like in the concept art.

#122 CK16

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Posted 05 May 2017 - 04:47 AM

Yea, hoping to hear word soon on this of what is possible.

#123 CK16

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Posted 07 May 2017 - 07:21 PM

bump

#124 Snowbluff

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Posted 07 May 2017 - 07:26 PM

View PostCK16, on 07 May 2017 - 07:21 PM, said:

bump

There there we're here for you, valuable Ghost Bear Customer.
Posted Image

#125 Imperius

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Posted 07 May 2017 - 08:02 PM

You can do it Arman we have faith in you ! Pic related if you watch anime.
Posted Image

Edited by Imperius, 07 May 2017 - 08:02 PM.


#126 Bishop Steiner

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Posted 07 May 2017 - 08:50 PM

View PostCK16, on 07 May 2017 - 07:21 PM, said:

bump

Posted Image

#127 CK16

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Posted 09 May 2017 - 08:02 AM

https://youtu.be/rn_ZVtLsu00
>.>

#128 BumbleBee

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Posted 09 May 2017 - 03:45 PM

View PostPeter Overheater, on 05 May 2017 - 03:53 AM, said:

I bought the full pack of the Mad Cat MKII, and i have to say i am very disappointed about the look of the model. The forward-facing sleek design of the Concept artwork has to be kept imo, the 3D model looks like this to me :

Posted Image

The Arms and Cockpit definately have to get longer, there is no dynamic anymore like in the concept art.


And yet I would totally own that MicroMachine

#129 Xetelian

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Posted 10 May 2017 - 05:01 AM

This getting fixed yet?

#130 Imperius

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Posted 10 May 2017 - 05:22 AM

Posted Image

He said nothing will be shown in until what could be changed gets changed. Sucks I agree I'm seriously holding back from being this guy : P

Posted Image

Edited by Imperius, 10 May 2017 - 07:34 PM.


#131 Snowbluff

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Posted 10 May 2017 - 05:39 AM

Say it with me!

The arms are too short!
The Cockpit is too bulbous!
This is the direwolf torso all over again!
Posted Image

#132 CK16

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Posted 10 May 2017 - 05:56 AM

Gauss rifles to far out/long?

#133 Snowbluff

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Posted 10 May 2017 - 06:07 AM

View PostCK16, on 10 May 2017 - 05:56 AM, said:

Gauss rifles to far out/long?

The "Rifle" is fine where it is. The length of the arm should be extended to cover it properly.
Posted Image

Edited by Snowbluff, 10 May 2017 - 06:10 AM.


#134 CK16

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Posted 10 May 2017 - 06:21 AM

https://mwomercs.com...justments-poll/

#135 Snowbluff

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Posted 10 May 2017 - 06:27 AM

View PostCK16, on 10 May 2017 - 06:21 AM, said:


Voted and forwarded to RestosIII and Imperius
Posted Image

#136 Bishop Steiner

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Posted 10 May 2017 - 10:02 AM

View PostCK16, on 10 May 2017 - 06:21 AM, said:


too ambiguous.

YOu have options, you should post it by category, like
1- Needs adjustment
1) Are the arms too:
a) thick
B) short and stubby
c) too low
2) is the CT/Cockpit
a) too bulbuous
B) other issue
3) legs too:
a) Skinny

etc

and of course
4) no, it's fine as it is.

#137 CK16

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Posted 10 May 2017 - 10:21 AM

Thought abut that, just at work will have to when I get home.

#138 Snowbluff

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Posted 10 May 2017 - 10:36 AM

View PostBishop Steiner, on 10 May 2017 - 10:02 AM, said:

too ambiguous.

YOu have options, you should post it by category, like
1- Needs adjustment
1) Are the arms too:
a) thick
Posted Image short and stubby
c) too low
2) is the CT/Cockpit
a) too bulbuous
Posted Image other issue
3) legs too:
a) Skinny

etc

and of course
4) no, it's fine as it is.

Agreed, there isn't enough "arms are too stubby" representation in the poll.

#139 CK16

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Posted 10 May 2017 - 11:35 AM

That was pretty uncalled for...There is no problem pointing out a few issues we see with the model, this isn't even the first time the community has said something and sometimes they will adjust the model to our suggestions....Nice try trolling though

#140 Metus regem

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Posted 10 May 2017 - 11:48 AM

View PostRoughneck Cobra, on 10 May 2017 - 11:38 AM, said:


Nah I just see a bunch of ungrateful shites, plenty of mechs aint even been put on the board folks pine over and might not even see, should be thankful its out, in general, but when you cry about the model, not the paintjob or even wait for the finish product, ugh, I hate having stand on PGI's side over it but you are just being sweet 16 brats.

That said, least it keeps you all busy.



To be fair, this isn't the first time there has been constructive critiques of PGI designs, and sometimes they actually take those changes and apply them, provided we don't act like spoiled little brats about it...

Take the Warhammer for instance, when PGI first showed the model for it, it was going to have a very, very prominent head, unlike any of the art work to-date for it. PGI listened and we got a much better looking head and mech for it.

On the flip side, people acted rather ungrateful about the Enforcer's head.... and PGI did nothing.

So in short, it is about approaching the subject rationally and calmly that is important, it also opens the door for better Dev-Player communication. Also things like this, when PGI listens, helps to foster a feeling of them actually taking what we say with any form of legitimacy. Perhaps one day they may even listen to some of the more game mechanics educated members on things like balance, rather than playing with a dart board or roulette wheel....





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